PieceTrailCEGTag: Difference between revisions
update link, deprecate |
m uncategorise as CEG, delete? |
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Thread about this: [http://springrts.com/phpbb/viewtopic.php?f=9&t=12879&start=20] | Thread about this: [http://springrts.com/phpbb/viewtopic.php?f=9&t=12879&start=20] | ||
Latest revision as of 17:39, 5 October 2014
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This is replaced by Gamedev:UnitDefs#pieceExplosionGenerators
Old way does not to work anymore.
Related thread with example and a way to easily convert from old to new system: http://springrts.com/phpbb/viewtopic.php?f=14&t=27554
original page below
From Kloot:
In case you missed the changelog entry, this can now be done using the new unit FBI tags pieceTrailCEGTag and pieceTrailCEGRange (where Tag is a string and Range is
an integer). If Tag is given, each piece of an exploding unit randomly loads one of <pieceTrailCEGRange> CEG's whose tag starts with the prefix <pieceTrailCEGTag> and
ends with a number in the range [0, pieceTrailCEGRange - 1]:
Code:
// CEG definitions
[Fire0]
...
[Fire1]
...
[Fire2]
...
[Fire3]
...
Code:
// unit FBI
pieceTrailCEGTag = "Fire";
pieceTrailCEGRange = 4;
If range is 1 (default) then you only need Fire0 defined, otherwise all possible <pieceTrailCEGRange> tags are expected to be valid.
Thread about this: [1]