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=About=
Spring is a versatile 3D RTS game engine. Using extensively Lua for scripting game-specific code to make nearly every aspect of the engine customizable, from GUI, to unit AI, to pathfinding.
Spring is a project aiming to create a new and versatile RTS Engine. It features:


* Open source (GPLv2).
= System requirements =
* Multi-plattform (Windows & Linux, MacOSX in progress).
=== Minimum ===
* Written in C++, using OpenGL, OpenAL, FreeType2, DevIL, SDL, GLEW, boost, 7zip, Lua and streflop.
* 1.6 GHz single core CPU with SSE
* Very extensive Lua interface, allowing gameplay changes and custom (G-)UIs.
* 1 GB of RAM
* Large battles limited only by the power of your computer; support for up to 30000 units and up to 250 players.
* 128 MB graphics card (As of 104.0 OpenGL 3.0 is required meaning older integrated GPUs such as Intel G45 are '''not''' supported)
* Full 3D combat in land, sea and air, with realistic weapon trajectories (physics simulation engine).
* Roughly 500 MB of hard drive space, depending on how many maps and games you download.
* Full featured lobby clients to easily play multiplayer games on LAN or online, with hundreds of players just waiting for you at any time. Including automatic game and map downloading, chat, friends list etc.
* Complex 3rd party Skirmish AIs (Bots), supporting special game types and many Spring games. They can be coded in Lua, C, C++, Python, all JVM languages (eg. Java), and more languages can be added.
* Several camera modes, allowing for anything to be viewed from almost any angle.
* A powerful UI designed to minimize unnecessary micromanagement that is easily extensible via a Lua API.
* A lot of third party widgets to improve the GUI, the gameplay and the visuals.
* Many different [[Games]], made just for Spring.
* Hundreds of large and highly detailed maps in which to wage those battles in full 3D, with deformable terrain, forest fires, dynamic and reflective bump mapped water, and custom skies.


==Screenshots==
=== Recommended ===
* 3 GHz dual core CPU or better
* 2 GB of RAM or more
* 512 MB graphics card or better
* 5 GB of hard drive space to accommodate more maps and games


For screenshots, please look at the [http://springrts.com/media.php media page].
For more information on system requirements see [[Requirements]] or for help see [[FAQ]].


=System requirements=
= Features =
===Minimum===
* Many different [[Games]], made just for Spring.
* 1 GHz single core CPU with SSE-Instructions
* Play online, on a LAN or offline Single Player.
* 512 MB of RAM
* Large battles limited only by the power of your computer; support for up to 5000 units.
* 64 MB Nvidia Geforce 3 graphics card
* Large, highly detailed maps in which to wage those battles, fully 3D with deformable terrain, forest fires, dynamic and reflective water, and custom skyboxes.
* Roughly 200 MB of hard drive space, depending on how many maps and games you download with the installer.
* Several camera modes, allowing for anything to be viewed from almost any angle.
* Fully 3D combat in land, sea, and air, with realistic weapon trajectories (physics engine).
* Complex 3rd party AIs, some of which are quite good.
* An extremely powerful UI, designed to minimize unnecessary micromanagement.
* Utf8 font rendering
* Frequent additions and bugfixes.
<center>
{|style="margin-top:15px; background:rgb(255,255,255); border: 1px solid rgba(0,0,0,0.5); border-radius: 12px 12px 12px 12px; box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 0 1px 2px rgba(255,255,255,0.5), inset 0 10px 8px rgba(255,255,255,0.3);" |
|
[[Image:Logo_GPL_gplv3-127x51.png|127px|GPL Logo|link=https://www.gnu.org/licenses/gpl-2.0.html]]
[[Image:Logo_OpenSource_Osi_standard_logo.png|85px|OpenSource Logo|link=https://opensource.org/]]
[[Image:Logo_Ogl.jpg|170px|OpenGL Logo|link=https://www.opengl.org/]]
[[Image:Logo_OpenAL_Openal_c.png|140px|OpenAL Logo|link=https://www.openal.org/]]
[[Image:Logo_SDL_Sdl_powered.png|110px|SDL Logo|link=https://www.libsdl.org/]]
|}
</center>


===Recommended===
= Development =
* 2 GHz single core CPU or better
* Open source (GPLv2).
* 1 GB of RAM or more
* Multi-plattform (Windows & Linux, MacOSX in progress).
* 256 MB Geforce 6600 Series graphics card or greater
* Written in C++, using OpenGL, Lua, Assimp, streflop, OpenAL, FreeType2, DevIL, SDL2, GLEW, boost, 7zip, zlib, libVorbis, libOgg, LuaSocket, squish, rgEtc1.
* 2 GB of hard drive space to accommodate more maps and games


For more information on system requirements see [[Requirements]] or for help see [[FAQ:requirements]].
= Content Creation =
Thanks to the ability of the Spring engine to run lots of different content, it is possible to
* [[Game_and_Unit_development|Build your own games.]]
* [[Map_development|Create your own maps.]]
* [[AI:Development|Program AI players]] in several languages.


=Documentation=
=Authors=
[[Main_Page|This page]] is an index of all available documentation on this web site.
A list of the Spring developers can be found on the [[Authors]] page.


=Press=
=Organization=
Information about the Spring organizational structure is available at: [[Spring:Organization]]


Sometimes Spring is mentioned in the [[Press]].
=History=
Read the [[history]] page if you want know more about its long way.


=Authors=
=Press=
A list of the Spring developers can be found on the [[Authors]] page.
[[Press|History of Spring and its games in the press]]


[[Category: Spring]]
[[Category:Spring]]
__NOTOC__

Latest revision as of 04:00, 21 March 2018

Spring is a versatile 3D RTS game engine. Using extensively Lua for scripting game-specific code to make nearly every aspect of the engine customizable, from GUI, to unit AI, to pathfinding.

System requirements

Minimum

  • 1.6 GHz single core CPU with SSE
  • 1 GB of RAM
  • 128 MB graphics card (As of 104.0 OpenGL 3.0 is required meaning older integrated GPUs such as Intel G45 are not supported)
  • Roughly 500 MB of hard drive space, depending on how many maps and games you download.

Recommended

  • 3 GHz dual core CPU or better
  • 2 GB of RAM or more
  • 512 MB graphics card or better
  • 5 GB of hard drive space to accommodate more maps and games

For more information on system requirements see Requirements or for help see FAQ.

Features

  • Many different Games, made just for Spring.
  • Play online, on a LAN or offline Single Player.
  • Large battles limited only by the power of your computer; support for up to 5000 units.
  • Large, highly detailed maps in which to wage those battles, fully 3D with deformable terrain, forest fires, dynamic and reflective water, and custom skyboxes.
  • Several camera modes, allowing for anything to be viewed from almost any angle.
  • Fully 3D combat in land, sea, and air, with realistic weapon trajectories (physics engine).
  • Complex 3rd party AIs, some of which are quite good.
  • An extremely powerful UI, designed to minimize unnecessary micromanagement.
  • Utf8 font rendering
  • Frequent additions and bugfixes.

GPL Logo OpenSource Logo OpenGL Logo OpenAL Logo SDL Logo

Development

  • Open source (GPLv2).
  • Multi-plattform (Windows & Linux, MacOSX in progress).
  • Written in C++, using OpenGL, Lua, Assimp, streflop, OpenAL, FreeType2, DevIL, SDL2, GLEW, boost, 7zip, zlib, libVorbis, libOgg, LuaSocket, squish, rgEtc1.

Content Creation

Thanks to the ability of the Spring engine to run lots of different content, it is possible to

Authors

A list of the Spring developers can be found on the Authors page.

Organization

Information about the Spring organizational structure is available at: Spring:Organization

History

Read the history page if you want know more about its long way.

Press

History of Spring and its games in the press