Talk:Map development: Difference between revisions

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Created page with "1) texturemap = 512*yourspringmapsize (in this example this value is: 512*4 = 2048) 2) heightmap = (texturemapsize/8)+1 3) metalmap = (texturemapsize/8)+1 4) featuremap = texture..."
 
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Line 1: Line 1:
1) texturemap = 512*yourspringmapsize (in this example this value is: 512*4 = 2048)
1) texturemap = 512*yourspringmapsize (in this example this value is: 512*4 = 2048)
2) heightmap = (texturemapsize/8)+1
2) heightmap = (texturemapsize/8)+1
3) metalmap = (texturemapsize/8)+1
3) metalmap = (texturemapsize/8)+1
4) featuremap = texturemapsize/8
4) featuremap = texturemapsize/8
Extra:
Extra:
5) typemap = (texturemapsize/8)+1
5) typemap = (texturemapsize/8)+1
== outdated mapmaking ==
= Full Guides For Map Making (Outdated) =
The guides listed below are outdated and scheduled for archival.
*[[Create maps|aGorm's map creating Guide]]
*[[Map Making Guide|aGorms Ultimate Map Making Guide(unfinished)]]
*[[IceXuick Map Design Help|IceXuicks Map creating Guide]]
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3941 Forboding Angel's map creating Tutorial]
*[[Maps:Tutorial|Another tutorial from a designing point of view]]
*[[A Complete Map Making Tutorial|A Complete Map Making Tutorial (under construction)]]
*[[Runecrafter|Runecrafter's Map Tutorial]]
*[http://springrts.com/phpbb/viewtopic.php?f=13&t=15390 Beherith's map creating tutorial using the World in Conflict map editor]
= Specific Guides (Extremely Outdated!) =
The linked pages below are scheduled for archival.
*[[Maps:SMD|Spring Map Definition(smd) reference]]
*[[Maps:Compiling|Everything about Compiling your map]]
*[[MapsBalance|Some things about map balance]]
*[[MapSizes|Map sizes in pixels]] and memory information about map sizes
*[[Height Map Tutorial|RogerN's height map tutorial]]
*[[Create map texture with povray|Basic howto: create map texture with Povray]]
Features. Stones, rocks, trees, for your map can be found at: [http://springrts.com/phpbb/viewtopic.php?f=56&t=25752 http://springrts.com/phpbb/viewtopic.php?f=56&t=25752]
= Map making: SM3 (Experimental) (DEPRECATED) =
SM3 (Spring Mapformat 3) is getting allong nicely and maps using this format can be made. The following is documented so far.
*[[SM3 Map Format|jcnossen's brief description on how this mapformat works.]]
*[[SM3 FAQ|The first FAQ for the new mapformat.]]
*[[Maps:Map Designer|SpringMapDesigner]]
'''''NOTE:''''' SM3 format is <s>broken at the moment, do not use it. It only renders at all if sm3 shaders are disabled in springsettings, and even then with very low fps </s> working now: [http://springrts.com/phpbb/viewtopic.php?p=396749#p396749 http://springrts.com/phpbb/viewtopic.php?p=396749#p396749] but performance is untested, . Software rendering is corrupted on nvidia cards, but not on ati ( unverified )

Latest revision as of 21:48, 19 March 2013

1) texturemap = 512*yourspringmapsize (in this example this value is: 512*4 = 2048)

2) heightmap = (texturemapsize/8)+1

3) metalmap = (texturemapsize/8)+1

4) featuremap = texturemapsize/8

Extra:

5) typemap = (texturemapsize/8)+1

outdated mapmaking

Full Guides For Map Making (Outdated)

The guides listed below are outdated and scheduled for archival.

Specific Guides (Extremely Outdated!)

The linked pages below are scheduled for archival.

Features. Stones, rocks, trees, for your map can be found at: http://springrts.com/phpbb/viewtopic.php?f=56&t=25752

Map making: SM3 (Experimental) (DEPRECATED)

SM3 (Spring Mapformat 3) is getting allong nicely and maps using this format can be made. The following is documented so far.

NOTE: SM3 format is broken at the moment, do not use it. It only renders at all if sm3 shaders are disabled in springsettings, and even then with very low fps working now: http://springrts.com/phpbb/viewtopic.php?p=396749#p396749 but performance is untested, . Software rendering is corrupted on nvidia cards, but not on ati ( unverified )