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Outlined below is information on assisting with the development of the Spring source itself.
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::<small>NOTE: For information about developing a mod (units, maps, etc.) see the [[Mod Development]] page.</small>
'''[https://github.com/spring/spring GitHub and Source Code]'''


Below you can find information on how to work with the Spring source in the current mainline (Windows platform) if you like to work on another platform (Linux & Mac) please look at the bottem of this page under "Multiplatform development"
Engine source code<br>


==Starting Development==
'''[[Links|Important Links]]'''
To start development, you will need
#The latest version of the source
#A good code manipulation program
#Compiling your modified source


== Keep track what others do ==
Important Community and Development links to git repos & subprojects.<br>
If you develop with others, you need to know what they do. Fisheye is a very handy svn helper, we currently use:
http://spring.clan-sy.com/fisheye


===Source Code Documentation===
A good place to start is the source code documentation, which can be found here: [http://taspring.clan-sy.com/doxygen/ doxygen] need to be change, osrts is out


An explanation on how the code is executed in game can be found in the [[Spring Engine Code]]
'''[[Building spring|Compiling Engine]]'''
page.


===Obtaining the Source===
How to build the Spring engine from source.<br>


Update: the latest SVN is at: [https://taspring.clan-sy.com/svn/spring https://taspring.clan-sy.com/svn/spring]


Another option is to manually download it along with the latest released version of the game. However, for serious developers, a better way would be to download the source straight from the subversion (SVN) repository. This will also allow you to make a patch out of the changes you make to the code, and send it to one of the developers with SVN access.
'''[[Development:Getting_Started|Engine Development]]'''


windows SVN clients : [http://subversion.tigris.org Subversion] (Win32-Console),
Information regarding contributing to the source code of the Spring engine.
[http://www.syntevo.com/smartsvn/index.jsp SmartSVN] (Java) and [http://tortoisesvn.tigris.org TortoiseSVN] (MSI).


assuming that you are using the Subversion svn client you can download the latest SVN source with


<code>svn.exe checkout https://taspring.clan-sy.com/svn/spring/trunk</code>
'''[[Lobby_Development|Lobby Development (Clients and Servers)]]'''


it will create a trunk subdirectory in the directory from where you ran it, which will contain the source code root directory which will be later referred to as /taspring
Information regarding contributing to the source code of the different lobby clients and servers available for Spring.


===Learning C++===
You will need to know C++ to modify or understand Spring's source code. If you are interested in learning C++, see [[Learning_CPP]]


However please note that badly designed code (code created by a C++ novice for example), even if working will likely not be included in the spring code. Spring is a large project, and therefore it is necessary to stay away from hack jobs and create general solutions to problems.
'''[[Gamedev:Main|Game Development]]'''


===Modifying and Compiling the Source===
Lots of links to valuable Articles and forum threads regarding Game, Mod & Unit Development.


The build environment on Windows changed a few releases ago to SCONS/mingw


If you will be developing on Windows you are recommended to use SCONS/mingw, using the SVN version.
'''[[Mapdev:Main|Map Development]]'''


See [[Development_IDEs]]. You have either to use the SCons build system that is multi platform, or use the vcproj for building spring in Visual Studio 2003 or Visual Studio 2005.
Tutorials and other useful information for creating maps.
A list of required libraries as well as pre-built packages of these follows.


*[http://www.boost.org Boost C++ library]
*[http://www.openal.org OpenAL Audio library]
*[http://glew.sf.net GLEW (OpenGL extension loading)]
*[http://www.winimage.com/zLibDll/ zlib + minizip]
*[http://www.libsdl.org SDL]
*[http://openil.sf.net DevIL (Image loading)]
*[http://www.freetype.org Freetype font rendering]


*[http://taspring.clan-sy.com/phpbb/viewtopic.php?p=49257#49257 Pre-Built packages of most of the dependencies].
'''[[Lua_Scripting|Lua Development]]'''
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?p=56846#56846 Pre-Built boost for VS8].  *note - probably not needed


*[http://msdn.microsoft.com/directx/sdk/ DirectX SDK] (Windows, Visual Studio C++ only)
Information regarding the use of the supplementary Lua scripting language for Widgets and beyond.
*PlatformSDK (Windows, Visual Studio C++ Only)
I got away with unchecking the parts of the PlatformSDK that were obviously not related (IIS, web stuff). Makes for a smaller download.
Make '''sure''' the Platform SDK and DirectX SDK are in the VS search/include directories.
After installing them, open Visual C++.
Click Tools >> Options >> Projects and Solutions >> VC++ Directories.


Add these entries to the corresponding sections (paths just a reference, yours may be different):
*Include files:
**$(ProgramFiles)\Microsoft DirectX SDK (August 2007)\Include
**$(ProgramFiles)\Microsoft Platform SDK\include
*Library files:
**$(ProgramFiles)\Microsoft DirectX SDK (August 2007)\Lib\x86
***Might need \x64 on a 64-bit platform, I don't know.
**$(ProgramFiles)\Microsoft Platform SDK\lib


'''[[AI:Development|AI Development]]'''


'''The following are for building with SCONS/MinGW'''
All you ever wanted to know about Skirmish AI Development for Spring, and more. This includes Skirmish and Lua AIs.


*[http://prdownloads.sourceforge.net/dev-cpp/devcpp-4.9.9.2_setup.exe Dev-Cpp installer] / [MinGW] Though I would not advise mingw because you have to set it up your self, and this is harder than it sounds.  Note that Code:Blocks mingw setup is not sufficient. *note - dev-cpp seems to have been abandoned
*[http://www.python.org/ftp/python/2.4.2/python-2.4.2.msi Python 2.4 installer]
*[http://prdownloads.sourceforge.net/pywin32/pywin32-208.win32-py2.4.exe?download Python win32 extensions installer]
*[http://prdownloads.sourceforge.net/scons/scons-0.96.1.win32.exe Scons installer]


====Development System Setup====
'''[[Infrastructure:Development|Infrastructure Development]]'''


See [http://spring.clan-sy.com/phpbb/viewtopic.php?p=49257 Compiling spring (mingw and visual studio 7/8)] and [[Installing Visual C plus plus]] for instructions.
Information about springs infrastructure


*Make sure C:\Python24 and C:\Dev-Cpp\bin are in your PATH environment variable.
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*Make sure a MINGDIR environment variable with value C:\Dev-Cpp exists. (Change paths where appropriate.)
**Set environment variables by: Start -> Settings -> Control Panel -> System -> Advanced -> Environment variables (for Windows XP).
*Checkout the TA Spring SVN repository into your working area.
*You will also need the [http://spring.clan-sy.com/dl/spring-mingwlibs.exe MinGW/DevCPP libs] extracted to your source directory obtained from SVN. ie your-working-path/source/trunk/mingwlibs. Therefore mingwlibs is at the same directory level as AI, lua and the omni directories.


====Running SCONS Configure====
== Quick Links ==


*Open a console (Start -> Run -> cmd.exe -> Run)
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*cd /where you checked it out in the previous step, if you checked it out on a different drive make sure to change drives with DriveLetter:<enter> first
! '''[http://spring.clan-sy.com/phpbb/viewforum.php?f=12 Development forums]'''
*type "scons configure"<enter>
|-
| Look at the development forums for ongoing progress and discussion
|}


Gotchas:
*if you get an error message starting with "EOFError: : env = Environement...", try deleting the file build/scons_signatures.dblite
*if you get an error message stating "ImportError: No module named win32file:", you have probably not installed the python-win32-extensions.


If all proceeds as intended you will see a message similar to:  
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"Everything seems OK. Run `scons' now to build."
! '''[http://springrts.com/mantis/ Report Bugs]'''
|-
| Submit patches and bug reports here
|}


====Compiling Spring====


* Open a console (Start -> Run -> cmd.exe -> Run)
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* cd /path-to-where you checked it out in the previous step, if you use checked it out on a different drive make sure to change drives with DriveLetter:<enter> first
! '''[https://github.com/spring/spring/ Source Code]'''
* type '''scons configure'''<enter>, followed by '''scons'''<enter>
|-
** Refer to '''scons --help''' for options that can be passed to scons configure
| View and fork the project on GitHub.
* Wait, this will take a while
|}
* Copy over data files and stuff from official spring to the game dir (where spring.exe is created)
* Copy missing DLLs from mingwlibs/dll
* Start developing


If you are using Linux, refer to the [[SetupGuide]] to build Spring and get it running.


==Development Suggestions==


Before starting to make modifications to the source, take a look at the [[development guidelines]] which outlines some important things to think about. To find something interesting to work on, look at the list of [[example projects]]. You can also check the list of [[whois doing what]] to see what others are doing. If you do edit the code, please add [[Doxygen style comments]] to the code, which will then enhance the source code documentation.
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! '''[https://github.com/spring/spring/commits/develop.atom Commit Newsfeed]'''
|-
|View git commits as they happen.
|}


===How to get your code included===
If you create something that you think should be included in the official source tree, you can send an email to the development mailing list shown at [[Linux]] page. Sending your code in the form of a patch (also known as a .diff file), will make the chances of including it in the main code.  Many patches are submitted to [http://spring.clan-sy.com/mantis Mantis].
It's also considered standard practice to post one's modifications in the [http://taspring.clan-sy.com/phpbb/viewforum.php?f=12 development forum] and get feedback.


==Spring Engine TODO list==
There is a TODO list for developers who want to contribute to the engine itself:
[[SpringEngineTODO]]


See [[Glossary]]
|}


[[Category:Development]] [[Category:Source development]]
[[Category: Development]]

Latest revision as of 07:52, 21 August 2015

GitHub and Source Code

Engine source code

Important Links

Important Community and Development links to git repos & subprojects.


Compiling Engine

How to build the Spring engine from source.


Engine Development

Information regarding contributing to the source code of the Spring engine.


Lobby Development (Clients and Servers)

Information regarding contributing to the source code of the different lobby clients and servers available for Spring.


Game Development

Lots of links to valuable Articles and forum threads regarding Game, Mod & Unit Development.


Map Development

Tutorials and other useful information for creating maps.


Lua Development

Information regarding the use of the supplementary Lua scripting language for Widgets and beyond.


AI Development

All you ever wanted to know about Skirmish AI Development for Spring, and more. This includes Skirmish and Lua AIs.


Infrastructure Development

Information about springs infrastructure

Quick Links

Development forums
Look at the development forums for ongoing progress and discussion


Report Bugs
Submit patches and bug reports here


Source Code
View and fork the project on GitHub.


Commit Newsfeed
View git commits as they happen.