Building Spring on Windows: Difference between revisions

From Spring
Jump to navigationJump to search
Jk (talk | contribs)
GCC4.4.0 update
Tulipe (talk | contribs)
m Another way added to fix some problems.
 
(198 intermediate revisions by 20 users not shown)
Line 1: Line 1:
== Get the Source Code ==
[[Engine_Development|Development]] < [[Building_spring|Building Spring]] < {{FULLPAGENAME}}
{{Obtaining_The_Source_Code}}
{{#css:
  code * {margin:inherit;}
}}


== Compiling on Windows ==
If you only want to produce your own Spring game and not contribute to the core engine, compilation is not necessary. Check out [[Gamedev:Main]].
For other platforms see [[Building spring]].


===Install MinGW===
<span class=warning>Warning:</span> Compiling Spring on Windows often causes problems, it is heavily recommended to use [[Building_Spring_on_Linux|Linux]] for developing the Spring RTS Engine if possible.
Code::Blocks and Dev C++ use MinGW too, so if you are using one of these IDEs, you'll want to follow these instructions too.


====Getting MinGW====
Some reasons for this:
Compiling Spring in MinGW requires GCC 4.x
* Of the active developers nobody uses windows for developing. So they might not be able to help as effectively as on Linux.
There are 2 different packages the official one and the TDM (experimental) builds.
* Setting up a build environment takes a lot more time on windows
=====Official 4.4.0=====
* Compiling is often slower on windows
(Note: you can't override an existing old TDM enviroment with these, you first have to uninstall TDM, else you will get some "undefined ... SJLJ_xyz" linking errors!)
* Compiling on windows is poorly tested (which possibly leads to some random / unknown / weird errors)


Get it here: [http://sourceforge.net/projects/mingw/files/ official MinGW + GCC4.4.0]
That said, if you do wish to use Windows, the best place to get real-time help is the #sy lobby channel, or #sy on [[IRC]].


Get at least the following packages:
=Compiling with MinGW=
* mingw-runtime (better use the MinGW AutoInstaller)
* gcc-core (bin & dll)
* gcc-c++ (bin & dll)
* pthreads-dll
* mpfr-dll
* gmp-dll
You also need some Spring dependencies collected in [http://cloud.github.com/downloads/spring/spring/mingwlibs_v19_dwarf2.7z mingwlibs_v19_dwarf2.7z].
(Note: this package differs from the one needed for the TDM builds!)
=====TDM Builds======
Get it here: [http://www.tdragon.net/recentgcc/ TDM's experimental MinGW]


Get at least the following packages:
* mingw-runtime
* core
* c++
* binutils
* win32api
In the case you use the old SJLJ exception handling you need this: [http://jobjol.nl/1102 v19 of the MinGW library package].
If you use the new Dwarf2 handling use the mingwlibs package for the official GCC from above.


====MinGW Setup====
== Requirements ==
There are two ways to setup the MinGL libraries:
Install [http://www.cmake.org/ CMake] and [http://msysgit.github.io/ msysGit] and MinGW-w64:


''1.'' Make sure you install the package in the checkout directory, so the path is: /spring/mingwlibs. If done right, it will look like:
When installing msysGit you should select the option to "Run Git from the Windows Command Prompt":
*/spring/
*/spring/installer
*/spring/rts
*/spring/... other dirs
*/spring/mingwlibs


''2.'' Install the package somewhere else (preferably outside of the source tree), and pass its location with the ''MINGWDIR'' option to CMake in the configure step (see further down, in the quick instructions).
[[File:Msysgit6.png|400px]]


These programs are a must have if you want to compile Spring with MinGW, so install them now, if you don't have them already.
This is in order to automatically add Git to PATH making it easy for CMake to find.
*[http://www.cmake.org/files/v2.6/cmake-2.6.2-win32-x86.exe CMake 2.6 installer]


=== Compiling with cmake ===
== Installing MinGW-w64 ==
Currently the CMake scripts are not capable of generating Visual Studio project files, so CMake can only be used for gcc compiling.


* run the cmake-gui and select a source and a build directory
Download and run the "Mingw-builds project - native toolchains using trunk" installer from [http://mingw-w64.org/doku.php/download/mingw-builds], more specifically from here: [https://sourceforge.net/projects/mingw-w64/files/Toolchains%20targetting%20Win32/Personal%20Builds/mingw-builds/installer/mingw-w64-install.exe/download]
* configure and follow the instructions, and adjust variables to your needs (defaults are OK)
* press generate
*open a console, cd into your build directory, run "mingw32-make"


===Compiling with scons===
Install the following programs (you don'T need cmake in this case):
*[http://www.python.org/ftp/python/2.5.2/python-2.5.2.msi Python 2.5 installer]
*[http://downloads.sourceforge.net/pywin32/pywin32-212.win32-py2.5.exe Python 2.5 win32 extensions installer]
*[http://prdownloads.sourceforge.net/scons/scons-1.1.0.win32.exe Scons 1.1.0 installer]


====Quick instructions====
Select the following options:


* Grab and install the above programs.
[[File:InstallingMinGW-w64.png|400px]]
* Make sure C:\Python25, C:\Python25\Scripts and C:\Dev-Cpp\bin are in your PATH environment variable. Set environment variables by: Start -> Settings -> Control Panel -> System -> Advanced -> Environment variables (for Windows XP).
* Make sure a MINGDIR environment variable with value C:\Dev-Cpp exists. (change paths where appropriate.)
* Checkout the Spring SVN repository, following the instructions above in obtaining source. (TODO:link)
* Open a console (Start -> Run -> cmd.exe -> Run), cd \where you checked it out in the previous step, if you checked it out on a different drive make sure to change drives with DriveLetter:<enter> first.
* Type scons configure<enter>. Refer to scons --help for options which can be passed to scons configure. Gotchas:
** If you get an error message starting with "EOFError: : env = Environment...", try deleting the file build/scons_signatures.dblite
** If you get an error message stating "ImportError: No module named win32file:", you have probably not installed the python-win32-extensions.
** If all proceeds as intended you will see a message similar to: "Everything seems OK.  Run `scons' now to build."
* Type scons<enter> to start the compilation.
** If you have Delphi installed and get an error message that the commandline params "--no-print-directory" & "-C" aren't supported, then you should remove the Delphi dirs from your <i>PATH</i> variable, because scons tried to run the delphi's make.exe instead of using mingw32-make. (this will cause that streflop can't be build!)
* Wait for the compilation to finish, this may take a while.
* Copy datafiles and stuff from official Spring installation to the /spring/game directory (where spring.exe is located, after the compilation finished.)
* Copy missing DLLs from mingwlibs/dll.
* Start developing.


===Visual Studio 8 (2005)===
* '''Version:''' Any version above 4.8.x should work, 4.9.x+ may not have been tested as thoroughly. In 2020, version 8.1.0 works fine!
(possibly the free Express Edition)
* '''Architecture:''' i686
* '''Threads:''' posix
* '''Exception:''' sjlj <span class="note">This is the only setting which needs to be changed from the default</span>
* '''Build Revision:''' The latest one


* Install the [http://spring.clan-sy.com/dl/spring-vc8libs.exe vclibs library package]. You need to install this in the /spring directory from the SVN checkout or the zipped source. If done right, it will look like:
== Adding to PATH ==
**/spring/
**/spring/installer
**/spring/rts
**/spring/... other dirs
**/spring/vclibs
* Install the [http://msdn.microsoft.com/directx/sdk/ DirectX SDK]
* Install the PlatformSDK. I got away with unchecking the parts of the PlatformSDK that were obviously not related (IIS, web stuff). Makes for a smaller download. Make '''sure''' the Platform SDK and DirectX SDK are in the VS search/include directories:
* After installing them, open Visual C++. Click Tools >> Options >> Projects and Solutions >> VC++ Directories. Add these entries to the corresponding sections (paths just a reference, yours may be different):
**Include files:
***$(ProgramFiles)\Microsoft DirectX SDK (August 2007)\Include
***$(ProgramFiles)\Microsoft Platform SDK\include
**Library files:
***$(ProgramFiles)\Microsoft DirectX SDK (August 2007)\Lib\x86 (Might need \x64 on a 64-bit platform, I don't know.)
***$(ProgramFiles)\Microsoft Platform SDK\lib
* Open the solution. /spring/rts/build/vstudio8/rts.sln
* Start building (usually you want to select the release/no debug build, debug is really too slow and is used only when you really know what you want to test)
* Select the working directory in the project properties, otherwise spring will not work correctly


===Visual Studio 9 (2008)===
Once installed, you should add the MinGW directory to your PATH variable so that Cmake can find the relevant binaries.
(possibly the free Express Edition)


Not yet fully working as far as I know; you need at least this hotfix from Microsoft though:
* Go to System properties (either via Control Panel\System and Security\System or by right clicking 'Computer' on the desktop), then click 'Advanced System Settings'.
* Click the 'Environment Variables' button at the bottom.
* Find Path in the 'System Variables' scrollbox, add an extra <code>;</code> to the end and then copy-paste in the MinGW directory (e.g. default is <code>C:\Program Files (x86)\mingw-w64\i686-4.9.1-posix-sjlj-rt_v3-rev0\mingw32\bin</code>).
* Alternative instructions with images are easy to find online, for example [http://geekswithblogs.net/renso/archive/2009/10/21/how-to-set-the-windows-path-in-windows-7.aspx here].


http://support.microsoft.com/kb/946040
= Get the Source Code =
 
* use git's bash (you find it in the right click context menu when clicking the folder), <code>cd</code> into your spring source dir
 
<code><pre>
git clone --recursive git://github.com/spring/spring.git -b develop
cd spring
git clone https://github.com/spring/mingwlibs
</pre></code>
 
* update it from time to time with: <code>git pull --rebase</code>
 
* Make sure you install the package in the checkout directory, so the path is: /spring/mingwlibs. If done right, it will look like:
** */spring/
** */spring/...
** */spring/mingwlibs
** */spring/rts
 
* Note: if you install the package somewhere else (preferably outside of the source tree), and pass its location with the ''MINGDIR'' option to CMake in the configure step (see further down, in the quick instructions).
 
 
== configure using CMake ==
 
Note, as of 2020, cmake-3.10.1-win64-x64.msi from https://cmake.org/files/v3.10/ works, 3.18 has issues detecting zlib.
 
* run the ''cmake-gui'' and select a source and a build directory
* press '''Configure''' and follow the instructions
* specify native compilers by entering the paths to gcc.exe and g++.exe from your mingw64-builds directory
* if you wish to build the full portable version (install-spring), then make sure to set the CMAKE_INSTALL_PREFIX as well
* In case of configuration errors make sure AI_TYPES variable is set to NONE (default is ALL). This should remedy the issues press '''Configure''' again (Remark: Setting NATIVE works as well (tested in commit 9108cae116))
* This is where you can specify the build type, REL for release, DEBUG for debug build, and RELWITHDEBINFO for a mix
* press '''Generate'''
* open a console (''cmd.exe''), ''cd'' into your '''build''' directory
* ''optional:'' for multi-threaded compilation, the ''mingw32-make'' part may differ on your system: <code>''<pre>set MAKE_COMMAND=mingw32-make -j2</pre>''</code> (use -j4 for 4 threads). For codeblocks configure CMAKE_CODEBLOCKS_MAKE_ARGUMENTS as -j4
* compile with: <code>''<pre>mingw32-make install-spring</pre>''</code>
* compile just the engine (spring.exe) with: <code>''<pre>mingw32-make engine-legacy</pre>''</code>
 
===Generating the AI Sources/Wrappers===
 
you can either build the wrapper:
 
<code>make Cpp-AIWrapper</code>
 
or generate all sources, in case you don't need the binary:
 
<code>make generateSources</code>
 
===Possible Problems===
* If you have successfully compiled but don't have an ingame graphical user interface and no widgets working, you could try downloading and compiling from the maintenance branch instead develop.
<code>
git clone --recursive git://github.com/spring/spring.git -b maintenance
</code>
 
* If you get <span class=warning>undefined reference to `_Unwind_Resume'</span> linking errors, deinstall ''whole'' MinGW and reinstall it with ''sjlj''.
 
* When you installed an old version of MinGW/TDM and forgot to deinstall it correctly, <code>gcc.exe</code> & <code>g++.exe</code> will be named <code>gcc-dw2.exe</code>/<code>g++-dw2.exe</code>. CMake will then fail to find the correct one, first try to deinstall anything mingw related and reinstall everything. If that didn't helped just rename the files. If even that doesn't help open cmake-gui and click the advanced button and set the paths to the correct files yourself (<code>CMAKE_C_COMPILER</code> & <code>CMAKE_CXX_COMPILER</code>).
 
 
=== Notes ===
 
You can still use Visual Studio 2012 as described below to edit the code. This is very useful because it allows excellent code navigation, and it highlights syntax errors and trivial mistakes before compiling.
 
For debugging mingw builds, you can aquire a windows build of gdb from http://www.equation.com/servlet/equation.cmd?fa=gdb
 
To start debugging, copy ''gdb.exe'' to your build output directory, and launch it with ''gdb spring.exe''. You can supply command line arguments to ''spring.exe'' with ''gdb --args spring.exe myreplayfile.sdf''
 
=Compiling with Visual Studio (not officially supported!)=
Currently Visual Studio lacks some c++ features it doesn't compile spring!
 
==General Visual Studio Notes==
When developing using Visual Studio keep in mind:
*<span class="warning">It's experimental and not proved to compile or run!</span>
*<span class="warning">Your VS build won't sync with GCC builds in multiplayer mode</span>
*AIs built with Visual Studio will work with the mingw32 release builds thanks to the C AI Interface, however this interface may change when newer releases are made
*Running any non-LUA AI on VS built Spring will crash it
 
===2012 (v11)===
 
Install [http://www.microsoft.com/visualstudio/eng/downloads#d-express-windows-desktop Visual Studio 2012 Express for Windows Desktop], [http://www.microsoft.com/en-us/download/confirmation.aspx?id=35515 Visual C++ Compiler November 2012 CTP], [http://www.cmake.org/ cmake], [http://www.7-zip.org 7-zip] and [http://msysgit.github.io/ msysgit].
 
 
 
From the Startmenu run "VS2012 x86 Native Tools Command Prompt" and type:
 
<code><pre>
set PATH=%PATH%;%PROGRAMFILES%\git\bin;%PROGRAMFILES%\cmake 2.8\bin\
git clone --recursive git://github.com/spring/spring.git -b develop
cd spring
git clone git://github.com/spring/vclibs11.git vclibs
cmake -G "Visual Studio 11" .
</pre></code>
 
Now start visual studio & open Spring.sln. Select "engine-legacy" as default project, as AIs and ofter stuff are known to fail to compile on visual studio.
 
In the Project Properties, make sure to [http://stackoverflow.com/questions/13238408/variadic-template-in-vs-2012-visual-c-november-2012-ctp select the Microsoft Visual C++ Compiler Nov 2012 CTP].
 
Note: Visual Studio 2012 Express for Windows Desktop is for free, but requires a registration after 30 days (to get a free license).


For the rest the Visual Studio 8 instructions should apply, mostly.


[[Category:Compiling]]
[[Category:Compiling]]

Latest revision as of 14:53, 22 July 2020

Development < Building Spring < Building Spring on Windows


If you only want to produce your own Spring game and not contribute to the core engine, compilation is not necessary. Check out Gamedev:Main.

Warning: Compiling Spring on Windows often causes problems, it is heavily recommended to use Linux for developing the Spring RTS Engine if possible.

Some reasons for this:

  • Of the active developers nobody uses windows for developing. So they might not be able to help as effectively as on Linux.
  • Setting up a build environment takes a lot more time on windows
  • Compiling is often slower on windows
  • Compiling on windows is poorly tested (which possibly leads to some random / unknown / weird errors)

That said, if you do wish to use Windows, the best place to get real-time help is the #sy lobby channel, or #sy on IRC.

Compiling with MinGW

Requirements

Install CMake and msysGit and MinGW-w64:

When installing msysGit you should select the option to "Run Git from the Windows Command Prompt":

This is in order to automatically add Git to PATH making it easy for CMake to find.

Installing MinGW-w64

Download and run the "Mingw-builds project - native toolchains using trunk" installer from [1], more specifically from here: [2]


Select the following options:

  • Version: Any version above 4.8.x should work, 4.9.x+ may not have been tested as thoroughly. In 2020, version 8.1.0 works fine!
  • Architecture: i686
  • Threads: posix
  • Exception: sjlj This is the only setting which needs to be changed from the default
  • Build Revision: The latest one

Adding to PATH

Once installed, you should add the MinGW directory to your PATH variable so that Cmake can find the relevant binaries.

  • Go to System properties (either via Control Panel\System and Security\System or by right clicking 'Computer' on the desktop), then click 'Advanced System Settings'.
  • Click the 'Environment Variables' button at the bottom.
  • Find Path in the 'System Variables' scrollbox, add an extra ; to the end and then copy-paste in the MinGW directory (e.g. default is C:\Program Files (x86)\mingw-w64\i686-4.9.1-posix-sjlj-rt_v3-rev0\mingw32\bin).
  • Alternative instructions with images are easy to find online, for example here.

Get the Source Code

  • use git's bash (you find it in the right click context menu when clicking the folder), cd into your spring source dir
git clone --recursive git://github.com/spring/spring.git -b develop
cd spring
git clone https://github.com/spring/mingwlibs
  • update it from time to time with: git pull --rebase
  • Make sure you install the package in the checkout directory, so the path is: /spring/mingwlibs. If done right, it will look like:
    • */spring/
    • */spring/...
    • */spring/mingwlibs
    • */spring/rts
  • Note: if you install the package somewhere else (preferably outside of the source tree), and pass its location with the MINGDIR option to CMake in the configure step (see further down, in the quick instructions).


configure using CMake

Note, as of 2020, cmake-3.10.1-win64-x64.msi from https://cmake.org/files/v3.10/ works, 3.18 has issues detecting zlib.

  • run the cmake-gui and select a source and a build directory
  • press Configure and follow the instructions
  • specify native compilers by entering the paths to gcc.exe and g++.exe from your mingw64-builds directory
  • if you wish to build the full portable version (install-spring), then make sure to set the CMAKE_INSTALL_PREFIX as well
  • In case of configuration errors make sure AI_TYPES variable is set to NONE (default is ALL). This should remedy the issues press Configure again (Remark: Setting NATIVE works as well (tested in commit 9108cae116))
  • This is where you can specify the build type, REL for release, DEBUG for debug build, and RELWITHDEBINFO for a mix
  • press Generate
  • open a console (cmd.exe), cd into your build directory
  • optional: for multi-threaded compilation, the mingw32-make part may differ on your system:
    set MAKE_COMMAND=mingw32-make -j2
    (use -j4 for 4 threads). For codeblocks configure CMAKE_CODEBLOCKS_MAKE_ARGUMENTS as -j4
  • compile with:
    mingw32-make install-spring
  • compile just the engine (spring.exe) with:
    mingw32-make engine-legacy

Generating the AI Sources/Wrappers

you can either build the wrapper:

make Cpp-AIWrapper

or generate all sources, in case you don't need the binary:

make generateSources

Possible Problems

  • If you have successfully compiled but don't have an ingame graphical user interface and no widgets working, you could try downloading and compiling from the maintenance branch instead develop.

git clone --recursive git://github.com/spring/spring.git -b maintenance

  • If you get undefined reference to `_Unwind_Resume' linking errors, deinstall whole MinGW and reinstall it with sjlj.
  • When you installed an old version of MinGW/TDM and forgot to deinstall it correctly, gcc.exe & g++.exe will be named gcc-dw2.exe/g++-dw2.exe. CMake will then fail to find the correct one, first try to deinstall anything mingw related and reinstall everything. If that didn't helped just rename the files. If even that doesn't help open cmake-gui and click the advanced button and set the paths to the correct files yourself (CMAKE_C_COMPILER & CMAKE_CXX_COMPILER).


Notes

You can still use Visual Studio 2012 as described below to edit the code. This is very useful because it allows excellent code navigation, and it highlights syntax errors and trivial mistakes before compiling.

For debugging mingw builds, you can aquire a windows build of gdb from http://www.equation.com/servlet/equation.cmd?fa=gdb

To start debugging, copy gdb.exe to your build output directory, and launch it with gdb spring.exe. You can supply command line arguments to spring.exe with gdb --args spring.exe myreplayfile.sdf

Compiling with Visual Studio (not officially supported!)

Currently Visual Studio lacks some c++ features it doesn't compile spring!

General Visual Studio Notes

When developing using Visual Studio keep in mind:

  • It's experimental and not proved to compile or run!
  • Your VS build won't sync with GCC builds in multiplayer mode
  • AIs built with Visual Studio will work with the mingw32 release builds thanks to the C AI Interface, however this interface may change when newer releases are made
  • Running any non-LUA AI on VS built Spring will crash it

2012 (v11)

Install Visual Studio 2012 Express for Windows Desktop, Visual C++ Compiler November 2012 CTP, cmake, 7-zip and msysgit.


From the Startmenu run "VS2012 x86 Native Tools Command Prompt" and type:

set PATH=%PATH%;%PROGRAMFILES%\git\bin;%PROGRAMFILES%\cmake 2.8\bin\
git clone --recursive git://github.com/spring/spring.git -b develop
cd spring
git clone git://github.com/spring/vclibs11.git vclibs
cmake -G "Visual Studio 11" .

Now start visual studio & open Spring.sln. Select "engine-legacy" as default project, as AIs and ofter stuff are known to fail to compile on visual studio.

In the Project Properties, make sure to select the Microsoft Visual C++ Compiler Nov 2012 CTP.

Note: Visual Studio 2012 Express for Windows Desktop is for free, but requires a registration after 30 days (to get a free license).