Animation-CobHitByWeaponID: Difference between revisions
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Someone else can feel free to clean this up and/or give an example, I'm tired... |
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The weapon_id is the "id=xxx" from the weapon information in the weapon tdf. | The weapon_id is the "id=xxx" from the weapon information in the weapon tdf. | ||
Always return(100); or the weapon won't deal full damage. | |||
[[Category:Animation]] | |||
Latest revision as of 11:50, 21 March 2013
HitByWeaponId(z,x,weapon_id,shot_power)
The z and x angles are not returned unless the impulse of the weapon is high enough to move the unit.
The weapon_id is the "id=xxx" from the weapon information in the weapon tdf.
Always return(100); or the weapon won't deal full damage.