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<center>[[Image:E&E-wikiheadline.png]]</center>
#REDIRECT [[Expand and Exterminate]]
 
 
<center>'''<font size=10>Expand & Exterminate</font>'''</center>
<h3><center>'''The struggle for the blue planet '''</center></h3>
 
 
 
 
 
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<font size=5><b>Overview</b></font>
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[[Image:E&E-screenshot2.jpg|thumb|200px|right|URC units outside a GD stronghold.]]
 
[[Image:E&E-screenshot.jpg|thumb|200px|right|A well defended GD stronghold.]]
 
The new and exciting mod Expand and Exterminate offers three very unique and dynamic factions fighting for global domination. Each faction has its own design and fighting style that requires players to employ thier own style of combat to defeat opponents. All three teams also have thier own unique super weapons that offer great strategic difference. Expand and Exterminate is set in the near future that includes many futuristic and even alien-like vehicles for combat.
 
 
<font size=4><b><dl>Faction Overview </dl></b></font>
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[[IMAGE:E&E-GD.png]]
<b><dt>Global Dynasty </dt></b> <dd>A tank force that uses brute force to push through enemies. GD has the strongest units and nuclear weapons but have higher costs and build times. Thier airforce consists of helicopters.</dd>
 
 
[[Image:E&E-URC.png]]
<b><dt>United Robot Confederation</dt></b> <dd>Enforces control through walking mechanized units that use stealth and versatility to attack. URC units are the best at climbing hills and can navigate high terrain better than any other faction. Thier airforce consists of Vtols.</dd>
 
[[Image:E&E-NI.png]]
<b><dt>New Initiative </dt></b> <dd>Utilizies heavy amounts of hovercraft and aircraft to swiftly move and attack enemies, great for raiding. Includes best airforce of all three factions. </dd>
 
 
 
 
 
 
 
 
 
===<font size=5>Strategy</font>===
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<b>URC</b>
 
In this guide you will learn how to properly combine the URC's best attributes, agility and stealth.
 
# AGILITY - To begin, when using the URC faction its best to take advantage of thier ability to climb steep slopes and mountains. There are a number of ways to utilize this advantage as you have the ability to attack from angles no other faction can. Its advised that when possible that you should attack from the steepest ground possible as GD and NI units will usually not be able to follow you and your units will gain greater firing range. But most important to URC strategy is the potential for invading bases by avoiding defenses. While GD shoves through defenses and NI runs through it, the URC can completly ignore it by going through high terrian to suprise attack an opponent's base. If the high terrian is steep enough, youre assured that neither GD or NI can build defenses on thier hills or mountains around thier base.
 
# STEALTH - The URC are the only faction to have units that cloak. During early game after you have put up your small economy and unit factory use spiders (cheap, cloakable spy unit that can build cameras and mines. LV1) very early in game to put cameras around key positions and to observe enemy bases. A good objective to keep in mind is to use this unit as your eyes and ears to basically monitor your enemies base for an undefended route that you can use late game to invade. Be sure to build a few battle mechs and a couple construction mechs afterwards to properly expand in early game. During middle to late game, you can use your level two factory to produce a variety of medium strength attack mechs that can both cloak and jam radars. At the cost of this ability however these mechs are more expensive and less strong than its non-stealth counterparts. Therfor its advised to use these units in small raiding parties to disrupt and destroy the oponnents economy. Do not mainly focus them on aiding your main armies in combat as its not cost effective, they are best used for suprising un-protected bases.
 
 
As URC you have many options open to you in conquest. Even though I have written guidelines for a suggested play style, you can still win without using stealth and agility, its entirely up to your gameplay style. You may find that using URC as brute force works better for you, as they can operate a highly strong head on function in proper numbers. Whatever your style is, URC can probably fit into it.
 
 
 
 
 
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[[Image:E&E-screenshot3wide.jpg|702px|center|]]
=== <font size=5>Links</font> ===
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*'''[http://prdownloads.sourceforge.net/ta-aa/AASpring144.zip?download Download Absolute Annihilation (version 1.44)]''' (15 mb)
*[http://prdownloads.sourceforge.net/ta-aa/AATrailer.zip?download Mod Trailer] (14 mb)
*[http://www.planetannihilation.com/aa AA Homepage]
*[[Absolute Annihilation/Units|Unit Guide (Near-complete!)]]
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===<font size=5>Credits</font>===
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<h3>Mod Creation</h3>
 
Fang - Tirelessly created all of E&E, scripted, textured modeled and sounds.
 
 
<h3>TA: WD</h3>
 
Ground Zero - Provided models and sounds
 
Maestro - Provided models and sounds
 
 
 
<h3>Gundam Annihilation</h3>
 
Smoth - Scripting and modeling advice
 
 
 
<h3>Final Frontier Team</h3>
 
Dopefishhh - Predator Concept
 
Longbow - Exploding turrets, duplicating scripting effects
 
M. Kenyon - Battlestation script
 
Savant - Models
 
 
<h3>The Lost Legacy Team</h3>
 
M3G - Provided textures, sounds and models
 
 
<h3>Additional Help</h3>
 
Flintlock - Promotional/Biography/Wiki/Graphic Designs
 
 
<h3>Testing </h3>
 
<dt>Alpha </dt>  <dd>(Big Steve, Cabbage, Das Bruce, Dave the Brave, Decimator, Drexion, Guilty Spark, Over Damage, Forboding Angel, Flintlock, J5mello, Smoth, Tenebrous,  Wasp, )</dd>
 
<br></br>
 
<dt>Beta </dt> <dd>(Sleksa, WarhammerC, Cronyx, Aun, Kixxe, Krogothe, Emmanuel, Drone_Fragger, Azu(Azn))</dd>
 
 
 
[[Category:Mods]]

Latest revision as of 11:09, 29 November 2010