Tutorial blender quick workflow testpage: Difference between revisions
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basic info for a tutorial .DAE for springrts |
m →texture uvmap :: nuke wanted file links |
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=each step for make a model in blender and export in .dae format to blender and make a texture for it= | =each step for make a model in blender and export in .dae format to blender and make a texture for it= | ||
::required : | ::<big>required :</big> | ||
::blender2.65 | ::blender2.65 | ||
::paint.net or gimp | ::paint.net or gimp | ||
| Line 6: | Line 6: | ||
==blender basic usage :== | ==blender basic usage :== | ||
===blender default keys:=== | |||
:wheel mouse zoom | :wheel mouse zoom | ||
:midle mouse rotate view | :midle mouse rotate view | ||
| Line 25: | Line 19: | ||
:B box select | :B box select | ||
:C circle select (wheel for scale the circle) | :C circle select (wheel for scale the circle) | ||
:shift S snap | :shift S snap | ||
:P separate | :P separate | ||
| Line 35: | Line 27: | ||
:S scale | :S scale | ||
:E extrud | :E extrud | ||
:use local axe (piece axes) :double key the axe (G+z+z) or mode local than global | |||
::scaling all else an axee :shift axe ( S+shift+z) | |||
*===the Windows in blender :=== | |||
*views | |||
:3dview edit windows | |||
:tabs : edit object modes (face edge vertice when edit), magnet to grid , wireframe color textured | |||
:propreties seting windows | |||
:uvmap uvamp window | |||
:info add mesh save load files infolog windows | |||
*"3D View" windows | |||
: z switch to wireframe or material mode show | |||
: TAB switch to edit mode or object mode | |||
*"info" windows | |||
: open save file | |||
: export import /colladata(only selected to switch) | |||
: add mesh plane cube circle UVsphere (F6 for edit the number of ring and segment and size) | |||
: <small>optionnaly :add lamp and camera for make render</small> | |||
*"properties" windows | |||
:tabs are: | |||
::add material alow making uvmap colored (else use the same material dfor all pieces) | |||
::add texture new, type:image or movie , coordinates:uv | |||
::render for make picture or movies of the model | |||
::object data : camera light edit | |||
*"UVimage editor" windows | |||
:select an object in 3Dview TAB to edit mode select all A key | |||
:in UV image editor open image select a image exponant of 2(1024),A key select all ,UVs / export uv layout with diferent name for each objects | |||
:view/draw other objects | |||
:in 3Dview windows back to object mode keep the previous piece selected and tab edit mode for the new (highlighted | |||
:in UVimage editor you see in dark the other selected piece and must use scale move for all the piece can not colide on the same image | |||
::this will only erxport the material color on the picture and the shapes of the faces | |||
::export model to springrts : export/colladata dae format (selection only) | ::export model to springrts : export/colladata dae format (selection only) | ||
:for springrts the model must have a main piece object where all other must be parented depending of the anim you want make in animDef lua later | |||
:take care of the center of evry object because springrts will only considere them during anims | |||
== texture uvmap :== | == texture uvmap :== | ||
*each piece must have a texture who will be merged in 2d editor | *each piece must have a texture who will be merged in 2d editor | ||
::3dview ,edit mode , select all faces ,mesh/smart uv project , uvmap layer editor windows , UVs/export uv layer , open in gimp or paint.net , select transparent background , invert selection , copy , paste to main uvmap picture , select a the part to colorise , invert selection , copy ,paste on the color picture (same size) ,select all of the colored picture , paste on the main uvmap picture , redo for each diferent part to color | ::3dview ,edit mode , select all faces ,mesh/smart uv project , uvmap layer editor windows , UVs/export uv layer , open in gimp or paint.net , select transparent background , invert selection , copy , paste to main uvmap picture , select a the part to colorise , invert selection , copy ,paste on the color picture (same size) ,select all of the colored picture , paste on the main uvmap picture , redo for each diferent part to color | ||
[[File:Blender_3D_View_F6.jpg|200px|left|Blender_3D_View_F6]] | |||
[[File:Blender 3D View Mesh VUUnwrap SmartUVProject.jpg|320px|right|Blender 3D View Mesh VUUnwrap SmartUVProject]] | |||
[[ File:Blender 3D View Mesh VUUnwrap.jpg|320px|right| Blender 3D View Mesh VUUnwrap ]] | |||
[[ File:Blender 3D View Object Mode.jpg |320px|right| Blender 3D View Object Mode ]] | |||
[[ File:Blender 3D View Pivot Point.jpg |320px|right| Blender 3D View Pivot Point]] | |||
[[ File:Blender 3D View Viewport Shading.jpg |320px|right| Blender 3D View Viewport Shading ]] | |||
[[ File:Blender Info Add Mesh UV Sphere.jpg |320px|right|Blender Info Add Mesh UV Sphere]] | |||
[[File:Blender info File Export Colladata.jpg |320px|right| Blender info File Export Colladata ]] | |||
[[ File:Blender info File Export Colladata Selection Only.jpg |320px|right|Blender info File Export Colladata Selection Only ]] | |||
[[File:Blender UV Image Editor Image Open Image.jpg |320px|right|Blender UV Image Editor Image Open Image ]] | |||
[[ File:Blender UV Image Editor UVs Export UV Layout.jpg |320px|right| Blender UV Image Editor UVs Export UV Layout ]] | |||
[[ File:Blender windows 3D View.jpg |320px|right| Blender windows 3D View ]] | |||
[[File:Blender windows info.jpg |320px|right| Blender windows info ]] | |||
[[ File:Blender windows Properties.jpg |320px|right| Blender windows Properties ]] | |||
[[ File:Blender windows UV Image Editor.jpg |320px|right|Blender windows UV Image Editor ]] | |||
[[ File:Blender 3D View N GLSL.jpg |320px|right| Blender 3D View N GLSL ]] | |||
[[ File:Blender Properties Textures Texture Coordinates UV.jpg |320px|right| Blender Properties Textures Texture Coordinates UV ]] | |||
[[File:Blender Properties Textures Texture Open Image.jpg |320px|right| Blender Properties Textures Texture Open Image ]] | |||
[[ File:Blender Properties Textures Type.jpg |320px|right| Blender Properties Textures Type ]] | |||
[[ File:Blender Properties Textures New.jpg |320px|right| Blender Properties Textures New]] | |||
[[ File:Blender Properties Material New.jpg |320px|right|Blender Properties Material New ]] | |||
[[ File:Blender Properties Material Diffuse Color.jpg |320px|right|Blender Properties Material Diffuse Color ]] | |||
[[ |320px|right| ]] | |||
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[[ |320px|right| ]] | |||
[[Category:Emmanuel]] | |||
Latest revision as of 11:35, 28 October 2013
each step for make a model in blender and export in .dae format to blender and make a texture for it
- required :
- blender2.65
- paint.net or gimp
- springrts 0.91 or more
blender basic usage :
blender default keys:
- wheel mouse zoom
- midle mouse rotate view
- shift midle mouse move view
- keypad 0 camera
- keypad 1 3 7 orthogonal views
- keypad 5 perspective onn off
- left mouse click select
- right mouse click move cursor
- midle mouse click unselect when B or C key
- B box select
- C circle select (wheel for scale the circle)
- shift S snap
- P separate
- ctrl J join
- ctrl P parent
- alt P unparent
- G move
- S scale
- E extrud
- use local axe (piece axes) :double key the axe (G+z+z) or mode local than global
- scaling all else an axee :shift axe ( S+shift+z)
- ===the Windows in blender :===
- views
- 3dview edit windows
- tabs : edit object modes (face edge vertice when edit), magnet to grid , wireframe color textured
- propreties seting windows
- uvmap uvamp window
- info add mesh save load files infolog windows
- "3D View" windows
- z switch to wireframe or material mode show
- TAB switch to edit mode or object mode
- "info" windows
- open save file
- export import /colladata(only selected to switch)
- add mesh plane cube circle UVsphere (F6 for edit the number of ring and segment and size)
- optionnaly :add lamp and camera for make render
- "properties" windows
- tabs are:
- add material alow making uvmap colored (else use the same material dfor all pieces)
- add texture new, type:image or movie , coordinates:uv
- render for make picture or movies of the model
- object data : camera light edit
- "UVimage editor" windows
- select an object in 3Dview TAB to edit mode select all A key
- in UV image editor open image select a image exponant of 2(1024),A key select all ,UVs / export uv layout with diferent name for each objects
- view/draw other objects
- in 3Dview windows back to object mode keep the previous piece selected and tab edit mode for the new (highlighted
- in UVimage editor you see in dark the other selected piece and must use scale move for all the piece can not colide on the same image
- this will only erxport the material color on the picture and the shapes of the faces
- export model to springrts : export/colladata dae format (selection only)
- for springrts the model must have a main piece object where all other must be parented depending of the anim you want make in animDef lua later
- take care of the center of evry object because springrts will only considere them during anims
texture uvmap :
- each piece must have a texture who will be merged in 2d editor
- 3dview ,edit mode , select all faces ,mesh/smart uv project , uvmap layer editor windows , UVs/export uv layer , open in gimp or paint.net , select transparent background , invert selection , copy , paste to main uvmap picture , select a the part to colorise , invert selection , copy ,paste on the color picture (same size) ,select all of the colored picture , paste on the main uvmap picture , redo for each diferent part to color






















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