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= My User Subpages =  
= My User Subpages =  
{{Special:PrefixIndex/User:Flozi/}}
{{Special:PrefixIndex/User:Flozi/}}
= Scratchpad =
== Template:API proposal ==
Note that the number of 'arg1' etc is fixed (i.e. 10) but can be omitted without issue. the 'type' template is just a way to make inserting different styles within the param list easier, [[Template:Pipe]] already exists and is required as it is a special char within mediawiki syntax, could use <nowiki>{{!}}</nowiki> as a shorter alternative to pipe.
<pre>
{{API <!-- Callout example -->
|prefix = Spring
|name = UseTeamResource
|arg1 = {{type|number}} teamID
|arg2 = {{type|string}} "metal" {{pipe}} "energy"
|arg3 = {{type|number}} amount {{pipe}} { metal = {{type|number}} amount, energy = {{type|number}} amount }
|output = {{type|nil}} {{pipe}} {{type|bool}} hadEnough
|info = Imposes a one-off usage of resources on the given team. The return value indicates whether or not the team had sufficient resources to meet the usage demand.
}}</pre>
{{prefix|Spring.}}{{name|[[#UseTeamResource|UseTeamResource]]}}{{var|1=({{type|number}} teamID, {{type|string}} {{value|"metal"}} {{pipe}} {{value|"energy"}}, {{type|number}} amount {{pipe}} { metal = {{type|number}} amount, energy = {{type|number}} amount })}}
{{var|-> {{type|nil}} {{pipe}} {{type|bool}} hadEnough}}
:Deduct the specified amount from the team's metal or energy resource.
{{prefix|Spring.}}{{name|CreateUnit}}{{var|1=( {{type|string}} "defName" {{pipe}} number unitDefID, {{type|number}} x, {{type|number}} y, {{type|number z}},
({{type|number}} facing {{pipe}} {{type|string}} "facing"),
{{type|number}} teamID
[, {{type|boolean}} build = {{value|false}}]
[, {{type|boolean}} flattenGround = {{value|true}}]
[, {{type|number}} unitID]
[, {{type|number}} builderID ])}}
{{var|-> {{type|number}} unitID {{pipe}} {{type|nil}}}}
<pre>
{{API <!-- Callin example -->
|prefix = addon <!-- May use gadget: instead? -->
|name = AllowUnitTransfer
|arg1 = {{type|number}} unitID
|arg2 = {{type|number}} unitDefID
|arg3 = {{type|number}} oldTeam
|arg4 = {{type|number}} newTeam
|arg5 = {{type|bool}} capture
|return = {{type|bool}} allow <!-- note that this is a different entry than output above -->
|info = Called just before a unit is transferred to a different team, the boolean return value determines whether or not the transfer is permitted.
}}</pre>
{{prefix|addon.}}{{name|AllowUnitTransfer}}{{var|1=({{type|number}} unitID, {{type|number}} unitDefID, {{type|number}} oldTeam,
{{type|number}} newTeam, {{type|bool}} capture)}}
return: {{var|{{type|bool}} allow}}
:Called just before a unit is transferred to a different team, the boolean return value determines whether or not the transfer is permitted.
=== Using syntaxhighlight instead ===
<syntaxhighlight lang="c">Spring.CreateUnit // offmap positions are clamped! (you still can use MoveCtrl todo so)
( string "defName" | int unitDefID,
  int x, int y, int z,
  (int facing | string "facing"),
  int teamID
  [, bool build = false]
  [, bool flattenGround = true]
  [, int unitID]
  [, int builderID]) -> int unitID | nil</syntaxhighlight>


= TODO: =
= TODO: =
Line 21: Line 85:
* ctrlpanel.txt (c.f. as above)
* ctrlpanel.txt (c.f. as above)
* isolated mode (isolated.txt 99+ c.f. {{forumlink|topic=26359|title=portable/isolation mode}}, [http://springrts.com/dl/buildbot/default/master/99.0/manpages/spring.6.html Spring manpages])
* isolated mode (isolated.txt 99+ c.f. {{forumlink|topic=26359|title=portable/isolation mode}}, [http://springrts.com/dl/buildbot/default/master/99.0/manpages/spring.6.html Spring manpages])
= Template:LuaCallout Examples =
{{LuaCallout
|parent = Spring
|name = UseTeamResource
|params = number teamID, <br/> string "metal" {{pipe}} "energy", number amount {{pipe}} <br/> { metal = number amount, energy = number amount }
|return = nil {{pipe}} bool hadEnough
|description = Imposes a one-off usage of resources on the given team. The return value indicates whether or not the team had sufficient resources to meet the usage demand.}}
<hr/>

Latest revision as of 19:26, 28 March 2020

My User Subpages

Scratchpad

Template:API proposal

Note that the number of 'arg1' etc is fixed (i.e. 10) but can be omitted without issue. the 'type' template is just a way to make inserting different styles within the param list easier, Template:Pipe already exists and is required as it is a special char within mediawiki syntax, could use {{!}} as a shorter alternative to pipe.

{{API <!-- Callout example -->
|prefix = Spring
|name = UseTeamResource
|arg1 = {{type|number}} teamID
|arg2 = {{type|string}} "metal" {{pipe}} "energy"
|arg3 = {{type|number}} amount {{pipe}} { metal = {{type|number}} amount, energy = {{type|number}} amount }
|output = {{type|nil}} {{pipe}} {{type|bool}} hadEnough
|info = Imposes a one-off usage of resources on the given team. The return value indicates whether or not the team had sufficient resources to meet the usage demand.
}}

Spring.UseTeamResource(number teamID, string "metal" | "energy", number amount | { metal = number amount, energy = number amount })

-> nil | bool hadEnough

Deduct the specified amount from the team's metal or energy resource.

Spring.CreateUnit( string "defName" | number unitDefID, number x, number y, number z, (number facing | string "facing"), number teamID [, boolean build = false] [, boolean flattenGround = true] [, number unitID] [, number builderID ])

-> number unitID | nil

{{API <!-- Callin example -->
|prefix = addon <!-- May use gadget: instead? -->
|name = AllowUnitTransfer
|arg1 = {{type|number}} unitID
|arg2 = {{type|number}} unitDefID
|arg3 = {{type|number}} oldTeam
|arg4 = {{type|number}} newTeam
|arg5 = {{type|bool}} capture
|return = {{type|bool}} allow <!-- note that this is a different entry than output above -->
|info = Called just before a unit is transferred to a different team, the boolean return value determines whether or not the transfer is permitted.
}}


addon.AllowUnitTransfer(number unitID, number unitDefID, number oldTeam, number newTeam, bool capture)

return: bool allow

Called just before a unit is transferred to a different team, the boolean return value determines whether or not the transfer is permitted.

Using syntaxhighlight instead

<syntaxhighlight lang="c">Spring.CreateUnit // offmap positions are clamped! (you still can use MoveCtrl todo so)

( string "defName" | int unitDefID,
  int x, int y, int z,
  (int facing | string "facing"),
  int teamID
  [, bool build = false] 
  [, bool flattenGround = true]
  [, int unitID]
  [, int builderID]) -> int unitID | nil</syntaxhighlight>

TODO:

Major

Minor

Undocumented Features