SSMF: Grass Shading Map: Difference between revisions
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Created page with "= Grass Shading Map = A grass shading map will allow you to control the overall intensity of the grass on your map [This portion needs expanding and an example image]" |
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= Grass Shading Map = | = Grass Shading Map = | ||
By default spring's grass pulls the minimap to use for coloration of the grass patches. You can override this with ''grassShadingTex''. Below is an example | |||
[This | |||
<table><tr><td colspan="2">Grass map</td><td>Grass map in game</td></tr> | |||
<tr><td>[[File:Grassmap_Map_example.jpeg‎|120px|alt=grassmap example |grassmap]]</td><td>This is a section of grassmap image. This image applied to the entire map which determines the color of grass.</td><td>[[File:Grassmap_Map_ingame.jpg‎|300px|alt=grassmapp applied in game|in game]]</td></tr><tr><td colspan="2">Click image for larger picture</td><td>Click image for larger picture</td></tr></table> | |||
Latest revision as of 20:08, 21 October 2014
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Grass Shading Map
By default spring's grass pulls the minimap to use for coloration of the grass patches. You can override this with grassShadingTex. Below is an example
| Grass map | Grass map in game | |
| grassmap example | This is a section of grassmap image. This image applied to the entire map which determines the color of grass. | grassmapp applied in game |
| Click image for larger picture | Click image for larger picture | |