Mapdev:height: Difference between revisions

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= Specification =
= Specification =
== mapinfo.lua ==
== mapinfo.lua ==
* [[Mapdev:mapinfo.lua]]
<code><pre>local mapinfo = {
<code><pre>local mapinfo = {
   ...
   ...
Line 19: Line 20:
   ...
   ...
}</pre></code>
}</pre></code>
=== minHeight and maxHeight ===
Any values below zero are underwater, see [[Mapdev:water]]
Any values below zero are underwater, see [[Mapdev:water]]


== Image File ==
== Image File ==
* The height map is an intermediary file compiled into the SMF/SMT files using [[MapConv]] or [[MapConvNG]].
{| class="wikitable" width="100%"
* 8 or 16 bpp Greyscale
! width="15%" | File Location
<center>
| The height map is an intermediary file compiled into the SMF/SMT files using [[MapConv]] or [[MapConvNG]].
|-
! File Format
| Any that the Mapconv programs support
|-
! Colour Depth
| 16bpp recommended, however 8bpp will work.
|-
! Channels
| Greyscale
|-
! Resolution
|<center>
{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;"
! Spring Map Size<sup>*</sup>
! Spring Map Size<sup>*</sup>
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|-
|-
| style="text-align: left;font-style:italic" colspan=2 | &#42; must be multiples of 2
| style="text-align: left;font-style:italic" colspan=2 | &#42; must be multiples of 2
|}</center>
|}</center>  
|}


=== 8 vs 16 bpp ===
=== 8 vs 16 bpp ===
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* various other [http://vterrain.org/LOD/Implementations/ implementations] of LOD terrain
* various other [http://vterrain.org/LOD/Implementations/ implementations] of LOD terrain


[[Category:Mapdev]]
[[Category:Map Dev]]
[[Category:Development]]

Latest revision as of 21:13, 20 March 2013

Height

The height of the terrain is generally defined with a greyscale displacement map with black representing the lowest point on the terrain and white the highest. The height of the terrain can also be modified in game via lua scripting.

Example
Example Height Map Ingame Result

Specification

mapinfo.lua

local mapinfo = {
   ...
   smf = {
      minHeight = 1000,
      maxHeight = -300,
      ...
   },
   ...
}

minHeight and maxHeight

Any values below zero are underwater, see Mapdev:water

Image File

File Location The height map is an intermediary file compiled into the SMF/SMT files using MapConv or MapConvNG.
File Format Any that the Mapconv programs support
Colour Depth 16bpp recommended, however 8bpp will work.
Channels Greyscale
Resolution
Spring Map Size* pixels = Spring Map Size * 64 + 1
2 129
4 257
6 385
... ...
32 2049
* must be multiples of 2

8 vs 16 bpp

These two images show the differences in prescision that the bit depth of the image makes. The effect has been exaggerated here for clarity.

8bpp 16bpp

+1 pixel

When each pixel represents a vertex you need one extra pixel than the number of quads you are attempting to represent

Representation
Example

Additional Information

ROAM terrain engine