Deprecated Lua GL: Difference between revisions
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Created page with "gl.Lighting gl.ShadeModel gl.Fog gl.AlphaTest gl.LineStipple gl.Material gl.Color gl.LineWidth gl.PointSize gl.PointSprite gl.PointParameter gl.TexEnv gl.MultiTexEnv gl.TexGen..." |
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gl.Lighting | * gl.Lighting | ||
gl.ShadeModel | * gl.ShadeModel | ||
gl.Fog | * gl.Fog | ||
gl.AlphaTest | * gl.AlphaTest | ||
gl.LineStipple | * gl.LineStipple | ||
gl.Material | * gl.Material | ||
* gl.LineWidth | |||
gl.LineWidth | * gl.PointSize | ||
gl.PointSize | * gl.PointSprite | ||
gl.PointSprite | * gl.PointParameter | ||
gl.PointParameter | * gl.TexEnv | ||
gl.TexEnv | * gl.MultiTexEnv | ||
gl.MultiTexEnv | * gl.TexGen | ||
gl.TexGen | * gl.MultiTexGen | ||
gl.MultiTexGen | * gl.Shape | ||
gl.Shape | * gl.MultiTexCoord | ||
gl.MultiTexCoord | * gl.SecondaryColor | ||
gl.SecondaryColor | * gl.FogCoord | ||
gl.FogCoord | * gl.EdgeFlag | ||
gl.EdgeFlag | * gl.DrawListAtUnit | ||
gl.DrawListAtUnit | * gl.Light | ||
gl.Light | * gl.ClipPlane | ||
gl.ClipPlane | * gl.CreateList | ||
gl.CreateList | * gl.CallList | ||
gl.CallList | * gl.DeleteList | ||
gl.DeleteList | * gl.GetGlobalTexNames | ||
gl.GetGlobalTexNames | * gl.GetGlobalTexCoords | ||
gl.GetGlobalTexCoords | |||
Potentially matrix functions Push/Pop/Mode | The following calls are emulated for convenience: | ||
* gl.Color | |||
* gl.Vertex | |||
* gl.TexCoord | |||
* gl.Normal | |||
* gl.BeginEnd will be probably removed, to discourage creation of JIT temporary VAO/VBO | |||
Potentially matrix functions like Push/Pop/Mode will be removed as well. | |||
Latest revision as of 22:46, 19 June 2020
- gl.Lighting
- gl.ShadeModel
- gl.Fog
- gl.AlphaTest
- gl.LineStipple
- gl.Material
- gl.LineWidth
- gl.PointSize
- gl.PointSprite
- gl.PointParameter
- gl.TexEnv
- gl.MultiTexEnv
- gl.TexGen
- gl.MultiTexGen
- gl.Shape
- gl.MultiTexCoord
- gl.SecondaryColor
- gl.FogCoord
- gl.EdgeFlag
- gl.DrawListAtUnit
- gl.Light
- gl.ClipPlane
- gl.CreateList
- gl.CallList
- gl.DeleteList
- gl.GetGlobalTexNames
- gl.GetGlobalTexCoords
The following calls are emulated for convenience:
- gl.Color
- gl.Vertex
- gl.TexCoord
- gl.Normal
- gl.BeginEnd will be probably removed, to discourage creation of JIT temporary VAO/VBO
Potentially matrix functions like Push/Pop/Mode will be removed as well.