Map development: Difference between revisions

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=Map making=
#REDIRECT [[Mapdev:Main]]
Maps, are a complex mixture of heightmaps and textures.
Fortunatly, there are several people who share their knowledge with us.
There few tutorials will make your life as mapper a lot better.
 
 
== Full Guides For Map Making ==
 
 
*[[Create_maps|aGorm's map creating Guide]]
*[[Map_Making_Guide|aGorms Ultimate Map Making Guide(unfinished)]]
*[[IceXuick_Map_Design_Help|IceXuicks Map creating Guide]]
*[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3941 Forboding Angel's map creating Tutorial]
*[[Maps:Tutorial|Another tutorial from a designing point of view]]
*[[A_Complete_Map_Making_Tutorial|A Complete Map Making Tutorial (under construction)]]
*[[Runecrafter|Runecrafter's Map Tutorial]]
 
== Specific Guides ==
 
*[[Maps:SMD|Everything about .SMD]]
*[[Maps:Compiling|Everything about Compiling your map]]
*[[MapsBalance|Some things about map balance]]
 
Features. Stones, rocks, trees, for your map can be found in [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=4047 This thread]<br>
 
== Mappers Clan ==
[[Map Making Guild]]: That weird fish aGorm set up a clan for poor mappers that can't get into a clan on there gaming merit... (Mainly for himself therefor...)
 
 
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TIPS:
 
A useful tip, on almost every map in a 1v1 you will start opposite your opponent unless you choose your position. this is because random order simply randomly distributes players at the default start points which in almost every map are opposite each other. One exception that I know of is flooded desert where you both start on the left hand island.
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[[Category:Map development]]

Latest revision as of 00:34, 25 February 2014

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