Krogothes Metal class: Difference between revisions
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[[Engine_Development|Development]] < [[AI:Development|AI Development]] < Krogothe's Metal Class | [[Engine_Development|Development]] < [[AI:Development|AI Development]] < Krogothe's Metal Class | ||
This class generates an array of coordinates that represent where mexes should be placed. It doesn't choose which one you should build on, or handle upgrading from normal mexes to mohos, or extraction ranges, but it is a core algorithm every skirmish AI should have | This class generates an array of coordinates that represent where mexes should be placed. It doesn't choose which one you should build on, or handle upgrading from normal mexes to mohos, or extraction ranges, but it is a core algorithm every skirmish AI should have. | ||
[http://springrts.com/phpbb/viewtopic.php?t=4874 Download here] | [http://springrts.com/phpbb/viewtopic.php?t=4874 Download here]. <- the link given in that thread is dead. | ||
[[Category: AI Dev]] | |||
Latest revision as of 17:45, 23 March 2013
Development < AI Development < Krogothe's Metal Class
This class generates an array of coordinates that represent where mexes should be placed. It doesn't choose which one you should build on, or handle upgrading from normal mexes to mohos, or extraction ranges, but it is a core algorithm every skirmish AI should have.
Download here. <- the link given in that thread is dead.