About: Difference between revisions

From Spring
Jump to navigationJump to search
No edit summary
Abma (talk | contribs)
http -> https
 
(82 intermediate revisions by 11 users not shown)
Line 1: Line 1:
=About=
Spring is a versatile 3D RTS game engine. Using extensively Lua for scripting game-specific code to make nearly every aspect of the engine customizable, from GUI, to unit AI, to pathfinding.
Spring is a project aiming to create a new and versatile RTS Engine.


= System requirements =
= System requirements =
About 1ghz cpu and a GeForce3 or better graphics card. For larger battles the requirements increase. Some graphics effects require a graphics card which supports ARB_vertex_program/ARB_fragment_program. This is the same as having a graphics card that supports DX9.
=== Minimum ===
* 1.6 GHz single core CPU with SSE
* 1 GB of RAM
* 128 MB graphics card (As of 104.0 OpenGL 3.0 is required meaning older integrated GPUs such as Intel G45 are '''not''' supported)
* Roughly 500 MB of hard drive space, depending on how many maps and games you download.


= Features =
=== Recommended ===
* 3 GHz dual core CPU or better
* 2 GB of RAM or more
* 512 MB graphics card or better
* 5 GB of hard drive space to accommodate more maps and games


For more information on system requirements see [[Requirements]] or for help see [[FAQ]].


= Features =
* Many different [[Games]], made just for Spring.
* Play online, on a LAN or offline Single Player.
* Large battles limited only by the power of your computer; support for up to 5000 units.
* Large battles limited only by the power of your computer; support for up to 5000 units.
* Large, highly detailed maps in which to wage those battles, fully 3D with deformable terrain, forest fires, dynamic and reflective water, and custom skyboxes.
* Large, highly detailed maps in which to wage those battles, fully 3D with deformable terrain, forest fires, dynamic and reflective water, and custom skyboxes.
* Several camera modes, allowing for anything to be viewed from almost any angle.
* Several camera modes, allowing for anything to be viewed from almost any angle.
* Fully 3D combat in land, sea, and air, with realistic weapon trajectories (physics engine).
* Fully 3D combat in land, sea, and air, with realistic weapon trajectories (physics engine).
* Many different [[Games]], made just for Spring.
* Complex 3rd party AIs, some of which are quite good.
* Complex 3rd party AIs, some of which are quite good.
* An extremely powerful GUI, designed to minimize unnecessary micromanagement.
* An extremely powerful UI, designed to minimize unnecessary micromanagement.
* Frequent additions and bugfixes.  
* Utf8 font rendering
* Frequent additions and bugfixes.
<center>
{|style="margin-top:15px; background:rgb(255,255,255); border: 1px solid rgba(0,0,0,0.5); border-radius: 12px 12px 12px 12px; box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 0 1px 2px rgba(255,255,255,0.5), inset 0 10px 8px rgba(255,255,255,0.3);" |
|
[[Image:Logo_GPL_gplv3-127x51.png|127px|GPL Logo|link=https://www.gnu.org/licenses/gpl-2.0.html]]
[[Image:Logo_OpenSource_Osi_standard_logo.png|85px|OpenSource Logo|link=https://opensource.org/]]
[[Image:Logo_Ogl.jpg|170px|OpenGL Logo|link=https://www.opengl.org/]]
[[Image:Logo_OpenAL_Openal_c.png|140px|OpenAL Logo|link=https://www.openal.org/]]
[[Image:Logo_SDL_Sdl_powered.png|110px|SDL Logo|link=https://www.libsdl.org/]]
|}
</center>
 
= Development =
* Open source (GPLv2).
* Multi-plattform (Windows & Linux, MacOSX in progress).
* Written in C++, using OpenGL, Lua, Assimp, streflop, OpenAL, FreeType2, DevIL, SDL2, GLEW, boost, 7zip, zlib, libVorbis, libOgg, LuaSocket, squish, rgEtc1.


= Currently in Development =
= Content Creation =
Thanks to the ability of the Spring engine to run lots of different content, it is possible to
* [[Game_and_Unit_development|Build your own games.]]
* [[Map_development|Create your own maps.]]
* [[AI:Development|Program AI players]] in several languages.


=Authors=
A list of the Spring developers can be found on the [[Authors]] page.


* New scripting engine.
=Organization=
* Many different Maps, Games, and AIs.
Information about the Spring organizational structure is available at: [[Spring:Organization]]


= Other plans not on any roadmap =
=History=
Read the [[history]] page if you want know more about its long way.


=Press=
[[Press|History of Spring and its games in the press]]


* Monthly Topic Rotation
[[Category:Spring]]
__NOTOC__

Latest revision as of 04:00, 21 March 2018

Spring is a versatile 3D RTS game engine. Using extensively Lua for scripting game-specific code to make nearly every aspect of the engine customizable, from GUI, to unit AI, to pathfinding.

System requirements

Minimum

  • 1.6 GHz single core CPU with SSE
  • 1 GB of RAM
  • 128 MB graphics card (As of 104.0 OpenGL 3.0 is required meaning older integrated GPUs such as Intel G45 are not supported)
  • Roughly 500 MB of hard drive space, depending on how many maps and games you download.

Recommended

  • 3 GHz dual core CPU or better
  • 2 GB of RAM or more
  • 512 MB graphics card or better
  • 5 GB of hard drive space to accommodate more maps and games

For more information on system requirements see Requirements or for help see FAQ.

Features

  • Many different Games, made just for Spring.
  • Play online, on a LAN or offline Single Player.
  • Large battles limited only by the power of your computer; support for up to 5000 units.
  • Large, highly detailed maps in which to wage those battles, fully 3D with deformable terrain, forest fires, dynamic and reflective water, and custom skyboxes.
  • Several camera modes, allowing for anything to be viewed from almost any angle.
  • Fully 3D combat in land, sea, and air, with realistic weapon trajectories (physics engine).
  • Complex 3rd party AIs, some of which are quite good.
  • An extremely powerful UI, designed to minimize unnecessary micromanagement.
  • Utf8 font rendering
  • Frequent additions and bugfixes.

GPL Logo OpenSource Logo OpenGL Logo OpenAL Logo SDL Logo

Development

  • Open source (GPLv2).
  • Multi-plattform (Windows & Linux, MacOSX in progress).
  • Written in C++, using OpenGL, Lua, Assimp, streflop, OpenAL, FreeType2, DevIL, SDL2, GLEW, boost, 7zip, zlib, libVorbis, libOgg, LuaSocket, squish, rgEtc1.

Content Creation

Thanks to the ability of the Spring engine to run lots of different content, it is possible to

Authors

A list of the Spring developers can be found on the Authors page.

Organization

Information about the Spring organizational structure is available at: Spring:Organization

History

Read the history page if you want know more about its long way.

Press

History of Spring and its games in the press