User:Enetheru:3dpathway: Difference between revisions

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https://springrts.com/phpbb/viewtopic.php?f=12&t=30880&p=548944&hilit=navigation+mesh#p548944
https://springrts.com/phpbb/viewtopic.php?f=12&t=30880&p=548944&hilit=navigation+mesh#p548944


no single large change will make this happen. The task needs to be separated into portions related to the limitations of the current engine design and tackled tiny bit by tiny bit to remove those limitations without causing performance degradation, and breaking compatibility.
and another:
 
https://springrts.com/phpbb/viewtopic.php?f=15&t=22289&p=416327&hilit=navigation+mesh#p416327
goals would be to create fully abstract 3d world
Challenges would be
* Pathfinding
* visibility(semi transparent undergrounds)
* world destruction/creation
* portals
* water
* arbitrary gravity
 
As you can see such a change would require so much work as to be prohibitive, but for arguments sake, what would be some smaller changes that may help?.

Latest revision as of 10:03, 6 July 2015

Why cant we have tunnels?

General resource page for why tunnels are a no go, technical limitations etc

Perhaps you've read this page: http://www.ai-blog.net/archives/000152.html

Here's a thread which discusses exactly this: https://springrts.com/phpbb/viewtopic.php?f=12&t=30880&p=548944&hilit=navigation+mesh#p548944

and another: https://springrts.com/phpbb/viewtopic.php?f=15&t=22289&p=416327&hilit=navigation+mesh#p416327