User:Zaphod: Difference between revisions
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Developed the [[AI:JCAI|JCAI]] Skirmish AI, and the Upspring 3DO/S3O editor. | Developed the [[AI:JCAI|JCAI]] Skirmish AI, and the Upspring 3DO/S3O editor. | ||
Currently the lead programmer for the Windows version, after | Currently the lead programmer for the Windows version, after SJ left. | ||
== Priority list == | == Priority list == | ||
# Make a start with coding/design of the sync system | # Make a start with coding/design of the sync system | ||
# Get the ported code working for a windows release (needs fixing of sounds that stop playing, getting shadows enabled and getting the camera movement back to like it is in the | # Get the ported code working for a windows release (needs fixing of sounds that stop playing, getting shadows enabled and getting the camera movement back to like it is in the CVS spring) | ||
# Release a bugfix for upspring (will be 1.3) | # Release a bugfix for upspring (will be 1.3) | ||
# Finish my terrain renderer and add it to [[spring]], adding a new CReadMap implementation | # Finish my terrain renderer and add it to [[spring]], adding a new CReadMap implementation | ||
# Begin working on a new scripting language specifically for spring | # Begin working on a new scripting language specifically for spring | ||
Latest revision as of 20:27, 17 July 2011
| This page contains outdated information, but is kept for historical reasons. |
Developed the JCAI Skirmish AI, and the Upspring 3DO/S3O editor. Currently the lead programmer for the Windows version, after SJ left.
Priority list
- Make a start with coding/design of the sync system
- Get the ported code working for a windows release (needs fixing of sounds that stop playing, getting shadows enabled and getting the camera movement back to like it is in the CVS spring)
- Release a bugfix for upspring (will be 1.3)
- Finish my terrain renderer and add it to spring, adding a new CReadMap implementation
- Begin working on a new scripting language specifically for spring