User:Enetheru/mapping2: Difference between revisions

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= Getting Started =
[[File:SpringRTS_MindMap.png|600px]]
kick start
* [[Enetheru:Mapping:Toolchain|Enetheru's Mapping Toolchain]]
** [[Enetheru:Mapping:Bare_minimum_mapinfo|Bare Minimum mapinfo.lua]]
* blueprint


= Map Feature Specifications =
These arent tutorials but rather technical documentation for the features, Its Implementation and Flexibility/Limitations, and discussion with pro's and cons for how to implement them.
* [[Map_Making:_MapInfo.lua|mapinfo.lua]]
* [[Maps:SMD|SMD File Format]]
* *.smt
* *.smf
* [[Enetheru:Mapping:Texture_Map|Texture Map]]
* [[Enetheru:Mapping:Height_Map|Height Map]]
* [[Enetheru:Mapping:Specular_Map|Specular Map]]
* [[Enetheru:Mapping:Detail_Map|Detail Map]]
* [[Enetheru:Mapping:Splat_Map|Splat Map]]
* [[Enetheru:Mapping:Water_Lava|Water/Lava/Whateva]]
* [[Enetheru:Mapping:Metal_Map|Resources/Metal Map]]
* [[Enetheru:Mapping:Geothermal|Resources/Geothermal]]
* [[Enetheru:Mapping:Gravity|Gravity]]
* [[Enetheru:Mapping:Wind|Wind]]
* [[Enetheru:Mapping:Sun|Sun]]
* [[Enetheru:Mapping:Sun|Sun]]
* [[Enetheru:Mapping:Grass|Grass]]
* [[Enetheru:Mapping:Clouds|Clouds]]
* [[Enetheru:Mapping:Features|Features]]
* [[Enetheru:Mapping:Rain_Snow_Dust|Rain/Snow/Dust]]
* [[Skyboxcreation|Sky Box]]
* [[Enetheru:Mapping:Fog|Fog]]
* [[Enetheru:Mapping:Type_Map|Terrain Type Map]]
 
* [[Enetheru:Mapping:Mini_Map|Mini Map]]
* External Geometry
* External Geometry
* Music
* Music
* Dynamic Features
* Rain/Snow/Dust
* Lua Shaders
* Lua Shaders


= Howto's =
= Howto's =
how to create a specific type of map for game types, or emotional content
how to create a specific type of map for game types, or emotional content, can include full tutorials, or anything
* Space
* Space
* Cave
* Cave
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* [[Enetheru:Mapping:Illumination|Map Lighting]]
* [[Enetheru:Mapping:Illumination|Map Lighting]]


= Tools =
== [[Maps:SpringMapEdit|SpringMapEdit]] ==
== [http://www.imagemagick.com ImageMagick] ==
* [[Enetheru:Mapping:ImageMagick:Joining_Images|Joining Images]]
== [[MapConv]] ==
== [[MapConvNG]] ==
* Optimisation
== [http://www.gimo.org GIMP] ==
== [http://www.blender.org Blender] ==
* [[Enetheru:MapCreation:Blender:Sculpting_Terrain|Sculpting Terrain]] and rendering a height map.
* [[Enetheru:MapCreation:Blender:Diffuse_Map|Rendering the Diffuse Map]]
* map feature placer and exporter
* modeling features and exporting them
* animating units and exporting them
= Typical frustrations =
== Blender ==
* Blender will crash when you run out of ram, either reduce the complexity of what you are doing or upgrade hardware.


== [http://www.gimo.org GIMP] ==
* [http://www.imagemagick.com] ImageMagick
* Dealing with alpha channels
** [[Enetheru:Mapping:ImageMagick:Joining_Images|Joining Images]]
** Optimisation
* [http://www.gimp.org] GIMP  
* [http://www.blender.org] Blender
** [[Enetheru:MapCreation:Blender:Sculpting_Terrain|Sculpting Terrain]] and rendering a height map.
** [[Enetheru:MapCreation:Blender:Diffuse_Map|Rendering the Diffuse Map]]
** map feature placer and exporter
** modeling features and exporting them
** animating units and exporting them
* Start Position Editor
* Das Bruce's Mapconv frontend
* [[Map_Making:_Feature_Placer|Feature Placer]]
* [http://www.7-zip.org] 7Zip

Latest revision as of 19:38, 3 August 2013

  • External Geometry
  • Music
  • Lua Shaders

Howto's

how to create a specific type of map for game types, or emotional content, can include full tutorials, or anything