SpringRtsTutorialAnimDef: Difference between revisions
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== | = Animation Script Examples = | ||
*[[builder scripts]] AnimDef building unit ingame | |||
*[[factory scripts]] AnimDef producing unit inside | == Basic Scripts == | ||
*[[weapon scripts]] AnimDef shooting targets ingame | this scripts make the gameplay | ||
*[[start stop scripts | *[[builder scripts]] - AnimDef building unit oustside ingame | ||
*[[on off scripts]] AnimDef using the switch menu key on off ingame | *[[factory scripts]] - AnimDef producing unit inside themself ingame | ||
*[[armored when close scripts]] AnimDef enabling damagemodifier ratio ingame | *[[weapon scripts]] - AnimDef shooting targets ingame | ||
*[[emiter scripts]] AnimDef emiting smoke, buble, wave, weapon, explosion, ceg ingame | *[[transport scripts]] - AnimDef loading unloading units ingame | ||
*[[dynamic scripts]] AnimDef changing UnitDef values ingame | *[[wind extractor]] - AnimDef checking wind speed and direction ingame | ||
== Common Scripts == | |||
this scripts are cosmetic or modifiers | |||
*''start stop scripts'' - AnimDef acting when mobile or static ingame | |||
*[[on off scripts]] - AnimDef using the switch menu key on off ingame | |||
*[[armored when close scripts]] - AnimDef enabling damagemodifier ratio ingame | |||
*[[emiter scripts]] - AnimDef emiting smoke, buble, wave, weapon, explosion, ceg ingame | |||
*''victim scripts'' - AnimDef check if the unit is attacked by what and where and how much | |||
*''death scripts'' - unit diying with style ingame | |||
*''born scripts'' - unit borning with style ingame | |||
*[[health scripts]] - AnimDef know own maxhealth, actual health, paralyser %, born % ingame | |||
*[[dynamic scripts]] - AnimDef changing UnitDef values ingame | |||
*''perpiece scripts'' - AnimDef check piece for critical hit location or dedicaced damages | |||
*''context scripts'' - Animdef know who is interacting with them (transport build fight) | |||
*''collision scripts'' - crushing or so ? | |||
== Complex Scripts == | |||
this scripts are the anims that make realistic renders | |||
*''location scripts'' - AnimDef check position on map,slopes ,direction of attack ingame | |||
*''animation scripts'' - AnimDef moving wheels leg arm crane accurately ingame | |||
*[[loop scripts]] - AnimDef thing repetadly or forever condition or not ingame | |||
*''data scripts'' - AnimDef lot of info or piece ingame | |||
=== What cannot be done in AnimDefs ? === | |||
*Some things are not possible in SpringRts engine : | |||
#Factory will not move | |||
#Factory will not own ON/OFF switch | |||
#Transport will not build(confirm? who is exclusif ?) | |||
#metal extractor will do nothing else(exclusif) | |||
#changing the height of the radar and sonar and view sensors | |||
# | |||
[[Category:Emmanuel]] | |||
Latest revision as of 19:52, 27 October 2013
Animation Script Examples
Basic Scripts
this scripts make the gameplay
- builder scripts - AnimDef building unit oustside ingame
- factory scripts - AnimDef producing unit inside themself ingame
- weapon scripts - AnimDef shooting targets ingame
- transport scripts - AnimDef loading unloading units ingame
- wind extractor - AnimDef checking wind speed and direction ingame
Common Scripts
this scripts are cosmetic or modifiers
- start stop scripts - AnimDef acting when mobile or static ingame
- on off scripts - AnimDef using the switch menu key on off ingame
- armored when close scripts - AnimDef enabling damagemodifier ratio ingame
- emiter scripts - AnimDef emiting smoke, buble, wave, weapon, explosion, ceg ingame
- victim scripts - AnimDef check if the unit is attacked by what and where and how much
- death scripts - unit diying with style ingame
- born scripts - unit borning with style ingame
- health scripts - AnimDef know own maxhealth, actual health, paralyser %, born % ingame
- dynamic scripts - AnimDef changing UnitDef values ingame
- perpiece scripts - AnimDef check piece for critical hit location or dedicaced damages
- context scripts - Animdef know who is interacting with them (transport build fight)
- collision scripts - crushing or so ?
Complex Scripts
this scripts are the anims that make realistic renders
- location scripts - AnimDef check position on map,slopes ,direction of attack ingame
- animation scripts - AnimDef moving wheels leg arm crane accurately ingame
- loop scripts - AnimDef thing repetadly or forever condition or not ingame
- data scripts - AnimDef lot of info or piece ingame
What cannot be done in AnimDefs ?
- Some things are not possible in SpringRts engine :
- Factory will not move
- Factory will not own ON/OFF switch
- Transport will not build(confirm? who is exclusif ?)
- metal extractor will do nothing else(exclusif)
- changing the height of the radar and sonar and view sensors