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=About=
Spring is a versatile 3D RTS game engine. Using extensively Lua for scripting game-specific code to make nearly every aspect of the engine customizable, from GUI, to unit AI, to pathfinding.
Spring is a project aiming to create a new and versatile RTS Engine. It features:


* Open source (GPLv2).
= System requirements =
* Multi-plattform (Windows & Linux, MacOSX in progress).
=== Minimum ===
* Written in C++, using OpenGL, OpenAL, FreeType2, DevIL, SDL, GLEW, boost, 7zip, Lua, streflop.
* 1.6 GHz single core CPU with SSE
* Very extensive Lua interface, allowing gameplay changes and custom (G-)UIs.
* 1 GB of RAM
* Large battles limited only by the power of your computer; support for up to 30000 units and up to 250 players.
* 128 MB graphics card (As of 104.0 OpenGL 3.0 is required meaning older integrated GPUs such as Intel G45 are '''not''' supported)
* Roughly 500 MB of hard drive space, depending on how many maps and games you download.
 
=== Recommended ===
* 3 GHz dual core CPU or better
* 2 GB of RAM or more
* 512 MB graphics card or better
* 5 GB of hard drive space to accommodate more maps and games
 
For more information on system requirements see [[Requirements]] or for help see [[FAQ]].
 
= Features =
* Many different [[Games]], made just for Spring.
* Play online, on a LAN or offline Single Player.
* Large battles limited only by the power of your computer; support for up to 5000 units.
* Large, highly detailed maps in which to wage those battles, fully 3D with deformable terrain, forest fires, dynamic and reflective water, and custom skyboxes.
* Several camera modes, allowing for anything to be viewed from almost any angle.
* Fully 3D combat in land, sea, and air, with realistic weapon trajectories (physics engine).
* Fully 3D combat in land, sea, and air, with realistic weapon trajectories (physics engine).
* Full featured lobby clients to easily play multiplayer games with hundreds of players just waiting for you at any time. Including automatic game and map downloading, chat, friends list etc.
* Complex 3rd party AIs, some of which are quite good.
* Complex 3rd party AIs (Bots) that can work very competently in many cases with multiple Spring engine games and mods.
* An extremely powerful UI, designed to minimize unnecessary micromanagement.
* Several camera modes, allowing for anything to be viewed from almost any angle.
* Utf8 font rendering
* A powerful UI designed to minimize unnecessary micromanagement that is easily extensible via a Lua API.
* Frequent additions and bugfixes.
* A lot of third party widgets to improve the GUI, the gameplay and the visual.
<center>
* Many different [[Games]], made just for Spring.
{|style="margin-top:15px; background:rgb(255,255,255); border: 1px solid rgba(0,0,0,0.5); border-radius: 12px 12px 12px 12px; box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 0 1px 2px rgba(255,255,255,0.5), inset 0 10px 8px rgba(255,255,255,0.3);" |
* Hundreds of large and highly detailed maps in which to wage those battles, fully 3D with deformable terrain, forest fires, dynamic and reflective bump mapped water, and custom skyboxes.
|
[[Image:Logo_GPL_gplv3-127x51.png|127px|GPL Logo|link=https://www.gnu.org/licenses/gpl-2.0.html]]
[[Image:Logo_OpenSource_Osi_standard_logo.png|85px|OpenSource Logo|link=https://opensource.org/]]
[[Image:Logo_Ogl.jpg|170px|OpenGL Logo|link=https://www.opengl.org/]]
[[Image:Logo_OpenAL_Openal_c.png|140px|OpenAL Logo|link=https://www.openal.org/]]
[[Image:Logo_SDL_Sdl_powered.png|110px|SDL Logo|link=https://www.libsdl.org/]]
|}
</center>
 
= Development =
* Open source (GPLv2).
* Multi-plattform (Windows & Linux, MacOSX in progress).  
* Written in C++, using OpenGL, Lua, Assimp, streflop, OpenAL, FreeType2, DevIL, SDL2, GLEW, boost, 7zip, zlib, libVorbis, libOgg, LuaSocket, squish, rgEtc1.


=System requirements=
= Content Creation =
===Minimum===
Thanks to the ability of the Spring engine to run lots of different content, it is possible to
* 1 GHz single core CPU with SSE-Instructions
* [[Game_and_Unit_development|Build your own games.]]
* 512 MB of RAM
* [[Map_development|Create your own maps.]]
* 64 MB Nvidia Geforce 3 graphics card
* [[AI:Development|Program AI players]] in several languages.
* Roughly 200 MB of hard drive space, depending on how many maps and mods you download with the installer.


===Recommended===
=Authors=
* 2 GHz single core CPU or better
A list of the Spring developers can be found on the [[Authors]] page.
* 1 GB of RAM or more
* 256 MB Geforce 6600 Series graphics card or greater
* 2 GB of hard drive space to accommodate more maps and mods


For more information on system requirements see http://spring.clan-sy.com/wiki/Requirements or for help see http://spring.clan-sy.com/wiki/FAQ#Requirements.
=Organization=
Information about the Spring organizational structure is available at: [[Spring:Organization]]


=Documentation=
=History=
[[Main_Page|This page]] is an index of all available documentation on this web site.
Read the [[history]] page if you want know more about its long way.


=Authors=
=Press=
A list of the Spring developers can be found [[Authors | here]].
[[Press|History of Spring and its games in the press]]
 
[[Category:Spring]]
__NOTOC__

Latest revision as of 04:00, 21 March 2018

Spring is a versatile 3D RTS game engine. Using extensively Lua for scripting game-specific code to make nearly every aspect of the engine customizable, from GUI, to unit AI, to pathfinding.

System requirements

Minimum

  • 1.6 GHz single core CPU with SSE
  • 1 GB of RAM
  • 128 MB graphics card (As of 104.0 OpenGL 3.0 is required meaning older integrated GPUs such as Intel G45 are not supported)
  • Roughly 500 MB of hard drive space, depending on how many maps and games you download.

Recommended

  • 3 GHz dual core CPU or better
  • 2 GB of RAM or more
  • 512 MB graphics card or better
  • 5 GB of hard drive space to accommodate more maps and games

For more information on system requirements see Requirements or for help see FAQ.

Features

  • Many different Games, made just for Spring.
  • Play online, on a LAN or offline Single Player.
  • Large battles limited only by the power of your computer; support for up to 5000 units.
  • Large, highly detailed maps in which to wage those battles, fully 3D with deformable terrain, forest fires, dynamic and reflective water, and custom skyboxes.
  • Several camera modes, allowing for anything to be viewed from almost any angle.
  • Fully 3D combat in land, sea, and air, with realistic weapon trajectories (physics engine).
  • Complex 3rd party AIs, some of which are quite good.
  • An extremely powerful UI, designed to minimize unnecessary micromanagement.
  • Utf8 font rendering
  • Frequent additions and bugfixes.

GPL Logo OpenSource Logo OpenGL Logo OpenAL Logo SDL Logo

Development

  • Open source (GPLv2).
  • Multi-plattform (Windows & Linux, MacOSX in progress).
  • Written in C++, using OpenGL, Lua, Assimp, streflop, OpenAL, FreeType2, DevIL, SDL2, GLEW, boost, 7zip, zlib, libVorbis, libOgg, LuaSocket, squish, rgEtc1.

Content Creation

Thanks to the ability of the Spring engine to run lots of different content, it is possible to

Authors

A list of the Spring developers can be found on the Authors page.

Organization

Information about the Spring organizational structure is available at: Spring:Organization

History

Read the history page if you want know more about its long way.

Press

History of Spring and its games in the press