Messages.lua: Difference between revisions

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95 ! remove engine support for gamedata/messages.tdf,
 
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{{deprecated|Removed in Spring 95.0. See {{sourcelink|file=cont/examples/Widgets/game_messages.lua}} for a possible replacement.}}
==Location==
==Location==
<code>messages.lua</code> is a file in the <code>Gamedata/</code> directory of a Spring Game.  
<code>messages.lua</code> is a file in the <code>Gamedata/</code> directory of a Spring Game.  
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</pre></code>
</pre></code>


[[Category:Game development]]
 
[[Category:gamedata]]
[[Category:gamedata]]

Latest revision as of 11:48, 17 November 2013

Removed in Spring 95.0. See cont/examples/Widgets/game_messages.lua for a possible replacement.


Location

messages.lua is a file in the Gamedata/ directory of a Spring Game.

Purpose

This file defines what messages are shown when a player dies.

Source

The engine source code which parses the data from this file is viewable here:

Details

In the message string %i is replaced with the player's team number and %s is replaced with the player's name.

Example

Single Message

Example taken from Air Raid:

return {
  "Player %i(%s) is down!"
}

Multiple Messages

Example taken from zeroK. One message is picked from the list at random.

local messages = {
  [ [[Team%i(%s) is no more]] ] = {
    "Team%i (%s) has been obliterated",
    "Team%i (%s) has been liquidated",
    "Team%i (%s) has been eradicated",
    "Team%i (%s) has been terminated",
    "Team%i (%s) has bowed out",
    "Team%i (%s) has gone to a better place",
    "Team%i (%s) beheld Satan as he fell from heaven LIKE LIGHTNING!",
    "Team%i (%s) is out of existence",
    ...
    },
}
return messages