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Spring is a versatile 3D RTS game engine. Using extensively Lua for scripting game-specific code to make nearly every aspect of the engine customizable, from GUI, to unit AI, to pathfinding. | Spring is a versatile 3D RTS game engine. Using extensively Lua for scripting game-specific code to make nearly every aspect of the engine customizable, from GUI, to unit AI, to pathfinding. | ||
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=== Minimum === | === Minimum === | ||
* 1.6 GHz single core CPU with SSE | * 1.6 GHz single core CPU with SSE | ||
* | * 1 GB of RAM | ||
* 128 MB | * 128 MB graphics card (As of 104.0 OpenGL 3.0 is required meaning older integrated GPUs such as Intel G45 are '''not''' supported) | ||
* Roughly | * Roughly 500 MB of hard drive space, depending on how many maps and games you download. | ||
=== Recommended === | === Recommended === | ||
* 3 GHz dual core CPU or better | * 3 GHz dual core CPU or better | ||
* 2 GB of RAM or more | * 2 GB of RAM or more | ||
* 512 MB | * 512 MB graphics card or better | ||
* | * 5 GB of hard drive space to accommodate more maps and games | ||
For more information on system requirements see [[Requirements]] or for help see [[FAQ]]. | For more information on system requirements see [[Requirements]] or for help see [[FAQ]]. | ||
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* Complex 3rd party AIs, some of which are quite good. | * Complex 3rd party AIs, some of which are quite good. | ||
* An extremely powerful UI, designed to minimize unnecessary micromanagement. | * An extremely powerful UI, designed to minimize unnecessary micromanagement. | ||
* Utf8 font rendering | |||
* Frequent additions and bugfixes. | * Frequent additions and bugfixes. | ||
<center> | <center> | ||
{|style="margin-top:15px; background:rgb(255,255,255); border: 1px solid rgba(0,0,0,0.5); border-radius: 12px 12px 12px 12px; box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 0 1px 2px rgba(255,255,255,0.5), inset 0 10px 8px rgba(255,255,255,0.3);" | | {|style="margin-top:15px; background:rgb(255,255,255); border: 1px solid rgba(0,0,0,0.5); border-radius: 12px 12px 12px 12px; box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 0 1px 2px rgba(255,255,255,0.5), inset 0 10px 8px rgba(255,255,255,0.3);" | | ||
| | | | ||
[[Image:Logo_GPL_gplv3-127x51.png|127px|GPL Logo|link= | [[Image:Logo_GPL_gplv3-127x51.png|127px|GPL Logo|link=https://www.gnu.org/licenses/gpl-2.0.html]] | ||
[[Image:Logo_OpenSource_Osi_standard_logo.png|85px|OpenSource Logo|link= | [[Image:Logo_OpenSource_Osi_standard_logo.png|85px|OpenSource Logo|link=https://opensource.org/]] | ||
[[Image:Logo_Ogl.jpg|170px|OpenGL Logo|link= | [[Image:Logo_Ogl.jpg|170px|OpenGL Logo|link=https://www.opengl.org/]] | ||
[[Image:Logo_OpenAL_Openal_c.png|140px|OpenAL Logo|link= | [[Image:Logo_OpenAL_Openal_c.png|140px|OpenAL Logo|link=https://www.openal.org/]] | ||
[[Image:Logo_SDL_Sdl_powered.png|110px|SDL Logo|link= | [[Image:Logo_SDL_Sdl_powered.png|110px|SDL Logo|link=https://www.libsdl.org/]] | ||
|} | |} | ||
</center> | </center> | ||
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* Open source (GPLv2). | * Open source (GPLv2). | ||
* Multi-plattform (Windows & Linux, MacOSX in progress). | * Multi-plattform (Windows & Linux, MacOSX in progress). | ||
* Written in C++, using OpenGL, Lua, Assimp, streflop, OpenAL, FreeType2, DevIL, | * Written in C++, using OpenGL, Lua, Assimp, streflop, OpenAL, FreeType2, DevIL, SDL2, GLEW, boost, 7zip, zlib, libVorbis, libOgg, LuaSocket, squish, rgEtc1. | ||
= Content Creation = | = Content Creation = | ||
Thanks to the ability of the Spring engine to run lots of different content, it is possible to | Thanks to the ability of the Spring engine to run lots of different content, it is possible to | ||
* [ | * [[Game_and_Unit_development|Build your own games.]] | ||
* [ | * [[Map_development|Create your own maps.]] | ||
* [ | * [[AI:Development|Program AI players]] in several languages. | ||
=Authors= | =Authors= | ||
A list of the Spring developers can be found on the [[Authors]] page. | A list of the Spring developers can be found on the [[Authors]] page. | ||
=Organization= | |||
Information about the Spring organizational structure is available at: [[Spring:Organization]] | |||
=History= | =History= | ||
| Line 57: | Line 60: | ||
=Press= | =Press= | ||
[[Press|History of Spring and its games in the press]] | [[Press|History of Spring and its games in the press]] | ||
[[Category:Spring]] | |||
__NOTOC__ | |||
Latest revision as of 04:00, 21 March 2018
Spring is a versatile 3D RTS game engine. Using extensively Lua for scripting game-specific code to make nearly every aspect of the engine customizable, from GUI, to unit AI, to pathfinding.
System requirements
Minimum
- 1.6 GHz single core CPU with SSE
- 1 GB of RAM
- 128 MB graphics card (As of 104.0 OpenGL 3.0 is required meaning older integrated GPUs such as Intel G45 are not supported)
- Roughly 500 MB of hard drive space, depending on how many maps and games you download.
Recommended
- 3 GHz dual core CPU or better
- 2 GB of RAM or more
- 512 MB graphics card or better
- 5 GB of hard drive space to accommodate more maps and games
For more information on system requirements see Requirements or for help see FAQ.
Features
- Many different Games, made just for Spring.
- Play online, on a LAN or offline Single Player.
- Large battles limited only by the power of your computer; support for up to 5000 units.
- Large, highly detailed maps in which to wage those battles, fully 3D with deformable terrain, forest fires, dynamic and reflective water, and custom skyboxes.
- Several camera modes, allowing for anything to be viewed from almost any angle.
- Fully 3D combat in land, sea, and air, with realistic weapon trajectories (physics engine).
- Complex 3rd party AIs, some of which are quite good.
- An extremely powerful UI, designed to minimize unnecessary micromanagement.
- Utf8 font rendering
- Frequent additions and bugfixes.
Development
- Open source (GPLv2).
- Multi-plattform (Windows & Linux, MacOSX in progress).
- Written in C++, using OpenGL, Lua, Assimp, streflop, OpenAL, FreeType2, DevIL, SDL2, GLEW, boost, 7zip, zlib, libVorbis, libOgg, LuaSocket, squish, rgEtc1.
Content Creation
Thanks to the ability of the Spring engine to run lots of different content, it is possible to
- Build your own games.
- Create your own maps.
- Program AI players in several languages.
Authors
A list of the Spring developers can be found on the Authors page.
Organization
Information about the Spring organizational structure is available at: Spring:Organization
History
Read the history page if you want know more about its long way.
