Lua System: Difference between revisions
Applied LuaConstant template to constant numbers. |
|||
| (9 intermediate revisions by 3 users not shown) | |||
| Line 2: | Line 2: | ||
=All Lua Contexts= | =All Lua Contexts= | ||
{{LuaCallout | |||
|prefix = Script. | |||
|name = Kill | |||
|arg1 = | |||
|arg2 = | |||
|arg3 = | |||
|arg4 = | |||
|arg5 = | |||
|arg6 = | |||
|arg7 = | |||
|arg8 = | |||
|arg9 = | |||
|return = {{type|nil}} | |||
|info = <font color="maroon" style="font-weight:600">No description available</font> | |||
}} | |||
{{LuaCallout | |||
|prefix = Script. | |||
|name = GetName | |||
|arg1 = | |||
|arg2 = | |||
|arg3 = | |||
|arg4 = | |||
|arg5 = | |||
|arg6 = | |||
|arg7 = | |||
|arg8 = | |||
|arg9 = | |||
|return = {{type|string}} luaInstanceName | |||
|info = Returns the luaInstanceName (e.g. "LuaUI", "LuaRules", "LuaGaia", ...). | |||
}} | |||
{{LuaCallout | |||
|prefix = Script. | |||
|name = GetSynced | |||
|arg1 = | |||
|arg2 = | |||
|arg3 = | |||
|arg4 = | |||
|arg5 = | |||
|arg6 = | |||
|arg7 = | |||
|arg8 = | |||
|arg9 = | |||
|return = {{type|bool}} is_synced | |||
|info = <font color="maroon" style="font-weight:600">No description available</font> | |||
}} | |||
{{LuaCallout | |||
|prefix = Script. | |||
|name = GetFullCtrl | |||
|arg1 = | |||
|arg2 = | |||
|arg3 = | |||
|arg4 = | |||
|arg5 = | |||
|arg6 = | |||
|arg7 = | |||
|arg8 = | |||
|arg9 = | |||
|return = {{type|bool}} has_fullctrl | |||
|info = <font color="maroon" style="font-weight:600">No description available</font> | |||
}} | |||
{{LuaCallout | |||
|prefix = Script. | |||
|name = GetFullRead | |||
|arg1 = | |||
|arg2 = | |||
|arg3 = | |||
|arg4 = | |||
|arg5 = | |||
|arg6 = | |||
|arg7 = | |||
|arg8 = | |||
|arg9 = | |||
|return = {{type|bool}} has_fullread | |||
|info = <font color="maroon" style="font-weight:600">No description available</font> | |||
}} | |||
{{LuaCallout | |||
|prefix = Script. | |||
|name = GetCtrlTeam | |||
|arg1 = | |||
|arg2 = | |||
|arg3 = | |||
|arg4 = | |||
|arg5 = | |||
|arg6 = | |||
|arg7 = | |||
|arg8 = | |||
|arg9 = | |||
|return = {{type|number}} ctrl_teamID | |||
|info = <font color="maroon" style="font-weight:600">No description available</font> | |||
}} | |||
{{LuaCallout | |||
|prefix = Script. | |||
|name = GetReadTeam | |||
|arg1 = | |||
|arg2 = | |||
|arg3 = | |||
|arg4 = | |||
|arg5 = | |||
|arg6 = | |||
|arg7 = | |||
|arg8 = | |||
|arg9 = | |||
|return = {{type|number}} read_teamID | |||
|info = <font color="maroon" style="font-weight:600">No description available</font> | |||
}} | |||
{{LuaCallout | |||
|prefix = Script. | |||
|name = GetReadAllyTeam | |||
|arg1 = | |||
|arg2 = | |||
|arg3 = | |||
|arg4 = | |||
|arg5 = | |||
|arg6 = | |||
|arg7 = | |||
|arg8 = | |||
|arg9 = | |||
|return = {{type|number}} read_allyTeamID | |||
|info = <font color="maroon" style="font-weight:600">No description available</font> | |||
}} | |||
{{LuaCallout | |||
|prefix = Script. | |||
|name = GetSelectTeam | |||
|arg1 = | |||
|arg2 = | |||
|arg3 = | |||
|arg4 = | |||
|arg5 = | |||
|arg6 = | |||
|arg7 = | |||
|arg8 = | |||
|arg9 = | |||
|return = {{type|number}} select_teamID | |||
|info = Defines which teamunits can be selected via Spring.SelectUnitMap/Spring.SelectUnitArray. | |||
}} | |||
{{LuaCallout | |||
|prefix = Script. | |||
|name = GetGlobal | |||
|arg1 = | |||
|arg2 = | |||
|arg3 = | |||
|arg4 = | |||
|arg5 = | |||
|arg6 = | |||
|arg7 = | |||
|arg8 = | |||
|arg9 = | |||
|return = {{type|nil}} {{pipe}} {{type|table}} globalEnv | |||
|info = Returns nil if not in dev-mode. | |||
}} | |||
{{LuaCallout | |||
|prefix = Script. | |||
|name = GetRegistry | |||
|arg1 = | |||
|arg2 = | |||
|arg3 = | |||
|arg4 = | |||
|arg5 = | |||
|arg6 = | |||
|arg7 = | |||
|arg8 = | |||
|arg9 = | |||
|return = {{type|nil}} {{pipe}} {{type|table}} registryEnv | |||
|info = Returns nil if not in dev-mode. | |||
}} | |||
{{LuaCallout | |||
|prefix = Script. | |||
|name = GetCallInList | |||
|arg1 = | |||
|arg2 = | |||
|arg3 = | |||
|arg4 = | |||
|arg5 = | |||
|arg6 = | |||
|arg7 = | |||
|arg8 = | |||
|arg9 = | |||
|return = {{type|table}} known_callins | |||
|info = Known CallIns are: | |||
}} | |||
<span class=note>known_callins = { | <span class=note>known_callins = { | ||
["CallInName"] = { unsynced = boolean, controller = boolean }, (`controller` is true for<br> all CallIns which's return values are used by the engine for synced code,<br> e.g. "AllowUnitCreation" is a controller) | ["CallInName"] = { unsynced = boolean, controller = boolean }, (`controller` is true for<br> all CallIns which's return values are used by the engine for synced code,<br> e.g. "AllowUnitCreation" is a controller) | ||
... | ... | ||
} | } | ||
{{LuaCallout | |||
|prefix = Script. | |||
|name = IsEngineMinVersion | |||
|arg1 = major {{bracket}}, minor {{bracket}}, commits {{rbracket}}{{rbracket}} | |||
|arg2 = | |||
|arg3 = | |||
|arg4 = | |||
|arg5 = | |||
|arg6 = | |||
|arg7 = | |||
|arg8 = | |||
|arg9 = | |||
|return = {{type|nil}} {{pipe}} {{type|boolean}} isMinVersion | |||
|info = <font color="maroon" style="font-weight:600">No description available</font> | |||
}} | |||
==Special team constants== | |||
{{LuaConstant | |||
|type = number | |||
|name = NO_ACCESS_TEAM | |||
|info = <font color="maroon" style="font-weight:600">No description available</font> | |||
}} | |||
{{LuaConstant | |||
|type = number | |||
|name = ALL_ACCESS_TEAM | |||
|info = <font color="maroon" style="font-weight:600">No description available</font> | |||
}} | |||
=LuaUI only= | =LuaUI only= | ||
{{LuaCallout | |||
|prefix = Spring. | |||
|name = SetShockFrontFactors | |||
|arg1 = {{type|number}} minArea | |||
|arg2 = {{type|number}} minPower | |||
|arg3 = {{type|number}} distAdj | |||
|arg4 = | |||
|arg5 = | |||
|arg6 = | |||
|arg7 = | |||
|arg8 = | |||
|arg9 = | |||
|return = {{type|nil}} | |||
|info = <font color="maroon" style="font-weight:600">No description available</font> | |||
}} | |||
{{LuaCallout | |||
|prefix = Spring. | |||
|name = UpdateCallIn | |||
|arg1 = {{type|string}} callin_name | |||
|arg2 = | |||
|arg3 = | |||
|arg4 = | |||
|arg5 = | |||
|arg6 = | |||
|arg7 = | |||
|arg8 = | |||
|arg9 = | |||
|return = {{type|nil}} | |||
|info = <font color="maroon" style="font-weight:600">No description available</font> | |||
}} | |||
=LuaGadgets only= | =LuaGadgets only= | ||
==Synced== | ==Synced== | ||
{{LuaConstant | |||
|type = number | |||
|name = COBSCALE | |||
|info =Number containing the cobscale factor, which is applied to transform the variables assigned via unit cob animation scripts for use inside the engine (default: 65536). | |||
}} | |||
{{LuaCallout | |||
|prefix = Script. | |||
|name = AddActionFallback | |||
|arg1 = {{type|string}} command | |||
|arg2 = {{type|string}} help | |||
|arg3 = | |||
|arg4 = | |||
|arg5 = | |||
|arg6 = | |||
|arg7 = | |||
|arg8 = | |||
|arg9 = | |||
|return = {{type|nil}} {{pipe}} {{type|boolean}} ??? | |||
|info = <font color="maroon" style="font-weight:600">No description available</font> | |||
}} | |||
{{LuaCallout | |||
|prefix = Script. | |||
|name = RemoveActionFallback | |||
|arg1 = {{type|string}} command | |||
|arg2 = | |||
|arg3 = | |||
|arg4 = | |||
|arg5 = | |||
|arg6 = | |||
|arg7 = | |||
|arg8 = | |||
|arg9 = | |||
|return = {{type|nil}} {{pipe}} {{type|boolean}} ??? | |||
|info = <font color="maroon" style="font-weight:600">No description available</font> | |||
}} | |||
{{LuaCallout | |||
|prefix = Script. | |||
|name = UpdateCallIn | |||
|arg1 = {{type|string}} callin_name | |||
|arg2 = | |||
|arg3 = | |||
|arg4 = | |||
|arg5 = | |||
|arg6 = | |||
|arg7 = | |||
|arg8 = | |||
|arg9 = | |||
|return = {{type|nil}} | |||
|info = <font color="maroon" style="font-weight:600">No description available</font> | |||
}} | |||
{{LuaCallout | |||
|prefix = Script. | |||
|name = SetWatchFeature | |||
|arg1 = {{type|number}} featureDefID | |||
|arg2 = {{type|boolean}} enable | |||
|arg3 = | |||
|arg4 = | |||
|arg5 = | |||
|arg6 = | |||
|arg7 = | |||
|arg8 = | |||
|arg9 = | |||
|return = {{type|nil}} | |||
|info = Enables the `UnitFeatureCollision` callin for a specific [[Gamedev:FeatureDefs|FeatureDef]]. | |||
}} | |||
{{LuaCallout | |||
|prefix = Script. | |||
|name = GetWatchFeature | |||
|arg1 = {{type|number}} featureDefID | |||
|arg2 = | |||
|arg3 = | |||
|arg4 = | |||
|arg5 = | |||
|arg6 = | |||
|arg7 = | |||
|arg8 = | |||
|arg9 = | |||
|return = {{type|nil}} {{pipe}} {{type|boolean}} enabled | |||
|info = <font color="maroon" style="font-weight:600">No description available</font> | |||
}} | |||
{{LuaCallout | |||
|prefix = Script. | |||
|name = SetWatchUnit | |||
|arg1 = {{type|number}} unitDefID | |||
|arg2 = {{type|boolean}} enable | |||
|arg3 = | |||
|arg4 = | |||
|arg5 = | |||
|arg6 = | |||
|arg7 = | |||
|arg8 = | |||
|arg9 = | |||
|return = {{type|nil}} | |||
|info = Enables the `UnitUnitCollision`, `UnitFeatureCollision` and `UnitMoveFailed` callins for a specific [[Gamedev:UnitDefs|UnitDef]]. | |||
}} | |||
{{LuaCallout | |||
|prefix = Script. | |||
|name = GetWatchUnit | |||
|arg1 = {{type|number}} unitDefID | |||
|arg2 = | |||
|arg3 = | |||
|arg4 = | |||
|arg5 = | |||
|arg6 = | |||
|arg7 = | |||
|arg8 = | |||
|arg9 = | |||
|return = {{type|nil}} {{pipe}} {{type|boolean}} enabled | |||
|info = <font color="maroon" style="font-weight:600">No description available</font> | |||
}} | |||
{{LuaCallout | |||
|prefix = Script. | |||
|name = SetWatchWeapon | |||
|arg1 = {{type|number}} weaponDefID | |||
|arg2 = {{type|boolean}} enable | |||
|arg3 = | |||
|arg4 = | |||
|arg5 = | |||
|arg6 = | |||
|arg7 = | |||
|arg8 = | |||
|arg9 = | |||
|return = {{type|nil}} | |||
|info = Enables the `Explosion` and (as of 0.83+) `ProjectileCreated` and `ProjectileDestroyed` callins for a specific WeaponDef. | |||
}} | |||
{{LuaCallout | |||
|prefix = Script. | |||
|name = GetWatchWeapon | |||
|arg1 = {{type|number}} weaponDefID | |||
|arg2 = | |||
|arg3 = | |||
|arg4 = | |||
|arg5 = | |||
|arg6 = | |||
|arg7 = | |||
|arg8 = | |||
|arg9 = | |||
|return = {{type|nil}} {{pipe}} {{type|boolean}} enabled | |||
|info = <font color="maroon" style="font-weight:600">No description available</font> | |||
}} | |||
{{LuaCallout | |||
|prefix = Script. | |||
|name = GetWatchWeapon | |||
|arg1 = {{type|number}} weaponDefID | |||
|arg2 = | |||
|arg3 = | |||
|arg4 = | |||
|arg5 = | |||
|arg6 = | |||
|arg7 = | |||
|arg8 = | |||
|arg9 = | |||
|return = {{type|nil}} {{pipe}} {{type|boolean}} enabled | |||
|info = <font color="maroon" style="font-weight:600">No description available</font> | |||
}} | |||
{{LuaCallout | |||
|prefix = | |||
|name = SendToUnsynced | |||
|arg1 = arg1 | |||
|arg2 = arg2 | |||
|arg3 = ... | |||
|arg4 = | |||
|arg5 = | |||
|arg6 = | |||
|arg7 = | |||
|arg8 = | |||
|arg9 = | |||
|return = {{type|nil}} | |||
|info = Just nil, number, string and boolean datatypes are allowed as arguments! NO tables, userdatas, ... | |||
}} | |||
{{LuaCallout | |||
|prefix = | |||
|name = CallAsTeam | |||
|arg1 = {{type|number}} teamID | |||
|arg2 = lua_function f | |||
|arg3 = arg1 | |||
|arg4 = arg2 | |||
|arg5 = ... | |||
|arg6 = | |||
|arg7 = | |||
|arg8 = | |||
|arg9 = | |||
|return = {{type|nil}} | |||
|info = | |||
}} | |||
or <br> | |||
{{LuaCallout | |||
|prefix = | |||
|name = CallAsTeam | |||
|arg1 = {{type|table}} access | |||
|arg2 = lua_function f | |||
|arg3 = arg1 | |||
|arg4 = arg2 | |||
|arg5 = ... | |||
|arg6 = | |||
|arg7 = | |||
|arg8 = | |||
|arg9 = | |||
|return = {{type|nil}} | |||
|info = LOS checking depends on the `selected` team, this functions allows to select another one. | |||
}} | |||
<span class=note>access = { | <span class=note>access = { | ||
[ctrl = number teamID,] | [ctrl = number teamID,] | ||
| Line 90: | Line 511: | ||
==Unsynced== | ==Unsynced== | ||
{{LuaCallout | |||
|prefix = Script. | |||
|name = UpdateCallIn | |||
|arg1 = {{type|string}} callin_name | |||
|arg2 = | |||
|arg3 = | |||
|arg4 = | |||
|arg5 = | |||
|arg6 = | |||
|arg7 = | |||
|arg8 = | |||
|arg9 = | |||
|return = {{type|nil}} | |||
|info = <font color="maroon" style="font-weight:600">No description available</font> | |||
}} | |||
{{LuaCallout | |||
|prefix = | |||
|name = CallAsTeam | |||
|arg1 = {{type|number}} teamID | |||
|arg2 = lua_function f | |||
|arg3 = arg1 | |||
|arg4 = arg2 | |||
|arg5 = ... | |||
|arg6 = | |||
|arg7 = | |||
|arg8 = | |||
|arg9 = | |||
|return = {{type|nil}} | |||
|info = | |||
}} | |||
or <br> | |||
{{LuaCallout | |||
|prefix = | |||
|name = CallAsTeam | |||
|arg1 = {{type|table}} access | |||
|arg2 = lua_function f | |||
|arg3 = arg1 | |||
|arg4 = arg2 | |||
|arg5 = ... | |||
|arg6 = | |||
|arg7 = | |||
|arg8 = | |||
|arg9 = | |||
|return = {{type|nil}} | |||
|info = LOS checking depends on the `selected` team, this functions allows to select another one. | |||
}} | |||
<span class=note>access = { | <span class=note>access = { | ||
[ctrl = number teamID,] (limits Spring.GiveOrderXYZ) | [ctrl = number teamID,] (limits Spring.GiveOrderXYZ) | ||
| Line 104: | Line 569: | ||
=LuaRules only= | =LuaRules only= | ||
==Synced== | ==Synced== | ||
{{LuaCallout | |||
|prefix = Script. | |||
|name = PermitHelperAIs | |||
|arg1 = {{type|boolean}} permit | |||
|arg2 = | |||
|arg3 = | |||
|arg4 = | |||
|arg5 = | |||
|arg6 = | |||
|arg7 = | |||
|arg8 = | |||
|arg9 = | |||
|return = {{type|nil}} | |||
|info = <font color="maroon" style="font-weight:600">No description available</font> | |||
}} | |||
[[category: Lua]] | |||
[[category: Lua]] | [[category: Lua]] | ||
Latest revision as of 22:17, 28 February 2021
Development < Lua Scripting < Lua System
All Lua Contexts
Script.Kill
( )
return: nil
- No description available
Script.GetName
( )
return: string luaInstanceName
- Returns the luaInstanceName (e.g. "LuaUI", "LuaRules", "LuaGaia", ...).
Script.GetSynced
( )
return: bool is_synced
- No description available
Script.GetFullCtrl
( )
return: bool has_fullctrl
- No description available
Script.GetFullRead
( )
return: bool has_fullread
- No description available
Script.GetCtrlTeam
( )
return: number ctrl_teamID
- No description available
Script.GetReadTeam
( )
return: number read_teamID
- No description available
Script.GetReadAllyTeam
( )
return: number read_allyTeamID
- No description available
Script.GetSelectTeam
( )
return: number select_teamID
- Defines which teamunits can be selected via Spring.SelectUnitMap/Spring.SelectUnitArray.
Script.GetGlobal
( )
return: nil | table globalEnv
- Returns nil if not in dev-mode.
Script.GetRegistry
( )
return: nil | table registryEnv
- Returns nil if not in dev-mode.
Script.GetCallInList
( )
return: table known_callins
- Known CallIns are:
known_callins = {
["CallInName"] = { unsynced = boolean, controller = boolean }, (`controller` is true for
all CallIns which's return values are used by the engine for synced code,
e.g. "AllowUnitCreation" is a controller)
...
}
Script.IsEngineMinVersion
( major [, minor [, commits ]] )
return: nil | boolean isMinVersion
- No description available
Special team constants
number NO_ACCESS_TEAM
- No description available
number
ALL_ACCESS_TEAM
- No description available
LuaUI only
Spring.SetShockFrontFactors
( number minArea,
number minPower,
number distAdj )
return: nil
- No description available
Spring.UpdateCallIn
( string callin_name )
return: nil
- No description available
LuaGadgets only
Synced
number COBSCALE
- Number containing the cobscale factor, which is applied to transform the variables assigned via unit cob animation scripts for use inside the engine (default: 65536).
Script.AddActionFallback
( string command,
string help )
return: nil | boolean ???
- No description available
Script.RemoveActionFallback
( string command )
return: nil | boolean ???
- No description available
Script.UpdateCallIn
( string callin_name )
return: nil
- No description available
Script.SetWatchFeature
( number featureDefID,
boolean enable )
return: nil
- Enables the `UnitFeatureCollision` callin for a specific FeatureDef.
Script.GetWatchFeature
( number featureDefID )
return: nil | boolean enabled
- No description available
Script.SetWatchUnit
( number unitDefID,
boolean enable )
return: nil
- Enables the `UnitUnitCollision`, `UnitFeatureCollision` and `UnitMoveFailed` callins for a specific UnitDef.
Script.GetWatchUnit
( number unitDefID )
return: nil | boolean enabled
- No description available
Script.SetWatchWeapon
( number weaponDefID,
boolean enable )
return: nil
- Enables the `Explosion` and (as of 0.83+) `ProjectileCreated` and `ProjectileDestroyed` callins for a specific WeaponDef.
Script.GetWatchWeapon
( number weaponDefID )
return: nil | boolean enabled
- No description available
Script.GetWatchWeapon
( number weaponDefID )
return: nil | boolean enabled
- No description available
SendToUnsynced
( arg1,
arg2,
... )
return: nil
- Just nil, number, string and boolean datatypes are allowed as arguments! NO tables, userdatas, ...
CallAsTeam
( number teamID,
lua_function f,
arg1,
arg2,
... )
return: nil
or
CallAsTeam
( table access,
lua_function f,
arg1,
arg2,
... )
return: nil
- LOS checking depends on the `selected` team, this functions allows to select another one.
access = {
[ctrl = number teamID,]
[read = number teamID,]
[select = number teamID,]
}
Unsynced
Script.UpdateCallIn
( string callin_name )
return: nil
- No description available
CallAsTeam
( number teamID,
lua_function f,
arg1,
arg2,
... )
return: nil
or
CallAsTeam
( table access,
lua_function f,
arg1,
arg2,
... )
return: nil
- LOS checking depends on the `selected` team, this functions allows to select another one.
access = {
[ctrl = number teamID,] (limits Spring.GiveOrderXYZ)
[read = number teamID,] (limits reading of unit params, e.g. Spring.GetUnitLosState)
[select = number teamID,] (limits Spring.SelectUnitXYZ)
}
LuaRules only
Synced
Script.PermitHelperAIs
( boolean permit )
return: nil
- No description available