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Evil4zerggin (talk | contribs) New page: '''Source:''' https://spring.clan-sy.com/svn/spring/trunk/rts/Sim/Projectiles == Introduction == CEG stands for Custom Explosion Generator, a scripting language for creating graphical eff... |
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= CEG Main Page = | |||
== Introduction == | == Introduction == | ||
CEG stands for Custom Explosion Generator, a scripting language for creating graphical effects. These are most commonly used to draw a graphical effect when a weapon hits a target, but can also be called from COB and Lua . | CEG stands for Custom Explosion Generator, a scripting language for creating graphical effects. These are most commonly used to draw a graphical effect when a weapon hits a target, but can also be called from COB and Lua. | ||
== Files Needed == | == Files Needed == | ||
The actual CEGs are defined in .tdf or .lua files in gamedata/explosions/. You will also need a resources | The actual CEGs are defined in .tdf or .lua files in <code>effects/</code> (preferred) or <code>gamedata/explosions/</code> (old standard). You will also need a [[resources.lua]] in <code>gamedata/</code> to define textures, as well as the actual textures in <code>bitmaps/</code>. Finally, you need the weapon, unit, COB, and or Lua files that you are calling the CEGs from. | ||
==Further information== | |||
For details on CEG definition files, how to call a CEG and more advanced features see: | |||
*[[CEG:Defs]] | |||
*[[CEG:Calls]] | |||
*[[CEG:Operators]] | |||
*[[CEG:Miscellaneous]] | |||
[[Category:CEG]] | |||
Latest revision as of 19:39, 5 October 2014
CEG Main Page
Introduction
CEG stands for Custom Explosion Generator, a scripting language for creating graphical effects. These are most commonly used to draw a graphical effect when a weapon hits a target, but can also be called from COB and Lua.
Files Needed
The actual CEGs are defined in .tdf or .lua files in effects/ (preferred) or gamedata/explosions/ (old standard). You will also need a resources.lua in gamedata/ to define textures, as well as the actual textures in bitmaps/. Finally, you need the weapon, unit, COB, and or Lua files that you are calling the CEGs from.
Further information
For details on CEG definition files, how to call a CEG and more advanced features see: