Balanced Annihilation: Difference between revisions

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Note: this wiki page sucks.  YokoZar is working to update it though.  In the meantime please check the forums.
[[category:Games]][[category:Balanced Annihilation]]
'''[[Games|<--Back to Games]]'''
 
 


===Overview===
===Overview===
Principles of BA here
Balanced Annihilation is a TA mod remastered with improved graphics and balance. The philosophy of Balanced Annihilation follows three principles: 
-refined OTA
 
-stable gameplay
* '''Refined TA mod:''' BA's lineage traces back to TA and the mods that refined its classic graphics and gameplay across decades.
-balance (every unit has a role, and no unit has every role)
 
* '''Competitive Gameplay:''' BA has matured through over 15 years of playtesting by veteran players in both casual and tournament settings. Faction and unit choices offer many unique tactical possibilities.


===Cooperative play===
* '''Stable Balance:''' BA is balanced to favour strategic play. Every unit has a role and few units get truly obsolete as the game progresses.
BA includes a cooperative play mode for players to work as an even closer team. When the cooperative mod option is enabled, players who take the same team id will form a co-op.  Players who are part of the same co-op completely share everything - all resources are pooled, and any unit within the co-op can be commanded by anyone within the co-op.


Each player within the co-op starts with their own commander, and must select their own start point before clicking ready - if the co-op readies before a player has selected a start location, then two commanders will spawn on the same spot.
===Tournaments===
Balanced Annihilation runs competitive 1v1 tournaments that attract many dedicated players. Players battle for a place in the Balance Committee and the BA crown, a unique in-game item for the commander that can only be aquired by winning the event.


Once the game has started, it is especially important for co-oping players to communicate their overall strategy so that units don't receive conflicting orders. It's also somewhat easier to overspend - in a co-op of three, players might feel like they have triple the normal amount of resources.
* [https://challonge.com/CROWN_CUP Crown Cup 1] '''1st Cartouche, 2nd PRO_rANDY, 3rd Teddy'''
* [https://challonge.com/CROWN_CUP_2 Crown Cup 2] '''1st Cartouche, 2nd Teddy, 3rd PtaQ'''
* [https://challonge.com/CROWN_CUP_3 Crown Cup 3] '''1st Cartouche, 2nd PtaQ, 3rd Teddy'''
* [https://challonge.com/CROWN_CUP_4 Crown Cup 4] '''1st Cartouche, 2nd Teddy, 3rd PRO_rANDY'''
* [https://challonge.com/CROWN_CUP_5 Crown Cup 5] '''1st PRO_rANDY, 2nd MasterBel, 3rd Teddy'''
* [https://challonge.com/CROWN_CUP_6 Crown Cup 6] '''1st Goopy, 2nd Cartouche, 3rd MasterBel'''
* [https://challonge.com/CROWN_CUP_7 Crown Cup 7] '''1st PRO_rANDY, 2nd Teddy, 3rd Goopy'''
* [https://challonge.com/CROWN_CUP_8 Crown Cup 8] '''1st Goopy, 2nd ZLO, 3rd Yudi'''
* [https://challonge.com/CROWN_CUP_9 Crown Cup 9] '''1st Goopy, 2nd Godde, 3rd ZLO'''


In practice, co-op mode tends to work best when done with friends, clanmates, or other (willing) strangers.  However, even among voluntary participants experience has shown that large co-ops of 5 or more players tend to have at least one person getting upset due to their orders being canceled or similar (often unintentional) issues.  Unless communication can be improved through [[teamspeak]], it is recommended to split large co-oping teams into multiple, smaller co-ops.
===History===


If cooperative mode is disabled, then players who share the same team id will instead share control of the same commander. This is called "comm-sharing" and is available in every mod.
Balanced Annihilation is a TA remake built using the [https://en.wikipedia.org/wiki/Spring_Engine Spring engine] whose history traces back to the mod [[Absolute_Annihilation|Absolute Annihilation]] by Caydr (2002-2006). AA was based on [http://bsr.tauniverse.com/faq.html ÜberHack] by Brave Sir Robin (1998-2002). The [https://www.clan-sy.com/ Swedish Yankspankers] work on the TA Demo Recorder (1999-2004) made it possible for AA to be ported to 3D and these efforts led to the creation of Balanced Annihilation in 2006. Zero-K and BAR were both forked from Balanced Annihilation in the past.


===Chicken Defense===
===Development===
Balanced Annihilation features a chicken defense subversion, designed as a BA version of tower defense.


===BA Experimental===
The current developer is [https://springrts.com/phpbb/memberlist.php?mode=viewprofile&u=10773 Ares] The previous maintainers, who shouldn't be forgotten, were:
Upcoming mutator maintained by YokoZar for experimental changes to BA. This includes primarily new, prettier models, as well as a few options for small gameplay experiments that are too drastic to just dump into a stable version of BA without serious testing.
* [https://springrts.com/phpbb/memberlist.php?mode=viewprofile&u=2568 Shox]
* [https://springrts.com/phpbb/memberlist.php?mode=viewprofile&u=10555 Floris]
* [https://springrts.com/phpbb/memberlist.php?mode=viewprofile&u=9073 Decay] (2016)
* [https://springrts.com/phpbb/memberlist.php?mode=viewprofile&u=7229 Silentwings] (2012-16)
* [https://springrts.com/phpbb/memberlist.php?mode=viewprofile&u=5958 Beherith] (2011-12)
* [https://springrts.com/phpbb/memberlist.php?mode=viewprofile&u=7403 Niobium] (2011)
* [https://springrts.com/phpbb/memberlist.php?mode=viewprofile&u=4460 TheFatController] (2010-11)
* [https://springrts.com/phpbb/memberlist.php?mode=viewprofile&u=326 NOiZE]. (2006-11)


===Links===
*[http://springrts.com/phpbb/viewforum.php?f=44 Balanced Annihilation Forum]
*(todo): latest download
*(todo): latest chicken download
*(todo): latest experimental download


===History===
'''[[Games|<--Back to Games]]'''
Balanced Annihilation started as a fork of [[Absolute Annihilation]].  It is currently maintained by TheFatController, and was previously maintained by Noize.  (this is a very incomplete history)

Latest revision as of 11:05, 18 November 2024

<--Back to Games


Overview

Balanced Annihilation is a TA mod remastered with improved graphics and balance. The philosophy of Balanced Annihilation follows three principles:

  • Refined TA mod: BA's lineage traces back to TA and the mods that refined its classic graphics and gameplay across decades.
  • Competitive Gameplay: BA has matured through over 15 years of playtesting by veteran players in both casual and tournament settings. Faction and unit choices offer many unique tactical possibilities.
  • Stable Balance: BA is balanced to favour strategic play. Every unit has a role and few units get truly obsolete as the game progresses.

Tournaments

Balanced Annihilation runs competitive 1v1 tournaments that attract many dedicated players. Players battle for a place in the Balance Committee and the BA crown, a unique in-game item for the commander that can only be aquired by winning the event.

History

Balanced Annihilation is a TA remake built using the Spring engine whose history traces back to the mod Absolute Annihilation by Caydr (2002-2006). AA was based on ÜberHack by Brave Sir Robin (1998-2002). The Swedish Yankspankers work on the TA Demo Recorder (1999-2004) made it possible for AA to be ported to 3D and these efforts led to the creation of Balanced Annihilation in 2006. Zero-K and BAR were both forked from Balanced Annihilation in the past.

Development

The current developer is Ares The previous maintainers, who shouldn't be forgotten, were:


<--Back to Games