Template:LuaInterfaces: Difference between revisions

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104.0 - add Engine and Platform global tables
 
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[[Lua_SyncedCtrl]] (used by luaGadgets and in parts by luaUI)<br>
<div style="margin-left:12px">
<font style="font-weight:bold; font-size:80%">System</font><br>
[[Lua_System]] <!-- <span class="note">*new*</span> --> <br>
 
<font style="font-weight:bold; font-size:80%">Const</font><br>
[[Lua_ConstGame]] (holds game relevant constants)<br>
[[Lua_ConstEngine]] (version & buildflags)<br>
[[Lua_ConstPlatform]] (Current OS, video driver etc)<br>
[[Lua_ConstCOB]] (COB, Explode, EmitSfx)<br>
[[Lua_CMDs]] (documents all CMDs and CMDTYPEs) <br>
 
<font style="font-weight:bold; font-size:80%">Defs</font><br>
[[Lua_UnitDefs]]<br>
[[Lua_WeaponDefs]]<br>
[[Lua_FeatureDefs]]<br>
 
<font style="font-weight:bold; font-size:80%">GameState</font><br>
[[Lua_SyncedCtrl]]<br>
[[Lua_SyncedRead]]<br>
[[Lua_SyncedRead]]<br>
[[Lua_UnsyncedCtrl]]<br>
[[Lua_SaveLoad]] (engine-assisted Lua save/load)<br>
 
<font style="font-weight:bold; font-size:80%">Client</font><br>
[[Lua_UnsyncedCtrl]]<br>
[[Lua_UnsyncedRead]]<br>
[[Lua_UnsyncedRead]]<br>
[[Lua_CMDs]] (contains all CMDs and CMDTYPEs) <br>
[[Lua_Lobby]]<br>
[[Lua_OpenGL_Api]]<br>
 
[[Lua_GLSL_Api]]<br>
<font style="font-weight:bold; font-size:80%">OpenGL</font><br>
[[Lua_OpenGL_Api]] <br>
[[Lua_GLSL_Api]] (OpenGL Shading Language) <br>
[[Lua_FBO_and_RBO]] (Framebuffer and Renderbuffer Objects) <br>
[[Lua_UnitRendering]] (manage unit LODs and materials)<br>
[[Lua_ConstGL]] (some OpenGL constants)<br>
[[Lua_Fonts]] <br>
 
<font style="font-weight:bold; font-size:80%">Unit Physics</font><br>
[[Lua_MoveCtrl]] (changes the physics of single units)<br>
[[Lua_MoveCtrl]] (changes the physics of single units)<br>
[[Lua_PathFinder]]<br>
<font style="font-weight:bold; font-size:80%">Engine</font><br>
[[Lua_VFS]] (used to access files in the virtual filesystem, e.g. modfiles)<br>
[[Lua_VFS]] (used to access files in the virtual filesystem, e.g. modfiles)<br>
[[Lua_Scream]]<br>
[[Lua_BitOps]]<br>
[[Lua_MathExtra]]<br>
[[Lua_Socket]]<br>
</div>

Latest revision as of 19:23, 18 December 2017

System
Lua_System

Const
Lua_ConstGame (holds game relevant constants)
Lua_ConstEngine (version & buildflags)
Lua_ConstPlatform (Current OS, video driver etc)
Lua_ConstCOB (COB, Explode, EmitSfx)
Lua_CMDs (documents all CMDs and CMDTYPEs)

Defs
Lua_UnitDefs
Lua_WeaponDefs
Lua_FeatureDefs

GameState
Lua_SyncedCtrl
Lua_SyncedRead
Lua_SaveLoad (engine-assisted Lua save/load)

Client
Lua_UnsyncedCtrl
Lua_UnsyncedRead
Lua_Lobby

OpenGL
Lua_OpenGL_Api
Lua_GLSL_Api (OpenGL Shading Language)
Lua_FBO_and_RBO (Framebuffer and Renderbuffer Objects)
Lua_UnitRendering (manage unit LODs and materials)
Lua_ConstGL (some OpenGL constants)
Lua_Fonts

Unit Physics
Lua_MoveCtrl (changes the physics of single units)
Lua_PathFinder

Engine
Lua_VFS (used to access files in the virtual filesystem, e.g. modfiles)
Lua_Scream
Lua_BitOps
Lua_MathExtra
Lua_Socket