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| = Spring Map Definition (smd) Reference =
| | #REDIRECT [[Map_Making:SMD]] |
| = General Formatting =
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| * All lines must end in a ';'
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| * Sections begin with a keyword wrapped in Square brackets, and are wrapped in Curly Brackets
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| * Blank lines are allowed
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| * Comments are preceded by // anything following a comment marker is ignored
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| * Whitespace is ignored so you can tabulate your SMD to help the overall readability, and to show where sections begin and end.
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| | |
| <code><pre>// Example (this is a comment)
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| [MAP] | |
| {
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| ...
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| // this is a comment
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| [subsection]
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| {
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| ...
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| }
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| ...
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| }</pre></code>
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| = Sections =
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| == MAP ==
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| <code><pre>[MAP]
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| {
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| // properties
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| Description = "mountainous whatever";
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| DefaultOptions=1;
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| TidalStrength = 20;
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| Gravity = 130;
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| MaxMetal = 0.03;
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| ExtractorRadius = 400;
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| MapHardness = 100;
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| AutoShowMetal=1
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| DetailTex=detailtex.bmp;
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| voidwater=0;
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| // subsections
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| [SMF]
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| {
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| ...
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| }
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| [ATMOSPHERE]
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| {
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| ...
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| }
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| [WATER]
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| {
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| ...
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| }
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| [LIGHT]
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| {
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| ...
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| }
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| [TEAMX]
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| {
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| ...
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| }
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| [TERRAINTYPEX]
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| {
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| ...
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| }
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| }</pre></code>
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| == ATMOSPHERE ==
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| <code><pre>[MAP]
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| {
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| ...
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| [ATMOSPHERE]
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| {
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| FogColor=0.7 0.7 0.8;
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| FogStart=0.48;
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| CloudColor=0.9 0.9 0.9;
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| SkyColor=0.1 0.15 0.7;
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| SunColor=1.0 1.0 1.0;
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| CloudDensity=0.25;
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| MinWind=1;
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| MaxWind=25;
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| SkyBox=nebulus.dds;
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| }
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| ...
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| }</pre></code>
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| == WATER ==
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| <code><pre>[MAP]
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| {
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| ...
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| [WATER]
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| {
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| WaterSurfaceColor=0.3 0.3 0.4;
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| WaterBaseColor=0.4 0.6 0.8;
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| WaterAbsorb=0.004 0.004 0.002;
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| WaterMinColor=0.1 0.1 0.3;
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| WaterPlaneColor= 0.1 0.1 0.3;
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| WaterDamage=0;
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| // Bump Mapped Settings
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| WaterSurfaceAlpha = 0.55;
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| WaterDiffuseColor = 0.55 0.4 0.3;
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| WaterSpecularColor = 0.55 0.4 0.3;
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| WaterSpecularPower = 2.0;
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| WaterSpecularFactor = 0.3;
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| WaterAmbientFactor = 1.3;
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| WaterDiffuseFactor = 0.3;
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| WaterFresnelMin = 0.3;
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| WaterFresnelMax = 0.8;
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| WaterFresnelPower = 4;
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| WaterReflectionDistortion = 0.1;
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| WaterBlurBase = 2;
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| WaterBlurExponent = 2;
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| WaterPerlinStartFreq = 8;
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| WaterPerlinLacunarity = 3;
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| WaterPerlinAmplitude= 0.9
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| }
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| ...
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| }</pre></code>
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| == LIGHT ==
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| <code><pre>[MAP]
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| {
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| ...
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| [LIGHT]
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| {
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| SunDir=2 1 1;
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| GroundAmbientColor=0.6 0.6 0.6;
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| GroundSunColor=0.9 0.9 0.9;
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| GroundShadowDensity=0.6;
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| GroundSpecularColor=0 0 0;
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| UnitAmbientColor=0.6 0.6 0.6;
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| UnitSunColor=0.93 0.93 0.93;
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| UnitShadowDensity=0.8;
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| UnitSpecularColor=0 0 0;
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| }
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| ...
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| }</pre></code>
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| == TEAMx ==
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| <code><pre>[MAP]
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| {
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| ...
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| [TEAM0]
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| {
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| StartPosX=730;
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| StartPosZ=821;
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| }
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| [TEAM1]
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| {
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| ...
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| }
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| [TEAMn]
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| {
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| ...
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| }
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| ...
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| }</pre></code>
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| == TERRAINTYPEx ==
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| <code><pre>[MAP]
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| {
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| ...
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| [TERRAINTYPE0]
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| {
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| name=default;
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| hardness=1;
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| tankmovespeed=1;
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| kbotmovespeed=1;
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| hovermovespeed=1;
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| shipmovespeed=1;
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| }
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| [TERRAINTYPE1]
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| {
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| ...
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| }
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| [TERRAINTYPEn]
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| {
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| ...
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| }
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| ...
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| }</pre></code>
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| == WTAEVER ==
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| <code><pre>[MAP]
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| {
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| ...
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| [WHATEVER]
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| {
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| ...
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| }
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| ...
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| }</pre></code>
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