Scripting for newbs: Difference between revisions
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Activate() | Activate() | ||
{ | |||
move base to y-axis [4]; | |||
} | |||
Deactivate() | Deactivate() | ||
{ | |||
move base to y-axis [0]; | |||
} | |||
SpinTop() | SpinTop() | ||
{ | |||
while (get ACTIVATION) | |||
{ | |||
move top to y-axis [4] speed [20]; | |||
sleep 400; | |||
move top to y-axis [0] speed [20]; | |||
sleep 400; | |||
} | |||
start-script SpinTop(); | |||
The --|-- are to represent the spacing via tab, I'm not sure if it is neccesary on the first level, but it does make the script easier to read [at least in my opinion]. | The --|-- are to represent the spacing via tab, I'm not sure if it is neccesary on the first level, but it does make the script easier to read [at least in my opinion]. | ||
[[Category:Animation]] | |||
Latest revision as of 10:25, 21 March 2013
Scripting for Newbs
This is a reference guide for all of you out there that don't know C++, or are unfamiliar with scriptor.
<10> would be to angle 10 degrees. [10] would be 10 spring units, look at the upspring model for examples.
An example is:
spin gun around y-axis speed [10] accelerate [2];
In this example it would rotate the object "gun" around the y-axis "up and down" accelerating speed of 2 units per time, to a max speed of 10 units per time.
Another thing to understand with Cob/Bos is that it has a few built-in scripts, such as:
Activate()
Which is called if the unit is set to on, via onoffable in the unit's fbi file.
Here is an example of a script for a metal extractor:
piece base, top;
- include "sfxtype.h"
- include "exptype.h"
Activate() { move base to y-axis [4]; }
Deactivate() { move base to y-axis [0]; }
SpinTop() { while (get ACTIVATION) { move top to y-axis [4] speed [20]; sleep 400; move top to y-axis [0] speed [20]; sleep 400; } start-script SpinTop();
The --|-- are to represent the spacing via tab, I'm not sure if it is neccesary on the first level, but it does make the script easier to read [at least in my opinion].