Lua MoveCtrl: Difference between revisions
m →MoveType-Controlling: style consistency |
Pepeampere (talk | contribs) →MoveType-Controlling: adding the repeated values to be listed in all commands docu |
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= MoveType-Controlling = | = MoveType-Controlling = | ||
'''Spring.MoveCtrl.SetMoveDef''' | '''Spring.MoveCtrl.SetMoveDef''' {{new|94.0}} | ||
( number unitID, number moveDefID | string moveDefName ) -> boolean success | ( number unitID, number moveDefID | string moveDefName ) -> boolean success | ||
<span class=note>NOTE: string moveDefName needs to be in '''lowercase''', notwithstanding the fact that it may be in another case in the movedef table. | <span class=note>NOTE: string moveDefName needs to be in '''lowercase''', notwithstanding the fact that it may be in another case in the movedef table. | ||
| Line 111: | Line 111: | ||
<span class=note>supported keys: | <span class=note>supported keys: | ||
numbers: | numbers: | ||
maxSpeed | |||
maxWantedSpeed | |||
repairBelowHealth | |||
wantedHeight | wantedHeight | ||
myGravity | myGravity | ||
| Line 120: | Line 123: | ||
maxElevator | maxElevator | ||
maxRudder | maxRudder | ||
waterline | |||
attackSafetyDistance -- since 100.0 : fighters abort dive toward target if within attackSafetyDistance and try to climb back to normal altitude while still moving toward target | |||
maneuverBlockTime -- since 104.0.1+(FIXME) : number of frames aircraft will try to keep flying straight past the target after firing | |||
booleans: | booleans: | ||
collide | collide | ||
| Line 136: | Line 142: | ||
decRate | decRate | ||
maxSpeed | maxSpeed | ||
maxWantedSpeed | |||
repairBelowHealth | |||
maxReverseDist | |||
maxReverseSpeed | maxReverseSpeed | ||
minReverseAngle | |||
requestedSpeed | requestedSpeed | ||
requestedTurnRate | requestedTurnRate | ||
sqSkidSpeedMult | |||
waterline | |||
booleans: | booleans: | ||
floatOnWater | floatOnWater | ||
pushResistant | |||
NOTE: not all keys and not all values may work correctly. | NOTE: not all keys and not all values may work correctly. | ||
[[SetMoveTypeDataExample|Example usage]]</span> | [[SetMoveTypeDataExample|Example usage]]</span> | ||
{{new|101.0}} {{var|maxReverseDist}} & {{var|minReverseAngle}} keys | |||
{{new|104.0}} {{var|sqSkidSpeedMult}}, {{var|pushResistant}} & {{var|waterline}} keys | |||
'''Spring.MoveCtrl.SetGunshipMoveTypeData''' {{new|0.81}} | '''Spring.MoveCtrl.SetGunshipMoveTypeData''' {{new|0.81}} | ||
| Line 149: | Line 165: | ||
<span class=note>supported keys: | <span class=note>supported keys: | ||
numbers: | numbers: | ||
maxSpeed | |||
maxWantedSpeed | |||
repairBelowHealth | |||
wantedHeight | wantedHeight | ||
turnRate | turnRate | ||
| Line 156: | Line 175: | ||
currentBank | currentBank | ||
currentPitch | currentPitch | ||
waterline | |||
booleans: | booleans: | ||
collide | collide | ||
Latest revision as of 00:34, 17 August 2021
Development < Lua Scripting < Lua MoveCtrl
ScriptMoveType
Enable/Disable
Spring.MoveCtrl.Enable
( number unitID ) -> nil
Spring.MoveCtrl.Disable
( number unitID ) -> nil
Tags
Spring.MoveCtrl.SetTag
( number unitID, number tag ) -> nil
Spring.MoveCtrl.GetTag
( number unitID ) -> nil
Spring.MoveCtrl.SetProgressState
( number unitID, number state | "done" | "active" | "failed" ) -> nil
Physics
Spring.MoveCtrl.SetGravity
( number unitID, number gravity ) -> nil
N.B. gravity here is a multiplier to Game.gravity
Spring.MoveCtrl.SetDrag
( number unitID, number drag ) -> nil
Spring.MoveCtrl.SetGroundOffset
( number unitID, number offset ) -> nil
Spring.MoveCtrl.SetWindFactor
( number unitID, number windFactor ) -> nil
Spring.MoveCtrl.SetPhysics
( number unitID, number posX, number posY, number posZ, number velX, number velY, number velZ, number rotX, number rotY, number rotZ ) -> nil
Spring.MoveCtrl.SetPosition
( number unitID, number posX, number posY, number posZ ) -> nil
Spring.MoveCtrl.SetVelocity
( number unitID, number velX, number velY, number velZ ) -> nil
Spring.MoveCtrl.SetRelativeVelocity
( number unitID, number relvelX, number relvelY, number relvelZ ) -> nil
Spring.MoveCtrl.SetRotation
( number unitID, number rotX, number rotY, number rotZ ) -> nil
Spring.MoveCtrl.SetRotationVelocity
( number unitID, number rotVelX, number rotVelY, number rotVelZ ) -> nil
Spring.MoveCtrl.SetRotationOffset
( number unitID, number rotOffX, number rotOffY, number rotOffZ ) -> nil
Spring.MoveCtrl.SetHeading
( number unitID, number heading ) -> nil
Options
Spring.MoveCtrl.SetNoBlocking
( number unitID, boolean noblock ) -> nil
Spring.MoveCtrl.SetLimits
( number unitID, number minX, number minY, number minZ, number maxX, number maxY, number maxZ ) -> nil
Spring.MoveCtrl.SetTrackSlope
( number unitID, boolean trackslope ) -> nil
Spring.MoveCtrl.SetTrackGround
( number unitID, boolean noblock ) -> nil
Spring.MoveCtrl.SetExtrapolate
( number unitID, boolean on ) -> nil
Spring.MoveCtrl.SetShotStop Currently a no-op
( number unitID, boolean shotstop ) -> nil
Spring.MoveCtrl.SetSlopeStop Currently a no-op
( number unitID, boolean slopestop ) -> nil
Spring.MoveCtrl.SetCollideStop
( number unitID, boolean collidestop ) -> nil
Enable both SetCollideStop and SetTrackGround to enable MoveCtrlNotify(unitID, unitDefID, unitTeam, data) call-in, data was supposed to indicate the type of notification but currently never has a value other than 1 (where 1 means "unit hit the ground")
MoveType-Controlling
Spring.MoveCtrl.SetMoveDef New in version 94.0
( number unitID, number moveDefID | string moveDefName ) -> boolean success
NOTE: string moveDefName needs to be in lowercase, notwithstanding the fact that it may be in another case in the movedef table.
NOTE: all Set*MoveTypeData functions support the following number keys:
maxSpeed
maxWantedSpeed
repairBelowHealth
Spring.MoveCtrl.SetAirMoveTypeData New in version 0.81
( number unitID, string key, value ) -> nil
( number unitID, table values ) -> nil
supported keys:
numbers:
maxSpeed
maxWantedSpeed
repairBelowHealth
wantedHeight
myGravity
maxBank
maxPitch
turnRadius
maxAcc
maxAileron
maxElevator
maxRudder
waterline
attackSafetyDistance -- since 100.0 : fighters abort dive toward target if within attackSafetyDistance and try to climb back to normal altitude while still moving toward target
maneuverBlockTime -- since 104.0.1+(FIXME) : number of frames aircraft will try to keep flying straight past the target after firing
booleans:
collide
useSmoothMesh
NOTE: not all keys and not all values may work correctly.
Example usage
Spring.MoveCtrl.SetGroundMoveTypeData New in version 0.81
( number unitID, string key, value ) -> nil
( number unitID, table values ) -> nil
supported keys:
numbers:
baseTurnRate
turnRate
accRate
decRate
maxSpeed
maxWantedSpeed
repairBelowHealth
maxReverseDist
maxReverseSpeed
minReverseAngle
requestedSpeed
requestedTurnRate
sqSkidSpeedMult
waterline
booleans:
floatOnWater
pushResistant
NOTE: not all keys and not all values may work correctly.
Example usage
New in version 101.0 maxReverseDist & minReverseAngle keys
New in version 104.0 sqSkidSpeedMult, pushResistant & waterline keys
Spring.MoveCtrl.SetGunshipMoveTypeData New in version 0.81
( number unitID, string key, value ) -> nil
( number unitID, table values ) -> nil
supported keys:
numbers:
maxSpeed
maxWantedSpeed
repairBelowHealth
wantedHeight
turnRate
accRate
decRate
altitudeRate
currentBank
currentPitch
waterline
booleans:
collide
useSmoothMesh
bankingAllowed
dontLand
airStrafe
NOTE: not all keys and not all values may work correctly.
Example usage