Strategy:Absolute Annihilation: Difference between revisions

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|'''Stationary Defenses'''
|'''Stationary Defenses'''
|Mobile Arty/Rockos
|Mid range units with jammers and radar or scouts
|-
|-
|'''Arty'''
|'''Arty'''
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|-
|-
|'''Unit Swarming'''
|'''Unit Swarming'''
|Defense Swarming (+reclaim wrecks)
|Defense Swarming ( reclaim wrecks)
|-
|-
|'''Commander'''
|'''Commander'''
|Radar+Skirmish
|Radar Skirmish
|-
|-
|'''Level One Swarming'''
|'''Level One Swarming'''
|Defense Swarming, Microed l2 (especially skirmishers)
|Defense Swarming, Microed L2 (especially skirmishers)
|-
|-
|'''Heavy Short Range Defenses'''
|'''Heavy Short Range Defenses'''
|Assault Units (slow but powerful)
|Assault Units (slow but powerful), long range units with radar or scouts
|-
|-
|'''Assault Units'''
|'''Assault Units'''
|Raid the shit out of his econ to cripple production (air are good) also brawlies or l1 short range (cost effective but u need a fuckload)
|Heavily raid his econ to cripple production (air are good), brawlies, lvl1 short range (cost effective but you need a load of them)
|-
|'''Porcers'''
|Porc more, it annoys Kelson which is always fun
|}
|}
[[Category:Strategy]]

Latest revision as of 09:00, 12 November 2007

Game Strategy

Absolute Annihilation is a modification of TA. Therefore, the same basic strategies and tactics that good TA players utilize are also utilized by good AA players. Although the best players heavily analyze famous military works such as The Art of War, the essence of the message lies in the following points:

  1. Always Expand
  2. Be Offensive
  3. Practice

Indeed, the actual units present in AA are irrelevant; it takes little time to learn what they all do. The key lies in utilizing them effectively. Always keep the following points in mind when playing, and above all, practice, and even if you lose, ask the person to whom you lost what you did wrong and right.

Strategies and their counters

This is a list of strategies, and a good way to counter them

Strategy Counter
Skirmishers Planes, heavy defenses with a fair bit of range
Stationary Defenses Mid range units with jammers and radar or scouts
Arty Jammers
Jammers Scouts
Defense Swarming Mass Expansion
Mass Expansion Mass Raiding
Unit Swarming Defense Swarming ( reclaim wrecks)
Commander Radar Skirmish
Level One Swarming Defense Swarming, Microed L2 (especially skirmishers)
Heavy Short Range Defenses Assault Units (slow but powerful), long range units with radar or scouts
Assault Units Heavily raid his econ to cripple production (air are good), brawlies, lvl1 short range (cost effective but you need a load of them)
Porcers Porc more, it annoys Kelson which is always fun