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{{historical}}
Developed the [[AI:JCAI|JCAI]] Skirmish AI, and the Upspring 3DO/S3O editor.
Developed the [[AI:JCAI|JCAI]] Skirmish AI, and the Upspring 3DO/S3O editor.
Currently the lead programmer for the Windows version, after SJ left.
Currently the lead programmer for the Windows version, after SJ left.


== Priority list ==


 
# Make a start with coding/design of the sync system
 
# Get the ported code working for a windows release (needs fixing of sounds that stop playing, getting shadows enabled and getting the camera movement back to like it is in the CVS spring)
 
# Release a bugfix for upspring (will be 1.3)
 
# Finish my terrain renderer and add it to [[spring]], adding a new CReadMap implementation
 
# Begin working on a new scripting language specifically for spring
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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Latest revision as of 20:27, 17 July 2011

This page contains outdated information, but is kept for historical reasons.

Developed the JCAI Skirmish AI, and the Upspring 3DO/S3O editor. Currently the lead programmer for the Windows version, after SJ left.

Priority list

  1. Make a start with coding/design of the sync system
  2. Get the ported code working for a windows release (needs fixing of sounds that stop playing, getting shadows enabled and getting the camera movement back to like it is in the CVS spring)
  3. Release a bugfix for upspring (will be 1.3)
  4. Finish my terrain renderer and add it to spring, adding a new CReadMap implementation
  5. Begin working on a new scripting language specifically for spring