SSMF: Distribution Map: Difference between revisions

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= Distribution Map =
= Distribution Map =


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Once you have your distribution map, you need to set up your detail textures
Once you have your distribution map, you need to set up your detail textures
[[Category:Map making|Map_making]]

Latest revision as of 20:08, 21 October 2014

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Distribution Map

The Distribution map is essentially an atlas telling spring where to spread your detail textures. Lets have a look at an example distribution map:

examplesplatdistribution.jpg

Each channel corresponds to a different texture referenced in the detail texture map. These areas are set using the channels of the image and are generally saved using the Targa format ( .tga ), sized at 1024x1024.

examplechannels.jpg

Save your distribution map as splatdistribution.tga, and place it in the maps folder alongside the smf and smt files.

Once you have your distribution map, you need to set up your detail textures