SSMF: Grass Shading Map: Difference between revisions

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= Grass Shading Map =
= Grass Shading Map =
By default spring's grass pulls the minimap to use for coloration of the grass patches. You can override this with ''grassShadingTex''. Below is an example


A grass shading map will allow you to control the overall intensity of the grass on your map


[This portion needs expanding and an example image]


[[Category:Map making|Map_making]]
 
<table><tr><td colspan="2">Grass map</td><td>Grass map in game</td></tr>
<tr><td>[[File:Grassmap_Map_example.jpeg‎|120px|alt=grassmap example |grassmap]]</td><td>This is a section of grassmap image. This image applied to the entire map which determines the color of grass.</td><td>[[File:Grassmap_Map_ingame.jpg‎|300px|alt=grassmapp applied in game|in game]]</td></tr><tr><td colspan="2">Click image for larger picture</td><td>Click image for larger picture</td></tr></table>

Latest revision as of 20:08, 21 October 2014

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Grass Shading Map

By default spring's grass pulls the minimap to use for coloration of the grass patches. You can override this with grassShadingTex. Below is an example



Grass mapGrass map in game
grassmap exampleThis is a section of grassmap image. This image applied to the entire map which determines the color of grass.grassmapp applied in game
Click image for larger pictureClick image for larger picture