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| | {{delete}} |
| | Bitmapmuzzleflame is a simple projectile useful for making a muzzleflame with two textures, one as the muzzleflame seen from the sides and one as seen from the front. |
| | |
| | '''Propertiers for Bitmapmuzzleflame:''' |
| | |
| | <ul> |
| | <li> |
| | '''[[AtlasedTexture]] sideTexture'''<br> |
| | Defines the texture for the sides of the flame. |
| | </li> <br> |
| | |
| | <li> |
| | '''[[AtlasedTexture]] frontTexture'''<br> |
| | Defines the texture for the muzzleflame as seen from the front. |
| | </li> <br> |
| | |
| | <li> |
| | '''float3 dir'''<br> |
| | Direction of the flame. |
| | </li><br> |
| | |
| | <li> |
| | '''[[CColorMap]] colorMap'''<br> |
| | Colormap describing the colors during the flame lifetime. |
| | </li><br> |
| | |
| | <li> |
| | '''float size'''<br> |
| | Initial hight and width of flame. |
| | </li><br> |
| | |
| | <li> |
| | '''float length'''<br> |
| | Initial length of the flame, this is the size in the direction the flame is pointing. |
| | </li><br> |
| | |
| | <li> |
| | '''float sizeGrowth'''<br> |
| | This is how much the flame will grow during its lifetime. A value of 0 means the flame will stay the same size during its entire lifetime. A value of 1 means that it will have grown to double its size when its life end. The growth curve is exponential, faster in the beginning and slower at the end. |
| | </li><br> |
| | |
| | <li> |
| | '''int ttl'''<br> |
| | How many frames the flame will be visible. |
| | </li><br> |
| | |
| | <li> |
| | '''float frontOffset'''<br> |
| | Offset for the front texture in percent of length. 0 means the front will at the beginning of the flame, 0.5 in the middle, and 1 at the end. |
| | </li><br> |
| | </ul> |
Latest revision as of 17:34, 5 October 2014
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Bitmapmuzzleflame is a simple projectile useful for making a muzzleflame with two textures, one as the muzzleflame seen from the sides and one as seen from the front.
Propertiers for Bitmapmuzzleflame:
-
AtlasedTexture sideTexture
Defines the texture for the sides of the flame.
-
AtlasedTexture frontTexture
Defines the texture for the muzzleflame as seen from the front.
-
float3 dir
Direction of the flame.
-
CColorMap colorMap
Colormap describing the colors during the flame lifetime.
-
float size
Initial hight and width of flame.
-
float length
Initial length of the flame, this is the size in the direction the flame is pointing.
-
float sizeGrowth
This is how much the flame will grow during its lifetime. A value of 0 means the flame will stay the same size during its entire lifetime. A value of 1 means that it will have grown to double its size when its life end. The growth curve is exponential, faster in the beginning and slower at the end.
-
int ttl
How many frames the flame will be visible.
-
float frontOffset
Offset for the front texture in percent of length. 0 means the front will at the beginning of the flame, 0.5 in the middle, and 1 at the end.