Units: Difference between revisions
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{{Balanced_Annihilation_deprecated}} | |||
[[category:Balanced Annihilation]] | |||
'''Units''' are smallest player- or AI-controllable in-game entities. They may be stationary (buildings) or mobile (kbots, vehicles, airplanes, etc.). However, in common language "units" are understood as "mobile units". | |||
* Before you read, please understand the [[Tech Levels]] | |||
==Types of units== | |||
By function: | |||
* [[Commander]] | |||
* [[Construction units]] | |||
* Combat units | |||
* [[Production buildings]] | |||
* [[Defense buildings]] | |||
By mobility type: | |||
* [[Vehicles]] | |||
* Kbots | |||
* Hovercraft | |||
* Seaplanes | |||
* Airplanes | |||
* Ships and Submarines | |||
* Structures | |||
[[category:Playing]] | |||
Latest revision as of 13:27, 29 October 2012
| Warning! This page is outdated! The information displayed may no longer be valid, or has not been updated in a long time. Please refer to a different page for current information. |
Units are smallest player- or AI-controllable in-game entities. They may be stationary (buildings) or mobile (kbots, vehicles, airplanes, etc.). However, in common language "units" are understood as "mobile units".
- Before you read, please understand the Tech Levels
Types of units
By function:
- Commander
- Construction units
- Combat units
- Production buildings
- Defense buildings
By mobility type:
- Vehicles
- Kbots
- Hovercraft
- Seaplanes
- Airplanes
- Ships and Submarines
- Structures