EvoGreenlitList: Difference between revisions

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List of most urgent problems currently preventing players from playing evo.
List of most urgent problems currently preventing players from playing evo.


==LOBBY, downloader==
=Current=
http://code.google.com/p/springweblobby/wiki/EvoSteamBugs
 
==engine detection==
 
For <s>unknown reasons</s> http://code.google.com/p/springweblobby/wiki/EvoSteamBugs '''often does not work.'''
 
"stops at 100%"
 
"nothing happens"
 
or errors like http://springrts.com/phpbb/viewtopic.php?f=64&p=556182#p556131
 
=Addressed/Fixed=


==Maps==
==Maps==
===Solved===
A limited maplist was introduced, unsynced players are auto-specced.
The maps from maplist were added in the steam distribution in the operation dubbed "Preload", as well as the engine and pool/packages with the game.
--
Too much random map changes. Too much downloading, too much unsync = no games start.
Too much random map changes. Too much downloading, too much unsync = no games start.


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==Singleplayer==
==Singleplayer==
===Solved===
Preload.
--
Does not work with fresh install because there are no files.
Does not work with fresh install because there are no files.


Line 25: Line 50:
Solve: '''Download files on login''' or something.
Solve: '''Download files on login''' or something.


===empty room, use !lock===
==empty room, use !lock==
 
===Solved===
 
Springie seems to work correctly now.
--
 
The common solution to select an empty autohost and then lock the room does not work:
The common solution to select an empty autohost and then lock the room does not work:


Players need to be manually to use !lock command. The empty hosts are impossible to find because players randomly join&leave all the time. Even if you join an empty host, hardly does one have enough time to type !lock before another player joins.
Players need to be manually to use !lock command. The empty hosts are impossible to find because players randomly join&leave all the time. Even if you join an empty host, hardly does one have enough time to type !lock before another player joins.


===Bots, AIs===
==Bots, AIs==
 
===Solved===
 
Bot filter specific to evo was created.
--
 
Needs '''filter''' for add-bot menu. Only evo-compatible bots must be listed.
Needs '''filter''' for add-bot menu. Only evo-compatible bots must be listed.
AAI is too often choosen because top of list but it does not work.
AAI is too often choosen because top of list but it does not work.
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CarRepairer: Actually the REAL real solution is to remove AIs from the engine, which should have been done years ago like widgets. That would solve it for future versions only so a validAI list would be needed now of course.
CarRepairer: Actually the REAL real solution is to remove AIs from the engine, which should have been done years ago like widgets. That would solve it for future versions only so a validAI list would be needed now of course.


The evo-AIs reportedly "do nothing."
The evo-AIs reportedly "do nothing."<br />
Under investigation at: http://springrts.com/phpbb/viewtopic.php?f=15&t=22582&start=640
Under investigation at: http://springrts.com/phpbb/viewtopic.php?p=556029#p556029 <br />
Possible quick fix: play on metal maps (Trololo, Trench_Linked).
Possible quick fix: play on metal maps (Trololo, Trench_Linked).<br />
 
==engine download==
For unknown reasons '''often does not work.'''
 
"stops at 100%"


"nothing happens"
[[Category:Historical]]
 
or errors like http://springrts.com/phpbb/viewtopic.php?f=64&p=556182#p556131

Latest revision as of 10:55, 6 July 2015

List of most urgent problems currently preventing players from playing evo.

Current

engine detection

For unknown reasons http://code.google.com/p/springweblobby/wiki/EvoSteamBugs often does not work.

"stops at 100%"

"nothing happens"

or errors like http://springrts.com/phpbb/viewtopic.php?f=64&p=556182#p556131

Addressed/Fixed

Maps

Solved

A limited maplist was introduced, unsynced players are auto-specced.

The maps from maplist were added in the steam distribution in the operation dubbed "Preload", as well as the engine and pool/packages with the game. --

Too much random map changes. Too much downloading, too much unsync = no games start.

Some commonly chosen maps are unplayable (space maps etc)

Solve: Maplist on ALL hosts.

Best only put ONE map so that players do not have to download much and can just play. Map could be: http://springfiles.com/spring/spring-maps/eye-horus-v2

Progress: unsynced players are specced and can not delay gamestart but does not seem to help so much

Singleplayer

Solved

Preload. --

Does not work with fresh install because there are no files.

One must first join a MP to download engine,map,mod.

Solve: Download files on login or something.

empty room, use !lock

Solved

Springie seems to work correctly now. --

The common solution to select an empty autohost and then lock the room does not work:

Players need to be manually to use !lock command. The empty hosts are impossible to find because players randomly join&leave all the time. Even if you join an empty host, hardly does one have enough time to type !lock before another player joins.

Bots, AIs

Solved

Bot filter specific to evo was created. --

Needs filter for add-bot menu. Only evo-compatible bots must be listed. AAI is too often choosen because top of list but it does not work.

Solve: If nessecarly hard-coded hack in lobby might be needed? (real solution like implenting validAI.lua probally no time)

CarRepairer: Actually the REAL real solution is to remove AIs from the engine, which should have been done years ago like widgets. That would solve it for future versions only so a validAI list would be needed now of course.

The evo-AIs reportedly "do nothing."
Under investigation at: http://springrts.com/phpbb/viewtopic.php?p=556029#p556029
Possible quick fix: play on metal maps (Trololo, Trench_Linked).