Balanced Annihilation: Difference between revisions

From Spring
Jump to navigationJump to search
Ares (talk | contribs)
No edit summary
Ares (talk | contribs)
 
(166 intermediate revisions by 4 users not shown)
Line 3: Line 3:




https://balancedannihilation.com/ba2.png


===Overview===
Balanced Annihilation is a TA mod remastered with improved graphics and balance. The philosophy of Balanced Annihilation follows three principles: 


===Links===
* '''Refined TA mod:''' BA's lineage traces back to TA and the mods that refined its classic graphics and gameplay across decades.  
* [https://balancedannihilation.com/ BA website]
* [https://discord.gg/Yd6nT2m BA Discord]
* [https://springrts.com/phpbb/viewforum.php?f=44 BA subforum]


===Overview===
* '''Competitive Gameplay:''' BA has matured through over 15 years of playtesting by veteran players in both casual and tournament settings. Faction and unit choices offer many unique tactical possibilities.
Balanced Annihilation was the long-term most popular game on the Spring engine.
 
It's based on three basic principles:
* '''Stable Balance:''' BA is balanced to favour strategic play. Every unit has a role and few units get truly obsolete as the game progresses.
* '''Refined [[OTA | Original Total Annihilation]]:''' BA's lineage traces back to fan mods of the original Total Annihilation. It feels similar, and play is ''more balanced'' for diverse multiplayer strategies.


* '''Stable gameplay:''' Balanced Annihilation has <i>matured</i> through several years of playtesting. New versions don't drastically alter the gameplay.  
===Tournaments===
Balanced Annihilation runs competitive 1v1 tournaments that attract many dedicated players. Players battle for a place in the Balance Committee and the BA crown, a unique in-game item for the commander that can only be aquired by winning the event.


* '''Balance:''' Every unit has a role, and no unit has every role. Very few units get truly obsolete as a game progresses. The ideal state is to have no obsolete units at all.
* [https://challonge.com/CROWN_CUP Crown Cup 1] '''1st Cartouche, 2nd PRO_rANDY, 3rd Teddy'''
* [https://challonge.com/CROWN_CUP_2 Crown Cup 2] '''1st Cartouche, 2nd Teddy, 3rd PtaQ'''
* [https://challonge.com/CROWN_CUP_3 Crown Cup 3] '''1st Cartouche, 2nd PtaQ, 3rd Teddy'''
* [https://challonge.com/CROWN_CUP_4 Crown Cup 4] '''1st Cartouche, 2nd Teddy, 3rd PRO_rANDY'''
* [https://challonge.com/CROWN_CUP_5 Crown Cup 5] '''1st PRO_rANDY, 2nd MasterBel, 3rd Teddy'''
* [https://challonge.com/CROWN_CUP_6 Crown Cup 6] '''1st Goopy, 2nd Cartouche, 3rd MasterBel'''
* [https://challonge.com/CROWN_CUP_7 Crown Cup 7] '''1st PRO_rANDY, 2nd Teddy, 3rd Goopy'''
* [https://challonge.com/CROWN_CUP_8 Crown Cup 8] '''1st Goopy, 2nd ZLO, 3rd Yudi'''
* [https://challonge.com/CROWN_CUP_9 Crown Cup 9] '''1st Goopy, 2nd Godde, 3rd ZLO'''


===History===
===History===
Balanced Annihilation mod started as a fork of [[Absolute Annihilation]] 2.23 in the end of 2006. The community split in 2019 and shortly afterwards Floris (2016-19) resigned as maintainer. The current developer is [https://springrts.com/phpbb/memberlist.php?mode=viewprofile&u=10773 Ares]. The previous maintainers, who shouldn't be forgotten, were  
 
* [teh]Decay (2016)
Balanced Annihilation is a TA remake built using the [https://en.wikipedia.org/wiki/Spring_Engine Spring engine] whose history traces back to the mod [[Absolute_Annihilation|Absolute Annihilation]] by Caydr (2002-2006). AA was based on [http://bsr.tauniverse.com/faq.html ÜberHack] by Brave Sir Robin (1998-2002). The [https://www.clan-sy.com/ Swedish Yankspankers] work on the TA Demo Recorder (1999-2004) made it possible for AA to be ported to 3D and these efforts led to the creation of Balanced Annihilation in 2006. Zero-K and BAR were both forked from Balanced Annihilation in the past.
 
===Development===
 
The current developer is [https://springrts.com/phpbb/memberlist.php?mode=viewprofile&u=10773 Ares] The previous maintainers, who shouldn't be forgotten, were:
* [https://springrts.com/phpbb/memberlist.php?mode=viewprofile&u=2568 Shox]
* [https://springrts.com/phpbb/memberlist.php?mode=viewprofile&u=10555 Floris]
* [https://springrts.com/phpbb/memberlist.php?mode=viewprofile&u=9073 Decay] (2016)
* [https://springrts.com/phpbb/memberlist.php?mode=viewprofile&u=7229 Silentwings] (2012-16)  
* [https://springrts.com/phpbb/memberlist.php?mode=viewprofile&u=7229 Silentwings] (2012-16)  
* [https://springrts.com/phpbb/memberlist.php?mode=viewprofile&u=5958 Beherith] (2011-12)  
* [https://springrts.com/phpbb/memberlist.php?mode=viewprofile&u=5958 Beherith] (2011-12)  

Latest revision as of 11:05, 18 November 2024

<--Back to Games


Overview

Balanced Annihilation is a TA mod remastered with improved graphics and balance. The philosophy of Balanced Annihilation follows three principles:

  • Refined TA mod: BA's lineage traces back to TA and the mods that refined its classic graphics and gameplay across decades.
  • Competitive Gameplay: BA has matured through over 15 years of playtesting by veteran players in both casual and tournament settings. Faction and unit choices offer many unique tactical possibilities.
  • Stable Balance: BA is balanced to favour strategic play. Every unit has a role and few units get truly obsolete as the game progresses.

Tournaments

Balanced Annihilation runs competitive 1v1 tournaments that attract many dedicated players. Players battle for a place in the Balance Committee and the BA crown, a unique in-game item for the commander that can only be aquired by winning the event.

History

Balanced Annihilation is a TA remake built using the Spring engine whose history traces back to the mod Absolute Annihilation by Caydr (2002-2006). AA was based on ÜberHack by Brave Sir Robin (1998-2002). The Swedish Yankspankers work on the TA Demo Recorder (1999-2004) made it possible for AA to be ported to 3D and these efforts led to the creation of Balanced Annihilation in 2006. Zero-K and BAR were both forked from Balanced Annihilation in the past.

Development

The current developer is Ares The previous maintainers, who shouldn't be forgotten, were:


<--Back to Games