Balanced Annihilation: Difference between revisions

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Redo page, get a start on what it should be.
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Note: this wiki page sucks.  YokoZar is working to update it though.  In the meantime please check the forums.
[[category:Games]][[category:Balanced Annihilation]]
'''[[Games|<--Back to Games]]'''
 
 


===Overview===
===Overview===
Principles of BA here
Balanced Annihilation is a TA mod remastered with improved graphics and balance. The philosophy of Balanced Annihilation follows three principles: 
-refined OTA
 
-stable gameplay
* '''Refined TA mod:''' BA's lineage traces back to TA and the mods that refined its classic graphics and gameplay across decades.
-balance (every unit has a role, and no unit has every role)


===Cooperative play===
* '''Competitive Gameplay:''' BA has matured through over 15 years of playtesting by veteran players in both casual and tournament settings. Faction and unit choices offer many unique tactical possibilities.
Explanation of coop, or "communist mode".


===Chicken Defense===
* '''Stable Balance:''' BA is balanced to favour strategic play. Every unit has a role and few units get truly obsolete as the game progresses.
Balanced Annihilation features a chicken defense subversion, designed as a BA version of tower defense.


===BA Experimental===
===Tournaments===
Upcoming mutator maintained by YokoZar for experimental changes to BA.  This includes primarily new, prettier models, as well as a few options for small gameplay experiments that are too drastic to just dump into a stable version of BA without serious testing.
Balanced Annihilation runs competitive 1v1 tournaments that attract many dedicated players. Players battle for a place in the Balance Committee and the BA crown, a unique in-game item for the commander that can only be aquired by winning the event.


===Links===
* [https://challonge.com/CROWN_CUP Crown Cup 1] '''1st Cartouche, 2nd PRO_rANDY, 3rd Teddy'''
*[http://springrts.com/phpbb/viewforum.php?f=44 Balanced Annihilation Forum]
* [https://challonge.com/CROWN_CUP_2 Crown Cup 2] '''1st Cartouche, 2nd Teddy, 3rd PtaQ'''
*(todo): latest download
* [https://challonge.com/CROWN_CUP_3 Crown Cup 3] '''1st Cartouche, 2nd PtaQ, 3rd Teddy'''
*(todo): latest chicken download
* [https://challonge.com/CROWN_CUP_4 Crown Cup 4] '''1st Cartouche, 2nd Teddy, 3rd PRO_rANDY'''
*(todo): latest experimental download
* [https://challonge.com/CROWN_CUP_5 Crown Cup 5] '''1st PRO_rANDY, 2nd MasterBel, 3rd Teddy'''
* [https://challonge.com/CROWN_CUP_6 Crown Cup 6] '''1st Goopy, 2nd Cartouche, 3rd MasterBel'''
* [https://challonge.com/CROWN_CUP_7 Crown Cup 7] '''1st PRO_rANDY, 2nd Teddy, 3rd Goopy'''
* [https://challonge.com/CROWN_CUP_8 Crown Cup 8] '''1st Goopy, 2nd ZLO, 3rd Yudi'''
* [https://challonge.com/CROWN_CUP_9 Crown Cup 9] '''1st Goopy, 2nd Godde, 3rd ZLO'''


===History===
===History===
Balanced Annihilation started as a fork of [[Absolute Annihilation]]. It is currently maintained by TheFatController, and was previously maintained by Noize. (this is a very incomplete history)
 
Balanced Annihilation is a TA remake built using the [https://en.wikipedia.org/wiki/Spring_Engine Spring engine] whose history traces back to the mod [[Absolute_Annihilation|Absolute Annihilation]] by Caydr (2002-2006). AA was based on [http://bsr.tauniverse.com/faq.html ÜberHack] by Brave Sir Robin (1998-2002). The [https://www.clan-sy.com/ Swedish Yankspankers] work on the TA Demo Recorder (1999-2004) made it possible for AA to be ported to 3D and these efforts led to the creation of Balanced Annihilation in 2006. Zero-K and BAR were both forked from Balanced Annihilation in the past.
 
===Development===
 
The current developer is [https://springrts.com/phpbb/memberlist.php?mode=viewprofile&u=10773 Ares] The previous maintainers, who shouldn't be forgotten, were:
* [https://springrts.com/phpbb/memberlist.php?mode=viewprofile&u=2568 Shox]
* [https://springrts.com/phpbb/memberlist.php?mode=viewprofile&u=10555 Floris]
* [https://springrts.com/phpbb/memberlist.php?mode=viewprofile&u=9073 Decay] (2016)
* [https://springrts.com/phpbb/memberlist.php?mode=viewprofile&u=7229 Silentwings] (2012-16)
* [https://springrts.com/phpbb/memberlist.php?mode=viewprofile&u=5958 Beherith] (2011-12)
* [https://springrts.com/phpbb/memberlist.php?mode=viewprofile&u=7403 Niobium] (2011)
* [https://springrts.com/phpbb/memberlist.php?mode=viewprofile&u=4460 TheFatController] (2010-11)
* [https://springrts.com/phpbb/memberlist.php?mode=viewprofile&u=326 NOiZE]. (2006-11)
 
 
'''[[Games|<--Back to Games]]'''

Latest revision as of 11:05, 18 November 2024

<--Back to Games


Overview

Balanced Annihilation is a TA mod remastered with improved graphics and balance. The philosophy of Balanced Annihilation follows three principles:

  • Refined TA mod: BA's lineage traces back to TA and the mods that refined its classic graphics and gameplay across decades.
  • Competitive Gameplay: BA has matured through over 15 years of playtesting by veteran players in both casual and tournament settings. Faction and unit choices offer many unique tactical possibilities.
  • Stable Balance: BA is balanced to favour strategic play. Every unit has a role and few units get truly obsolete as the game progresses.

Tournaments

Balanced Annihilation runs competitive 1v1 tournaments that attract many dedicated players. Players battle for a place in the Balance Committee and the BA crown, a unique in-game item for the commander that can only be aquired by winning the event.

History

Balanced Annihilation is a TA remake built using the Spring engine whose history traces back to the mod Absolute Annihilation by Caydr (2002-2006). AA was based on ÜberHack by Brave Sir Robin (1998-2002). The Swedish Yankspankers work on the TA Demo Recorder (1999-2004) made it possible for AA to be ported to 3D and these efforts led to the creation of Balanced Annihilation in 2006. Zero-K and BAR were both forked from Balanced Annihilation in the past.

Development

The current developer is Ares The previous maintainers, who shouldn't be forgotten, were:


<--Back to Games