Building Spring on Windows: Difference between revisions

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= Get the Source Code =
{{Obtaining_The_Source_Code}}


=Install MinGW=
If you only want to produce your own Spring game and not contribute to the core engine, compilation is not necessary. Check out [[Gamedev:Main]].
Compiling Spring in MinGW requires GCC 4.x<br>
 
Because the official MinGW installer & packages are totally outdated and abandoned, we recommend to use the TDM ones instead:
<span class=warning>Warning:</span> Compiling Spring on Windows often causes problems, it is heavily recommended to use [[Building_Spring_on_Linux|Linux]] for developing the Spring RTS Engine if possible.
 
Some reasons for this:
* Of the active developers nobody uses windows for developing. So they might not be able to help as effectively as on Linux.
* Setting up a build environment takes a lot more time on windows
* Compiling is often slower on windows
* Compiling on windows is poorly tested (which possibly leads to some random / unknown / weird errors)
 
That said, if you do wish to use Windows, the best place to get real-time help is the #sy lobby channel, or #sy on [[IRC]].
 
=Compiling with MinGW=
 
 
== Requirements ==
Install [http://www.cmake.org/ CMake] and [http://msysgit.github.io/ msysGit] and MinGW-w64:
 
When installing msysGit you should select the option to "Run Git from the Windows Command Prompt":
 
[[File:Msysgit6.png|400px]]
 
This is in order to automatically add Git to PATH making it easy for CMake to find.
 
== Installing MinGW-w64 ==
 
Download and run the "Mingw-builds project - native toolchains using trunk" installer from [http://mingw-w64.org/doku.php/download/mingw-builds], more specifically from here: [https://sourceforge.net/projects/mingw-w64/files/Toolchains%20targetting%20Win32/Personal%20Builds/mingw-builds/installer/mingw-w64-install.exe/download]
 
 
Select the following options:
 
[[File:InstallingMinGW-w64.png|400px]]


===TDM webinstaller===
* '''Version:''' Any version above 4.8.x should work, 4.9.x+ may not have been tested as thoroughly. In 2020, version 8.1.0 works fine!
Get it here: [http://tdm-gcc.tdragon.net/download TDM-MinGW] (download the webinstaller alias "On-Demand Installer")
* '''Architecture:''' i686
* '''Threads:''' posix
* '''Exception:''' sjlj <span class="note">This is the only setting which needs to be changed from the default</span>
* '''Build Revision:''' The latest one


Get at least the following packages:
== Adding to PATH ==
* gcc (version <u>dw2/dwarf2</u>!)
** core
** g++
* binutils
* mingw-runtime
* win32api


* gdb (recommended for debugging)
Once installed, you should add the MinGW directory to your PATH variable so that Cmake can find the relevant binaries.
* openmp (optional)


====Possible Problems====
* Go to System properties (either via Control Panel\System and Security\System or by right clicking 'Computer' on the desktop), then click 'Advanced System Settings'.
* If you get <span class=warning>undefined ... _Unwind_Resume</span> linking errors, deinstall ''whole'' TDM/MinGW and reinstall it with ''dwarf2''.
* Click the 'Environment Variables' button at the bottom.
* Find Path in the 'System Variables' scrollbox, add an extra <code>;</code> to the end and then copy-paste in the MinGW directory (e.g. default is <code>C:\Program Files (x86)\mingw-w64\i686-4.9.1-posix-sjlj-rt_v3-rev0\mingw32\bin</code>).
* Alternative instructions with images are easy to find online, for example [http://geekswithblogs.net/renso/archive/2009/10/21/how-to-set-the-windows-path-in-windows-7.aspx here].


* When you installed an old version of MinGW/TDM and forgot to deinstall it correctly, <code>gcc.exe</code> & <code>g++.exe</code> will be named <code>gcc-dw2.exe</code>/<code>g++-dw2.exe</code>. CMake will then fail to find the correct one, at best try to deinstall anything mingw related and reinstall everything. If that didn't helped just rename the files. If even that doesn't help open cmake-gui and click the advanced button and set the paths to the correct files yourself (<code>CMAKE_C_COMPILER</code> & <code>CMAKE_CXX_COMPILER</code>).
= Get the Source Code =


==Spring MinGW Dependencies (mingwlibs)==
* use git's bash (you find it in the right click context menu when clicking the folder), <code>cd</code> into your spring source dir
You also need some Spring dependencies, prepackaged in the '''mingwlibs''' archive.


You can download a tarball [http://github.com/spring/mingwlibs '''here'''] ('''Download Source''' button).<br>
<code><pre>
Or (recommended) use git:
git clone --recursive git://github.com/spring/spring.git -b develop
* open a console (cmd.exe) or use git's bash (you find it in the right click context menu when clicking the folder), <code>cd</code> into your source dir
cd spring
* make a dir named mingwlibs
git clone https://github.com/spring/mingwlibs
* <code>cd mingwlibs</code>
</pre></code>
* run <code>git clone git://github.com/spring/mingwlibs.git</code>
* and update it from time to time with: <code>git pull --rebase</code>


===mingwlibs install directory===
* update it from time to time with: <code>git pull --rebase</code>
There are two ways to setup the MinGW libraries:


* Make sure you install the package in the checkout directory, so the path is: /spring/mingwlibs. If done right, it will look like:
* Make sure you install the package in the checkout directory, so the path is: /spring/mingwlibs. If done right, it will look like:
Line 49: Line 70:
** */spring/rts
** */spring/rts


* Install the package somewhere else (preferably outside of the source tree), and pass its location with the ''MINGDIR'' option to CMake in the configure step (see further down, in the quick instructions).
* Note: if you install the package somewhere else (preferably outside of the source tree), and pass its location with the ''MINGDIR'' option to CMake in the configure step (see further down, in the quick instructions).
 
 
== configure using CMake ==


= Compiling with cmake =
Note, as of 2020, cmake-3.10.1-win64-x64.msi from https://cmake.org/files/v3.10/ works, 3.18 has issues detecting zlib.
First get [http://www.cmake.org/cmake/resources/software.html CMake here] and install it.


then
* run the ''cmake-gui'' and select a source and a build directory
* run the ''cmake-gui'' and select a source and a build directory
* configure and follow the instructions, and adjust variables to your needs (defaults are OK)
* press '''Configure''' and follow the instructions
* specify native compilers by entering the paths to gcc.exe and g++.exe from your mingw64-builds directory
* if you wish to build the full portable version (install-spring), then make sure to set the CMAKE_INSTALL_PREFIX as well
* In case of configuration errors make sure AI_TYPES variable is set to NONE (default is ALL). This should remedy the issues press '''Configure''' again (Remark: Setting NATIVE works as well (tested in commit 9108cae116))
* This is where you can specify the build type, REL for release, DEBUG for debug build, and RELWITHDEBINFO for a mix
* press '''Generate'''
* press '''Generate'''
* open a console (''cmd.exe''), ''cd'' into your build directory
* open a console (''cmd.exe''), ''cd'' into your '''build''' directory
* ''optional:'' for multi-threaded compilation, the ''mingw32-make'' part may differ on your system: <code>''<pre>set MAKE_COMMAND=mingw32-make -j2</pre>''</code>
* ''optional:'' for multi-threaded compilation, the ''mingw32-make'' part may differ on your system: <code>''<pre>set MAKE_COMMAND=mingw32-make -j2</pre>''</code> (use -j4 for 4 threads). For codeblocks configure CMAKE_CODEBLOCKS_MAKE_ARGUMENTS as -j4
* compile with: <code>''<pre>mingw32-make install-spring</pre>''</code>
* compile with: <code>''<pre>mingw32-make install-spring</pre>''</code>
* compile just the engine (spring.exe) with: <code>''<pre>mingw32-make engine-legacy</pre>''</code>
===Generating the AI Sources/Wrappers===
you can either build the wrapper:
<code>make Cpp-AIWrapper</code>
or generate all sources, in case you don't need the binary:
<code>make generateSources</code>
===Possible Problems===
* If you have successfully compiled but don't have an ingame graphical user interface and no widgets working, you could try downloading and compiling from the maintenance branch instead develop.
<code>
git clone --recursive git://github.com/spring/spring.git -b maintenance
</code>
* If you get <span class=warning>undefined reference to `_Unwind_Resume'</span> linking errors, deinstall ''whole'' MinGW and reinstall it with ''sjlj''.
* When you installed an old version of MinGW/TDM and forgot to deinstall it correctly, <code>gcc.exe</code> & <code>g++.exe</code> will be named <code>gcc-dw2.exe</code>/<code>g++-dw2.exe</code>. CMake will then fail to find the correct one, first try to deinstall anything mingw related and reinstall everything. If that didn't helped just rename the files. If even that doesn't help open cmake-gui and click the advanced button and set the paths to the correct files yourself (<code>CMAKE_C_COMPILER</code> & <code>CMAKE_CXX_COMPILER</code>).
=== Notes ===
You can still use Visual Studio 2012 as described below to edit the code. This is very useful because it allows excellent code navigation, and it highlights syntax errors and trivial mistakes before compiling.
For debugging mingw builds, you can aquire a windows build of gdb from http://www.equation.com/servlet/equation.cmd?fa=gdb
To start debugging, copy ''gdb.exe'' to your build output directory, and launch it with ''gdb spring.exe''. You can supply command line arguments to ''spring.exe'' with ''gdb --args spring.exe myreplayfile.sdf''
=Compiling with Visual Studio (not officially supported!)=
Currently Visual Studio lacks some c++ features it doesn't compile spring!


=Compiling with scons=
==General Visual Studio Notes==
deprecated - use cmake
When developing using Visual Studio keep in mind:
*<span class="warning">It's experimental and not proved to compile or run!</span>
*<span class="warning">Your VS build won't sync with GCC builds in multiplayer mode</span>
*AIs built with Visual Studio will work with the mingw32 release builds thanks to the C AI Interface, however this interface may change when newer releases are made
*Running any non-LUA AI on VS built Spring will crash it


=Visual Studio 8 (2005)=
===2012 (v11)===
(possibly the free Express Edition)


* Install the [http://cloud.github.com/downloads/spring/spring/spring-vc8libs-v5.7z vclibs library package]. You need to install this in the /spring directory from the SVN checkout or the zipped source. If done right, it will look like:
Install [http://www.microsoft.com/visualstudio/eng/downloads#d-express-windows-desktop Visual Studio 2012 Express for Windows Desktop], [http://www.microsoft.com/en-us/download/confirmation.aspx?id=35515 Visual C++ Compiler November 2012 CTP], [http://www.cmake.org/ cmake], [http://www.7-zip.org 7-zip] and [http://msysgit.github.io/ msysgit].
**/spring/
**/spring/installer
**/spring/rts
**/spring/... other dirs
**/spring/vclibs
* Install the [http://msdn.microsoft.com/directx/sdk/ DirectX SDK]
* Install the PlatformSDK. I got away with unchecking the parts of the PlatformSDK that were obviously not related (IIS, web stuff). Makes for a smaller download. Make '''sure''' the Platform SDK and DirectX SDK are in the VS search/include directories.
** Note that the most recent version of Platform SDK is called [http://www.microsoft.com/downloads/details.aspx?FamilyID=c17ba869-9671-4330-a63e-1fd44e0e2505&displaylang=en Windows SDK].
* After installing them, open Visual C++. Click Tools >> Options >> Projects and Solutions >> VC++ Directories. Add these entries to the corresponding sections (paths just a reference, yours may be different):
**Include files:
***$(ProgramFiles)\Microsoft DirectX SDK (August 2007)\Include
***$(ProgramFiles)\Microsoft Platform SDK\include
**Library files:
***$(ProgramFiles)\Microsoft DirectX SDK (August 2007)\Lib\x86 (Might need \x64 on a 64-bit platform, I don't know.)
***$(ProgramFiles)\Microsoft Platform SDK\lib
* Open the solution. /spring/rts/build/vstudio8/rts.sln
* Start building (usually you want to select the release/no debug build, debug is really too slow and is used only when you really know what you want to test)
* Select the working directory in the project properties, otherwise spring will not work correctly


== Errors ==
* <span class=warning>...\Windows\v6.0A\include\shlwapi.h(196) : error C2061: syntax error : identifier 'PCUITEMID_CHILD'</span> - wrong version of Platform SDK is used; go to Tools >> Options >> >> Projects and Solutions >> VC++ Directories and move the one that's causing this problem all the way down.


=Visual Studio 9 (2008)=
(possibly the free Express Edition)


Not yet fully working as far as I know; you need at least this hotfix from Microsoft though:
From the Startmenu run "VS2012 x86 Native Tools Command Prompt" and type:


http://support.microsoft.com/kb/946040
<code><pre>
set PATH=%PATH%;%PROGRAMFILES%\git\bin;%PROGRAMFILES%\cmake 2.8\bin\
git clone --recursive git://github.com/spring/spring.git -b develop
cd spring
git clone git://github.com/spring/vclibs11.git vclibs
cmake -G "Visual Studio 11" .
</pre></code>


or update your Visual Studio using your Windows Update.
Now start visual studio & open Spring.sln. Select "engine-legacy" as default project, as AIs and ofter stuff are known to fail to compile on visual studio.


For the rest the Visual Studio 8 instructions should apply, mostly. You probably won't need to add Windows SDK path references as they should be present by default.
In the Project Properties, make sure to [http://stackoverflow.com/questions/13238408/variadic-template-in-vs-2012-visual-c-november-2012-ctp select the Microsoft Visual C++ Compiler Nov 2012 CTP].


You need the [http://cloud.github.com/downloads/spring/spring/spring-vc9libs-v4.7z vclibs for VS2008], and not the ones for Visual Studio 2005. The installation procedure is the same though.
Note: Visual Studio 2012 Express for Windows Desktop is for free, but requires a registration after 30 days (to get a free license).


Be aware that the project file isn't updated nearly as frequently as it should, so it's best to use the .vcproj file from VS8 build and VS2008 will automatically update it.


=General Visual Studio Notes=
So far the following aspects of Spring don't function properly or don't function at all when compiled with Visual Studio:
*Your VS build won't sync with GCC builds in multiplayer mode
*Any external AI crashes immediatley at start, LUA AI works though
[[Category:Compiling]]
[[Category:Compiling]]

Latest revision as of 14:53, 22 July 2020

Development < Building Spring < Building Spring on Windows


If you only want to produce your own Spring game and not contribute to the core engine, compilation is not necessary. Check out Gamedev:Main.

Warning: Compiling Spring on Windows often causes problems, it is heavily recommended to use Linux for developing the Spring RTS Engine if possible.

Some reasons for this:

  • Of the active developers nobody uses windows for developing. So they might not be able to help as effectively as on Linux.
  • Setting up a build environment takes a lot more time on windows
  • Compiling is often slower on windows
  • Compiling on windows is poorly tested (which possibly leads to some random / unknown / weird errors)

That said, if you do wish to use Windows, the best place to get real-time help is the #sy lobby channel, or #sy on IRC.

Compiling with MinGW

Requirements

Install CMake and msysGit and MinGW-w64:

When installing msysGit you should select the option to "Run Git from the Windows Command Prompt":

This is in order to automatically add Git to PATH making it easy for CMake to find.

Installing MinGW-w64

Download and run the "Mingw-builds project - native toolchains using trunk" installer from [1], more specifically from here: [2]


Select the following options:

  • Version: Any version above 4.8.x should work, 4.9.x+ may not have been tested as thoroughly. In 2020, version 8.1.0 works fine!
  • Architecture: i686
  • Threads: posix
  • Exception: sjlj This is the only setting which needs to be changed from the default
  • Build Revision: The latest one

Adding to PATH

Once installed, you should add the MinGW directory to your PATH variable so that Cmake can find the relevant binaries.

  • Go to System properties (either via Control Panel\System and Security\System or by right clicking 'Computer' on the desktop), then click 'Advanced System Settings'.
  • Click the 'Environment Variables' button at the bottom.
  • Find Path in the 'System Variables' scrollbox, add an extra ; to the end and then copy-paste in the MinGW directory (e.g. default is C:\Program Files (x86)\mingw-w64\i686-4.9.1-posix-sjlj-rt_v3-rev0\mingw32\bin).
  • Alternative instructions with images are easy to find online, for example here.

Get the Source Code

  • use git's bash (you find it in the right click context menu when clicking the folder), cd into your spring source dir
git clone --recursive git://github.com/spring/spring.git -b develop
cd spring
git clone https://github.com/spring/mingwlibs
  • update it from time to time with: git pull --rebase
  • Make sure you install the package in the checkout directory, so the path is: /spring/mingwlibs. If done right, it will look like:
    • */spring/
    • */spring/...
    • */spring/mingwlibs
    • */spring/rts
  • Note: if you install the package somewhere else (preferably outside of the source tree), and pass its location with the MINGDIR option to CMake in the configure step (see further down, in the quick instructions).


configure using CMake

Note, as of 2020, cmake-3.10.1-win64-x64.msi from https://cmake.org/files/v3.10/ works, 3.18 has issues detecting zlib.

  • run the cmake-gui and select a source and a build directory
  • press Configure and follow the instructions
  • specify native compilers by entering the paths to gcc.exe and g++.exe from your mingw64-builds directory
  • if you wish to build the full portable version (install-spring), then make sure to set the CMAKE_INSTALL_PREFIX as well
  • In case of configuration errors make sure AI_TYPES variable is set to NONE (default is ALL). This should remedy the issues press Configure again (Remark: Setting NATIVE works as well (tested in commit 9108cae116))
  • This is where you can specify the build type, REL for release, DEBUG for debug build, and RELWITHDEBINFO for a mix
  • press Generate
  • open a console (cmd.exe), cd into your build directory
  • optional: for multi-threaded compilation, the mingw32-make part may differ on your system:
    set MAKE_COMMAND=mingw32-make -j2
    (use -j4 for 4 threads). For codeblocks configure CMAKE_CODEBLOCKS_MAKE_ARGUMENTS as -j4
  • compile with:
    mingw32-make install-spring
  • compile just the engine (spring.exe) with:
    mingw32-make engine-legacy

Generating the AI Sources/Wrappers

you can either build the wrapper:

make Cpp-AIWrapper

or generate all sources, in case you don't need the binary:

make generateSources

Possible Problems

  • If you have successfully compiled but don't have an ingame graphical user interface and no widgets working, you could try downloading and compiling from the maintenance branch instead develop.

git clone --recursive git://github.com/spring/spring.git -b maintenance

  • If you get undefined reference to `_Unwind_Resume' linking errors, deinstall whole MinGW and reinstall it with sjlj.
  • When you installed an old version of MinGW/TDM and forgot to deinstall it correctly, gcc.exe & g++.exe will be named gcc-dw2.exe/g++-dw2.exe. CMake will then fail to find the correct one, first try to deinstall anything mingw related and reinstall everything. If that didn't helped just rename the files. If even that doesn't help open cmake-gui and click the advanced button and set the paths to the correct files yourself (CMAKE_C_COMPILER & CMAKE_CXX_COMPILER).


Notes

You can still use Visual Studio 2012 as described below to edit the code. This is very useful because it allows excellent code navigation, and it highlights syntax errors and trivial mistakes before compiling.

For debugging mingw builds, you can aquire a windows build of gdb from http://www.equation.com/servlet/equation.cmd?fa=gdb

To start debugging, copy gdb.exe to your build output directory, and launch it with gdb spring.exe. You can supply command line arguments to spring.exe with gdb --args spring.exe myreplayfile.sdf

Compiling with Visual Studio (not officially supported!)

Currently Visual Studio lacks some c++ features it doesn't compile spring!

General Visual Studio Notes

When developing using Visual Studio keep in mind:

  • It's experimental and not proved to compile or run!
  • Your VS build won't sync with GCC builds in multiplayer mode
  • AIs built with Visual Studio will work with the mingw32 release builds thanks to the C AI Interface, however this interface may change when newer releases are made
  • Running any non-LUA AI on VS built Spring will crash it

2012 (v11)

Install Visual Studio 2012 Express for Windows Desktop, Visual C++ Compiler November 2012 CTP, cmake, 7-zip and msysgit.


From the Startmenu run "VS2012 x86 Native Tools Command Prompt" and type:

set PATH=%PATH%;%PROGRAMFILES%\git\bin;%PROGRAMFILES%\cmake 2.8\bin\
git clone --recursive git://github.com/spring/spring.git -b develop
cd spring
git clone git://github.com/spring/vclibs11.git vclibs
cmake -G "Visual Studio 11" .

Now start visual studio & open Spring.sln. Select "engine-legacy" as default project, as AIs and ofter stuff are known to fail to compile on visual studio.

In the Project Properties, make sure to select the Microsoft Visual C++ Compiler Nov 2012 CTP.

Note: Visual Studio 2012 Express for Windows Desktop is for free, but requires a registration after 30 days (to get a free license).