Template:LuaInterfaces: Difference between revisions
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104.0 - add Engine and Platform global tables |
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[[Lua_ConstGame]] (holds game relevant constants & | <div style="margin-left:12px"> | ||
<font style="font-weight:bold; font-size:80%">System</font><br> | |||
[[Lua_System]] <!-- <span class="note">*new*</span> --> <br> | |||
<font style="font-weight:bold; font-size:80%">Const</font><br> | |||
[[Lua_ConstGame]] (holds game relevant constants)<br> | |||
[[Lua_ConstEngine]] (version & buildflags)<br> | |||
[[Lua_ConstPlatform]] (Current OS, video driver etc)<br> | |||
[[Lua_ConstCOB]] (COB, Explode, EmitSfx)<br> | |||
[[Lua_CMDs]] (documents all CMDs and CMDTYPEs) <br> | |||
<font style="font-weight:bold; font-size:80%">Defs</font><br> | |||
[[Lua_UnitDefs]]<br> | [[Lua_UnitDefs]]<br> | ||
[[Lua_WeaponDefs]]<br> | [[Lua_WeaponDefs]]<br> | ||
[[Lua_SyncedCtrl]] | [[Lua_FeatureDefs]]<br> | ||
<font style="font-weight:bold; font-size:80%">GameState</font><br> | |||
[[Lua_SyncedCtrl]]<br> | |||
[[Lua_SyncedRead]]<br> | [[Lua_SyncedRead]]<br> | ||
[[Lua_UnsyncedCtrl]]<br> | [[Lua_SaveLoad]] (engine-assisted Lua save/load)<br> | ||
<font style="font-weight:bold; font-size:80%">Client</font><br> | |||
[[Lua_UnsyncedCtrl]]<br> | |||
[[Lua_UnsyncedRead]]<br> | [[Lua_UnsyncedRead]]<br> | ||
[[ | [[Lua_Lobby]]<br> | ||
[[ | |||
[[ | <font style="font-weight:bold; font-size:80%">OpenGL</font><br> | ||
[[ | [[Lua_OpenGL_Api]] <br> | ||
[[Lua_GLSL_Api]] (OpenGL Shading Language) <br> | |||
[[Lua_FBO_and_RBO]] (Framebuffer and Renderbuffer Objects) <br> | |||
[[Lua_UnitRendering]] (manage unit LODs and materials)<br> | |||
[[Lua_ConstGL]] (some OpenGL constants)<br> | |||
[[Lua_Fonts]] <br> | |||
<font style="font-weight:bold; font-size:80%">Unit Physics</font><br> | |||
[[Lua_MoveCtrl]] (changes the physics of single units)<br> | [[Lua_MoveCtrl]] (changes the physics of single units)<br> | ||
[[Lua_PathFinder]]<br> | |||
<font style="font-weight:bold; font-size:80%">Engine</font><br> | |||
[[Lua_VFS]] (used to access files in the virtual filesystem, e.g. modfiles)<br> | [[Lua_VFS]] (used to access files in the virtual filesystem, e.g. modfiles)<br> | ||
[[Lua_Scream]]<br> | |||
[[Lua_BitOps]]<br> | |||
[[Lua_MathExtra]]<br> | |||
[[Lua_Socket]]<br> | |||
</div> | |||
Latest revision as of 19:23, 18 December 2017
System
Lua_System
Const
Lua_ConstGame (holds game relevant constants)
Lua_ConstEngine (version & buildflags)
Lua_ConstPlatform (Current OS, video driver etc)
Lua_ConstCOB (COB, Explode, EmitSfx)
Lua_CMDs (documents all CMDs and CMDTYPEs)
Defs
Lua_UnitDefs
Lua_WeaponDefs
Lua_FeatureDefs
GameState
Lua_SyncedCtrl
Lua_SyncedRead
Lua_SaveLoad (engine-assisted Lua save/load)
Client
Lua_UnsyncedCtrl
Lua_UnsyncedRead
Lua_Lobby
OpenGL
Lua_OpenGL_Api
Lua_GLSL_Api (OpenGL Shading Language)
Lua_FBO_and_RBO (Framebuffer and Renderbuffer Objects)
Lua_UnitRendering (manage unit LODs and materials)
Lua_ConstGL (some OpenGL constants)
Lua_Fonts
Unit Physics
Lua_MoveCtrl (changes the physics of single units)
Lua_PathFinder
Engine
Lua_VFS (used to access files in the virtual filesystem, e.g. modfiles)
Lua_Scream
Lua_BitOps
Lua_MathExtra
Lua_Socket