User:Jk/WeaponDefs: Difference between revisions

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=WeaponDefs=
=List=
=List=
<center><span class=warning>'''THIS SECTION IS AUTOMATICALLY GENERATED! DON'T TRY TO EDIT IT!'''</span></center>
{{HeaderNotice|(last update: 103.0)}}
<center><span class=warning>'''THIS SECTION IS AUTOMATICALLY GENERATED! DON'T EDIT IT!'''</span></center>
{{ConfigValue |name=accuracy|type=float|defvalue=0  }}
{{ConfigValue |name=accuracy|type=float|defvalue=0  }}
{{ConfigValue |name=allowNonBlockingAim|type=bool|defvalue=false |description=When false, the weapon is blocked from fireing till AimWeapon() returns. }}
{{ConfigValue |name=alphaDecay|type=float|defvalue=1  }}
{{ConfigValue |name=alphaDecay|type=float|defvalue=1  }}
{{ConfigValue |name=alwaysVisible|type=bool|defvalue=false  }}
{{ConfigValue |name=alwaysVisible|type=bool|defvalue=false  }}
{{ConfigValue |name=areaOfEffect|type=float|defvalue=8  }}
{{ConfigValue |name=avoidFeature|type=bool|defvalue=true  }}
{{ConfigValue |name=avoidFeature|type=bool|defvalue=true  }}
{{ConfigValue |name=avoidFriendly|type=bool|defvalue=true  }}
{{ConfigValue |name=avoidFriendly|type=bool|defvalue=true  }}
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{{ConfigValue |name=burst|type=int|defvalue=1  }}
{{ConfigValue |name=burst|type=int|defvalue=1  }}
{{ConfigValue |name=burstRate|type=float|defvalue=0.1  }}
{{ConfigValue |name=burstRate|type=float|defvalue=0.1  }}
{{ConfigValue |name=cameraShake<br/> fallback: damage.default|type=float|defvalue=0|minvalue=0  }}
{{ConfigValue |name=cameraShake|fallback=damage.default|type=float|defvalue=0|minvalue=0  }}
{{ConfigValue |name=canAttackGround|type=bool|defvalue=true  }}
{{ConfigValue |name=canAttackGround|type=bool|defvalue=true  }}
{{ConfigValue |name=cegTag|type=string|defvalue="" |description=The name, without prefixes, of a CEG to be emitted by the projectile each frame. }}
{{ConfigValue |name=cegTag|type=string|defvalue="" |description=The {{taglink|name}}, without prefixes, of a CEG to be emitted by the projectile each frame. }}
{{ConfigValue |name=collideEnemy|type=bool|defvalue=true  }}
{{ConfigValue |name=collideEnemy|type=bool|defvalue=true  }}
{{ConfigValue |name=collideFeature|type=bool|defvalue=true  }}
{{ConfigValue |name=collideFeature|type=bool|defvalue=true  }}
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{{ConfigValue |name=commandfire|type=bool|defvalue=false  }}
{{ConfigValue |name=commandfire|type=bool|defvalue=false  }}
{{ConfigValue |name=coreThickness|type=float|defvalue=0.25  }}
{{ConfigValue |name=coreThickness|type=float|defvalue=0.25  }}
{{ConfigValue |name=coverage|type=float|defvalue=0  }}
{{ConfigValue |name=coverage|type=float|defvalue=0 |description=The radius in elmos within which an {{taglink|interceptor}} weapon will fire on {{taglink|targetable}} weapons. }}
{{ConfigValue |name=craterAreaOfEffect|fallback=areaOfEffect|type=float|defvalue=8 }}
{{ConfigValue |name=craterBoost|type=float|defvalue=0  }}
{{ConfigValue |name=craterBoost|type=float|defvalue=0  }}
{{ConfigValue |name=craterMult<br/> fallback: impulseFactor|type=float|defvalue=1  }}
{{ConfigValue |name=craterMult|fallback=impulseFactor|type=float|defvalue=1  }}
{{ConfigValue |name=customParams|type=table|defvalue=  }}
{{ConfigValue |name=customParams|type=table|defvalue=  }}
{{ConfigValue |name=cylinderTargeting<br/> fallback: cylinderTargetting|type=float|defvalue=0|minvalue=0|maxvalue=128  }}
{{ConfigValue |name=cylinderTargeting|fallback=cylinderTargetting|type=float|defvalue=0|minvalue=0|maxvalue=128  }}
{{ConfigValue |name=damage|type=table|defvalue=  }}
{{ConfigValue |name=damage|type=table|defvalue=  }}
{{ConfigValue |name=damage.default|type=float|defvalue=1  }}
{{ConfigValue |name=damage.default|type=float|defvalue=1  }}
{{ConfigValue |name=damageAreaOfEffect|fallback=areaOfEffect|type=float|defvalue=8  }}
{{ConfigValue |name=dance|type=float|defvalue=0  }}
{{ConfigValue |name=dance|type=float|defvalue=0  }}
{{ConfigValue |name=duration|type=float|defvalue=0.05  }}
{{ConfigValue |name=duration|type=float|defvalue=0.05  }}
{{ConfigValue |name=dynDamageExp|type=float|defvalue=0 }}
{{ConfigValue |name=dynDamageExp|type=float|defvalue=0 |description=Exponent of the {{taglink|range}}-dependent damage formula, the default of 0.0 disables dynamic {{taglink|damage}}, 1.0 means linear scaling, 2.0 quadratic and so on. }}
{{ConfigValue |name=dynDamageInverted|type=bool|defvalue=false }}
{{ConfigValue |name=dynDamageInverted|type=bool|defvalue=false |description=If true the damage curve is inverted i.e. the weapon does more {{taglink|damage}} at greater {{taglink|range}}s as opposed to less. }}
{{ConfigValue |name=dynDamageMin|type=float|defvalue=0 }}
{{ConfigValue |name=dynDamageMin|type=float|defvalue=0 |description=The minimum floor value that {{taglink|range}}-dependent {{taglink|damage}} can drop to. }}
{{ConfigValue |name=dynDamageRange|type=float|defvalue=0 }}
{{ConfigValue |name=dynDamageRange|type=float|defvalue=0 |description=If set to non-zero values the weapon will use this value in the range-dependant {{taglink|damage}} formula instead of the actual {{taglink|range}}. }}
{{ConfigValue |name=edgeEffectiveness|type=float|defvalue=0|maxvalue=0.999  }}
{{ConfigValue |name=edgeEffectiveness|type=float|defvalue=0|maxvalue=0.999  }}
{{ConfigValue |name=energyPerShot|type=float|defvalue=0  }}
{{ConfigValue |name=energyPerShot|type=float|defvalue=0  }}
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{{ConfigValue |name=explosionSpeed|type=float|defvalue=  }}
{{ConfigValue |name=explosionSpeed|type=float|defvalue=  }}
{{ConfigValue |name=falloffRate|type=float|defvalue=0.5  }}
{{ConfigValue |name=falloffRate|type=float|defvalue=0.5  }}
{{ConfigValue |name=fireStarter|type=float|defvalue=0 }}
{{ConfigValue |name=fireStarter|type=float|defvalue=0|minvalue=0|maxvalue=100 |description=The percentage chance of the weapon setting fire to static map features on impact. }}
{{ConfigValue |name=fireSubmersed<br/> fallback: waterweapon|type=bool|defvalue=false  }}
{{ConfigValue |name=fireSubmersed|fallback=waterweapon|type=bool|defvalue=false }}
{{ConfigValue |name=firetolerance|type=float|defvalue=3640 }}
{{ConfigValue |name=fixedLauncher|type=bool|defvalue=false  }}
{{ConfigValue |name=fixedLauncher|type=bool|defvalue=false  }}
{{ConfigValue |name=flameGfxTime|type=float|defvalue=  }}
{{ConfigValue |name=flameGfxTime|type=float|defvalue=  }}
{{ConfigValue |name=flighttime|type=float|defvalue=0 }}
{{ConfigValue |name=flighttime|type=float|defvalue=0 |description=Flighttime of missiles in seconds. }}
{{ConfigValue |name=gravityAffected|type=bool|defvalue=false  }}
{{ConfigValue |name=gravityAffected|type=bool|defvalue=false  }}
{{ConfigValue |name=groundBounce|type=bool|defvalue=false  }}
{{ConfigValue |name=groundBounce|type=bool|defvalue=false  }}
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{{ConfigValue |name=impulseBoost|type=float|defvalue=0  }}
{{ConfigValue |name=impulseBoost|type=float|defvalue=0  }}
{{ConfigValue |name=impulseFactor|type=float|defvalue=1  }}
{{ConfigValue |name=impulseFactor|type=float|defvalue=1  }}
{{ConfigValue |name=intensity|type=float|defvalue=0.9 |description=Alpha transparency for non-3D model projectiles. Lower values are more opaque, but 0.0 will cause the projectile to disappear entirely. }}
{{ConfigValue |name=intensity|type=float|defvalue=0.9 |description=Alpha transparency for non-{{taglink|model}} {{taglink|projectiles}}. Lower values are more opaque, but 0.0 will cause the projectile to disappear entirely. }}
{{ConfigValue |name=interceptSolo|type=bool|defvalue=true |description=If true don't allow any other interceptors to target the same projectile. }}
{{ConfigValue |name=interceptSolo|type=bool|defvalue=true |description=If true no other {{taglink|interceptor}}s may target the same projectile. }}
{{ConfigValue |name=interceptedByShieldType|type=unsigned int|defvalue= }}
{{ConfigValue |name=interceptedByShieldType|type=unsigned int|defvalue= |description= }}
{{ConfigValue |name=interceptor|type=int|defvalue=0 }}
{{ConfigValue |name=interceptor|type=int|defvalue=0 |description=Bitmask representing the types of weapons that this weapon can intercept. Each digit of binary that is set to one means that a weapon with the corresponding digit in its {{taglink|targetable}} tag will be intercepted by this weapon. }}
{{ConfigValue |name=largeBeamLaser|type=bool|defvalue=false  }}
{{ConfigValue |name=largeBeamLaser|type=bool|defvalue=false  }}
{{ConfigValue |name=laserFlareSize|type=float|defvalue=15  }}
{{ConfigValue |name=laserFlareSize|type=float|defvalue=15  }}
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{{ConfigValue |name=lodDistance|type=int|defvalue=1000  }}
{{ConfigValue |name=lodDistance|type=int|defvalue=1000  }}
{{ConfigValue |name=metalPerShot|type=float|defvalue=0  }}
{{ConfigValue |name=metalPerShot|type=float|defvalue=0  }}
{{ConfigValue |name=minIntensity|type=float|defvalue=0 |description=The minimum percentage the weapon's damage can fall-off to over its range. Setting to 1.0 will disable fall off entirely. Unrelated to the visual-only [[intensity]] tag. }}
{{ConfigValue |name=minIntensity|type=float|defvalue=0 |description=The minimum percentage the weapon's {{taglink|damage}} can fall-off to over its {{taglink|range}}. Setting to 1.0 will disable fall off entirely. Unrelated to the visual-only {{taglink|intensity}} tag. }}
{{ConfigValue |name=model|type=string|defvalue=""  }}
{{ConfigValue |name=model|type=string|defvalue=""  }}
{{ConfigValue |name=movingAccuracy|fallback=accuracy|type=float|defvalue=0  }}
{{ConfigValue |name=myGravity|type=float|defvalue=0  }}
{{ConfigValue |name=myGravity|type=float|defvalue=0  }}
{{ConfigValue |name=name|type=string|defvalue="Weapon" |description=The descriptive name of the weapon as listed in FPS mode. }}
{{ConfigValue |name=name|type=string|defvalue="Weapon" |description=The descriptive name of the weapon as listed in FPS mode. }}
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{{ConfigValue |name=numBounce|type=int|defvalue=-1  }}
{{ConfigValue |name=numBounce|type=int|defvalue=-1  }}
{{ConfigValue |name=ownerExpAccWeight|type=float|defvalue=  }}
{{ConfigValue |name=ownerExpAccWeight|type=float|defvalue=  }}
{{ConfigValue |name=paralyzeTime|type=int|defvalue=10|minvalue=0 }}
{{ConfigValue |name=paralyzeTime|type=int|defvalue=10|minvalue=0 |description=Determines the maximum length of time in seconds that the target will be paralyzed. The timer is restarted every time the target is hit by the weapon. Cannot be less than 0. }}
{{ConfigValue |name=paralyzer|type=bool|defvalue=false }}
{{ConfigValue |name=paralyzer|type=bool|defvalue=false |description=Is the weapon a paralyzer? If true the weapon only stuns enemy units and does not cause {{taglink|damage}} in the form of lost hit-points. }}
{{ConfigValue |name=predictBoost|type=float|defvalue=0  }}
{{ConfigValue |name=predictBoost|type=float|defvalue=0  }}
{{ConfigValue |name=projectiles|type=int|defvalue=1  }}
{{ConfigValue |name=projectiles|type=int|defvalue=1  }}
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{{ConfigValue |name=pulseSpeed|type=float|defvalue=1  }}
{{ConfigValue |name=pulseSpeed|type=float|defvalue=1  }}
{{ConfigValue |name=range|type=float|defvalue=10  }}
{{ConfigValue |name=range|type=float|defvalue=10  }}
{{ConfigValue |name=rechargeDelay<br/> fallback: shieldRechargeDelay|type=float|defvalue=0 }}
{{ConfigValue |name=rechargeDelay|fallback=shieldRechargeDelay|type=float|defvalue=0 |description=The delay in seconds before a shield begins to regenerate after it is hit. }}
{{ConfigValue |name=reloadTime|type=float|defvalue=1  }}
{{ConfigValue |name=reloadTime|type=float|defvalue=1  }}
{{ConfigValue |name=rgbColor|type=float3|defvalue=[1, 0.5, 0]  }}
{{ConfigValue |name=rgbColor|type=float3|defvalue=[1, 0.5, 0]  }}
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{{ConfigValue |name=scrollSpeed|type=float|defvalue=5  }}
{{ConfigValue |name=scrollSpeed|type=float|defvalue=5  }}
{{ConfigValue |name=separation|type=float|defvalue=1  }}
{{ConfigValue |name=separation|type=float|defvalue=1  }}
{{ConfigValue |name=shield.alpha<br/> fallback: shieldAlpha|type=float|defvalue=0.2 }}
{{ConfigValue |name=shield.alpha|fallback=shieldAlpha|type=float|defvalue=0.2 |description=The alpha transparency of the shield whilst it is visible. }}
{{ConfigValue |name=shield.badColor<br/> fallback: shieldBadColor|type=float3|defvalue=[1, 0.5, 0.5] }}
{{ConfigValue |name=shield.armorType|fallback=shieldArmorType|type=string|defvalue="default" |description=Specifies the armorclass of the shield; you can input either an armorclass name OR a unitdef {{taglink|name}} to share that unit's armorclass }}
{{ConfigValue |name=shield.energyUse<br/> fallback: shieldEnergyUse|type=float|defvalue=0 }}
{{ConfigValue |name=shield.badColor|fallback=shieldBadColor|type=float3|defvalue=[1, 0.5, 0.5] |description=The RGB colour the shield transitions to as its hit-points are reduced towards 0. }}
{{ConfigValue |name=shield.exterior<br/> fallback: exteriorShield|type=bool|defvalue=false }}
{{ConfigValue |name=shield.energyUse|fallback=shieldEnergyUse|type=float|defvalue=0 |description=The amount of the energy resource consumed by the shield to absorb or repulse weapons, continually drained by a repulsor as long as the projectile is in {{taglink|range}}. }}
{{ConfigValue |name=shield.force<br/> fallback: shieldForce|type=float|defvalue=0 }}
{{ConfigValue |name=shield.exterior|fallback=exteriorShield|type=bool|defvalue=false |description=Determines whether or not {{taglink|projectiles}} fired within the shield's radius can pass through the shield (true) or are intercepted (false). }}
{{ConfigValue |name=shield.goodColor<br/> fallback: shieldGoodColor|type=float3|defvalue=[0.5, 0.5, 1] }}
{{ConfigValue |name=shield.force|fallback=shieldForce|type=float|defvalue=0 |description=The force applied by the repulsor to the weapon - higher values will deflect weapons away at higher velocities. }}
{{ConfigValue |name=shield.interceptType<br/> fallback: shieldInterceptType|type=unsigned int|defvalue=0 }}
{{ConfigValue |name=shield.goodColor|fallback=shieldGoodColor|type=float3|defvalue=[0.5, 0.5, 1] |description=The RGB colour the shield transitions to as its hit-points are regenerated towards its maximum power. }}
{{ConfigValue |name=shield.maxSpeed<br/> fallback: shieldMaxSpeed|type=float|defvalue=0 }}
{{ConfigValue |name=shield.interceptType|fallback=shieldInterceptType|type=unsigned int|defvalue=0 |description=Bitmask representing the types of weapons that this shield can intercept. Each digit of binary that is set to one means that a weapon with the corresponding digit in its {{taglink|interceptedByShieldType}} will be intercepted by this shield (See [[Shield Interception Tag]] Use). }}
{{ConfigValue |name=shield.power<br/> fallback: shieldPower|type=float|defvalue=0 }}
{{ConfigValue |name=shield.maxSpeed|fallback=shieldMaxSpeed|type=float|defvalue=0 |description=The maximum speed the repulsor will impart to deflected {{taglink|projectiles}}. }}
{{ConfigValue |name=shield.powerRegen<br/> fallback: shieldPowerRegen|type=float|defvalue=0 }}
{{ConfigValue |name=shield.power|fallback=shieldPower|type=float|defvalue=0 |description=Essentially the maximum allowed hit-points of the shield - reduced by the {{taglink|damage}} of a weapon upon impact. }}
{{ConfigValue |name=shield.powerRegenEnergy<br/> fallback: shieldPowerRegenEnergy|type=float|defvalue=0 }}
{{ConfigValue |name=shield.powerRegen|fallback=shieldPowerRegen|type=float|defvalue=0 |description=How many hit-points the shield regenerates each second. }}
{{ConfigValue |name=shield.radius<br/> fallback: shieldRadius|type=float|defvalue=0 }}
{{ConfigValue |name=shield.powerRegenEnergy|fallback=shieldPowerRegenEnergy|type=float|defvalue=0 |description=How much energy resource is consumed to regenerate each hit-point. }}
{{ConfigValue |name=shield.repulser<br/> fallback: shieldRepulser|type=bool|defvalue=false }}
{{ConfigValue |name=shield.radius|fallback=shieldRadius|type=float|defvalue=0 |description=The radius of the circular area the shield covers. }}
{{ConfigValue |name=shield.smart<br/> fallback: smartShield|type=bool|defvalue=false }}
{{ConfigValue |name=shield.repulser|fallback=shieldRepulser|type=bool|defvalue=false |description=Does the shield repulse (deflect) {{taglink|projectiles}} or absorb them? }}
{{ConfigValue |name=shield.startingPower<br/> fallback: shieldStartingPower|type=float|defvalue=0 }}
{{ConfigValue |name=shield.smart|fallback=smartShield|type=bool|defvalue=false |description=Determines whether or not {{taglink|projectiles}} fired by allied units can pass through the shield (true) or are intercepted as enemy weapons are (false). }}
{{ConfigValue |name=shield.visible<br/> fallback: visibleShield|type=bool|defvalue=false }}
{{ConfigValue |name=shield.startingPower|fallback=shieldStartingPower|type=float|defvalue=0 |description=How many hit-points the shield starts with - otherwise the shield must regenerate from 0 until it reaches maximum power. }}
{{ConfigValue |name=shield.visibleRepulse<br/> fallback: visibleShieldRepulse|type=bool|defvalue=false }}
{{ConfigValue |name=shield.visible|fallback=visibleShield|type=bool|defvalue=false |description=Is the shield visible or not? }}
{{ConfigValue |name=shield.visibleHitFrames|fallback=visibleShieldHitFrames|type=int|defvalue=0 |description=The number of frames a shield becomes visible for when hit. }}
{{ConfigValue |name=shield.visibleRepulse|fallback=visibleShieldRepulse|type=bool|defvalue=false |description=Is the (hard-coded) repulse effect rendered or not? }}
{{ConfigValue |name=size|type=float|defvalue=  }}
{{ConfigValue |name=size|type=float|defvalue=  }}
{{ConfigValue |name=sizeDecay|type=float|defvalue=0  }}
{{ConfigValue |name=sizeDecay|type=float|defvalue=0  }}
{{ConfigValue |name=sizeGrowth|type=float|defvalue=0.5  }}
{{ConfigValue |name=sizeGrowth|type=float|defvalue=0.5  }}
{{ConfigValue |name=smokeTrail|type=bool|defvalue=false  }}
{{ConfigValue |name=smokeTrail|type=bool|defvalue=false  }}
{{ConfigValue |name=soundHitDry<br/> fallback: soundHit|type=string|defvalue=""  }}
{{ConfigValue |name=soundHitDry|fallback=soundHit|type=string|defvalue=""  }}
{{ConfigValue |name=soundHitDryVolume<br/> fallback: soundHitVolume|type=float|defvalue=-1  }}
{{ConfigValue |name=soundHitDryVolume|fallback=soundHitVolume|type=float|defvalue=-1  }}
{{ConfigValue |name=soundHitWet<br/> fallback: soundHit|type=string|defvalue=""  }}
{{ConfigValue |name=soundHitWet|fallback=soundHit|type=string|defvalue=""  }}
{{ConfigValue |name=soundHitWetVolume<br/> fallback: soundHitVolume|type=float|defvalue=-1  }}
{{ConfigValue |name=soundHitWetVolume|fallback=soundHitVolume|type=float|defvalue=-1  }}
{{ConfigValue |name=soundStart|type=string|defvalue=""  }}
{{ConfigValue |name=soundStart|type=string|defvalue=""  }}
{{ConfigValue |name=soundStartVolume|type=float|defvalue=-1  }}
{{ConfigValue |name=soundStartVolume|type=float|defvalue=-1  }}
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{{ConfigValue |name=stages|type=int|defvalue=5  }}
{{ConfigValue |name=stages|type=int|defvalue=5  }}
{{ConfigValue |name=startvelocity|type=float|defvalue=0|minvalue=0.01  }}
{{ConfigValue |name=startvelocity|type=float|defvalue=0|minvalue=0.01  }}
{{ConfigValue |name=stockpile|type=bool|defvalue=false }}
{{ConfigValue |name=stockpile|type=bool|defvalue=false |description=Does each round of the weapon have to be built and stockpiled by the player? Will only correctly function for the first of each stockpiled weapons a unit has. }}
{{ConfigValue |name=stockpileTime<br/> fallback: reload|type=float|defvalue=1 }}
{{ConfigValue |name=stockpileTime|fallback=reload|type=float|defvalue=1 |description=The time in seconds taken to {{taglink|stockpile}} one round of the weapon. }}
{{ConfigValue |name=submissile|type=bool|defvalue=false  }}
{{ConfigValue |name=submissile|type=bool|defvalue=false  }}
{{ConfigValue |name=sweepFire|type=bool|defvalue=false |description=Makes the laser continue firing while it aims for a new target, 'sweeping' across the terrain. Somewhat unreliable. }}
{{ConfigValue |name=sweepFire|type=bool|defvalue=false |description=Makes BeamLasers continue firing while aiming for a new target, 'sweeping' across the terrain. }}
{{ConfigValue |name=targetBorder|type=float|defvalue=0|minvalue=-1|maxvalue=1  }}
{{ConfigValue |name=targetBorder|type=float|defvalue=0|minvalue=-1|maxvalue=1  }}
{{ConfigValue |name=targetMoveError|type=float|defvalue=0  }}
{{ConfigValue |name=targetMoveError|type=float|defvalue=0  }}
{{ConfigValue |name=targetable|type=int|defvalue=0 }}
{{ConfigValue |name=targetable|type=int|defvalue=0 |description=Bitmask representing the types of weapon that can intercept this weapon. Each digit of binary that is set to one means that a weapon with the corresponding digit in its {{taglink|interceptor}} tag will intercept this weapon. Instant-hitting weapons such as [#BeamLaser], [#LightningCannon] and [#Rifle] cannot be targeted. }}
{{ConfigValue |name=textures.1<br/> fallback: texture1|type=string|defvalue=""  }}
{{ConfigValue |name=textures.1|fallback=texture1|type=string|defvalue=""  }}
{{ConfigValue |name=textures.2<br/> fallback: texture2|type=string|defvalue=""  }}
{{ConfigValue |name=textures.2|fallback=texture2|type=string|defvalue=""  }}
{{ConfigValue |name=textures.3<br/> fallback: texture3|type=string|defvalue=""  }}
{{ConfigValue |name=textures.3|fallback=texture3|type=string|defvalue=""  }}
{{ConfigValue |name=textures.4<br/> fallback: texture4|type=string|defvalue=""  }}
{{ConfigValue |name=textures.4|fallback=texture4|type=string|defvalue=""  }}
{{ConfigValue |name=thickness|type=float|defvalue=2  }}
{{ConfigValue |name=thickness|type=float|defvalue=2  }}
{{ConfigValue |name=tileLength|type=float|defvalue=200  }}
{{ConfigValue |name=tileLength|type=float|defvalue=200  }}
Line 146: Line 154:
{{ConfigValue |name=turnrate|type=float|defvalue=0  }}
{{ConfigValue |name=turnrate|type=float|defvalue=0  }}
{{ConfigValue |name=turret|type=bool|defvalue=false |description=Does the unit aim within an arc (up-to and including full 360° turret traverse) or always aim along the owner's heading? }}
{{ConfigValue |name=turret|type=bool|defvalue=false |description=Does the unit aim within an arc (up-to and including full 360° turret traverse) or always aim along the owner's heading? }}
{{ConfigValue |name=visibleHitFrames<br/> fallback: visibleShieldHitFrames|type=int|defvalue=0  }}
{{ConfigValue |name=waterBounce|type=bool|defvalue=false  }}
{{ConfigValue |name=waterBounce|type=bool|defvalue=false  }}
{{ConfigValue |name=waterweapon|type=bool|defvalue=false  }}
{{ConfigValue |name=waterweapon|type=bool|defvalue=false  }}
{{ConfigValue |name=weaponTimer|type=float|defvalue=0  }}
{{ConfigValue |name=weaponTimer|type=float|defvalue=0  }}
{{ConfigValue |name=weaponType|type=string|defvalue="Cannon"  }}
{{ConfigValue |name=weaponType|type=string|defvalue="Cannon"  }}
{{ConfigValue |name=weaponVelocity|type=float|defvalue=0|minvalue=0.01  }}
{{ConfigValue |name=weaponVelocity|fallback=maxVelocity|type=float|defvalue=0|minvalue=0.01  }}
{{ConfigValue |name=weaponacceleration|type=float|defvalue=0  }}
{{ConfigValue |name=weaponacceleration|fallback=acceleration|type=float|defvalue=0  }}
{{ConfigValue |name=wobble|type=float|defvalue=0  }}
{{ConfigValue |name=wobble|type=float|defvalue=0  }}
=List=
<center><span class=warning>'''THIS SECTION IS AUTOMATICALLY GENERATED! DON'T TRY TO EDIT IT!'''</span></center>
{{ConfigValue |name=accuracy|type=float|defvalue=0  }}
{{ConfigValue |name=alphaDecay|type=float|defvalue=1  }}
{{ConfigValue |name=alwaysVisible|type=bool|defvalue=false  }}
{{ConfigValue |name=areaOfEffect|type=float|defvalue=8  }}
{{ConfigValue |name=avoidFeature|type=bool|defvalue=true  }}
{{ConfigValue |name=avoidFriendly|type=bool|defvalue=true  }}
{{ConfigValue |name=avoidGround|type=bool|defvalue=true  }}
{{ConfigValue |name=avoidNeutral|type=bool|defvalue=false  }}
{{ConfigValue |name=beamDecay|type=float|defvalue=1  }}
{{ConfigValue |name=beamTTL|type=int|defvalue=0  }}
{{ConfigValue |name=beamburst|type=bool|defvalue=false  }}
{{ConfigValue |name=beamtime|type=float|defvalue=1  }}
{{ConfigValue |name=bounceExplosionGenerator|type=string|defvalue=""  }}
{{ConfigValue |name=bounceRebound|type=float|defvalue=1  }}
{{ConfigValue |name=bounceSlip|type=float|defvalue=1  }}
{{ConfigValue |name=burnblow|type=bool|defvalue=false  }}
{{ConfigValue |name=burst|type=int|defvalue=1  }}
{{ConfigValue |name=burstRate|type=float|defvalue=0.1  }}
{{ConfigValue |name=cameraShake := damage.default|type=float|defvalue=0|minvalue=0  }}
{{ConfigValue |name=canAttackGround|type=bool|defvalue=true  }}
{{ConfigValue |name=cegTag|type=string|defvalue="" |description=The name, without prefixes, of a CEG to be emitted by the projectile each frame. }}
{{ConfigValue |name=collideEnemy|type=bool|defvalue=true  }}
{{ConfigValue |name=collideFeature|type=bool|defvalue=true  }}
{{ConfigValue |name=collideFriendly|type=bool|defvalue=true  }}
{{ConfigValue |name=collideGround|type=bool|defvalue=true  }}
{{ConfigValue |name=collideNeutral|type=bool|defvalue=true  }}
{{ConfigValue |name=collisionSize|type=float|defvalue=0.05  }}
{{ConfigValue |name=colormap|type=string|defvalue=""  }}
{{ConfigValue |name=commandfire|type=bool|defvalue=false  }}
{{ConfigValue |name=coreThickness|type=float|defvalue=0.25  }}
{{ConfigValue |name=coverage|type=float|defvalue=0  }}
{{ConfigValue |name=craterBoost|type=float|defvalue=0  }}
{{ConfigValue |name=craterMult := impulseFactor|type=float|defvalue=1  }}
{{ConfigValue |name=customParams|type=table|defvalue=  }}
{{ConfigValue |name=cylinderTargeting := cylinderTargetting|type=float|defvalue=0|minvalue=0|maxvalue=128  }}
{{ConfigValue |name=damage|type=table|defvalue=  }}
{{ConfigValue |name=damage.default|type=float|defvalue=1  }}
{{ConfigValue |name=dance|type=float|defvalue=0  }}
{{ConfigValue |name=duration|type=float|defvalue=0.05  }}
{{ConfigValue |name=dynDamageExp|type=float|defvalue=0  }}
{{ConfigValue |name=dynDamageInverted|type=bool|defvalue=false  }}
{{ConfigValue |name=dynDamageMin|type=float|defvalue=0  }}
{{ConfigValue |name=dynDamageRange|type=float|defvalue=0  }}
{{ConfigValue |name=edgeEffectiveness|type=float|defvalue=0|maxvalue=0.999  }}
{{ConfigValue |name=energyPerShot|type=float|defvalue=0  }}
{{ConfigValue |name=explosionGenerator|type=string|defvalue=""  }}
{{ConfigValue |name=explosionScar|type=bool|defvalue=true  }}
{{ConfigValue |name=explosionSpeed|type=float|defvalue=  }}
{{ConfigValue |name=falloffRate|type=float|defvalue=0.5  }}
{{ConfigValue |name=fireStarter|type=float|defvalue=0  }}
{{ConfigValue |name=fireSubmersed := waterweapon|type=bool|defvalue=false  }}
{{ConfigValue |name=fixedLauncher|type=bool|defvalue=false  }}
{{ConfigValue |name=flameGfxTime|type=float|defvalue=  }}
{{ConfigValue |name=flighttime|type=float|defvalue=0  }}
{{ConfigValue |name=gravityAffected|type=bool|defvalue=false  }}
{{ConfigValue |name=groundBounce|type=bool|defvalue=false  }}
{{ConfigValue |name=hardstop|type=bool|defvalue=false  }}
{{ConfigValue |name=heightBoostFactor|type=float|defvalue=-1  }}
{{ConfigValue |name=heightmod|type=float|defvalue=0.2  }}
{{ConfigValue |name=highTrajectory|type=int|defvalue=2  }}
{{ConfigValue |name=id|type=int|defvalue=0  }}
{{ConfigValue |name=impactOnly|type=bool|defvalue=false  }}
{{ConfigValue |name=impulseBoost|type=float|defvalue=0  }}
{{ConfigValue |name=impulseFactor|type=float|defvalue=1  }}
{{ConfigValue |name=intensity|type=float|defvalue=0.9 |description=Alpha transparency for non-3D model projectiles. Lower values are more opaque, but 0.0 will cause the projectile to disappear entirely. }}
{{ConfigValue |name=interceptSolo|type=bool|defvalue=true |description=If true don't allow any other interceptors to target the same projectile. }}
{{ConfigValue |name=interceptedByShieldType|type=unsigned int|defvalue=  }}
{{ConfigValue |name=interceptor|type=int|defvalue=0  }}
{{ConfigValue |name=largeBeamLaser|type=bool|defvalue=false  }}
{{ConfigValue |name=laserFlareSize|type=float|defvalue=15  }}
{{ConfigValue |name=leadBonus|type=float|defvalue=0  }}
{{ConfigValue |name=leadLimit|type=float|defvalue=-1  }}
{{ConfigValue |name=lodDistance|type=int|defvalue=1000  }}
{{ConfigValue |name=metalPerShot|type=float|defvalue=0  }}
{{ConfigValue |name=minIntensity|type=float|defvalue=0 |description=The minimum percentage the weapon's damage can fall-off to over its range. Setting to 1.0 will disable fall off entirely. Unrelated to the visual-only [[intensity]] tag. }}
{{ConfigValue |name=model|type=string|defvalue=""  }}
{{ConfigValue |name=myGravity|type=float|defvalue=0  }}
{{ConfigValue |name=name|type=string|defvalue="Weapon" |description=The descriptive name of the weapon as listed in FPS mode. }}
{{ConfigValue |name=noExplode|type=bool|defvalue=false  }}
{{ConfigValue |name=noGap|type=bool|defvalue=true  }}
{{ConfigValue |name=noSelfDamage|type=bool|defvalue=false  }}
{{ConfigValue |name=numBounce|type=int|defvalue=-1  }}
{{ConfigValue |name=ownerExpAccWeight|type=float|defvalue=  }}
{{ConfigValue |name=paralyzeTime|type=int|defvalue=10|minvalue=0  }}
{{ConfigValue |name=paralyzer|type=bool|defvalue=false  }}
{{ConfigValue |name=predictBoost|type=float|defvalue=0  }}
{{ConfigValue |name=projectiles|type=int|defvalue=1  }}
{{ConfigValue |name=proximityPriority|type=float|defvalue=1  }}
{{ConfigValue |name=pulseSpeed|type=float|defvalue=1  }}
{{ConfigValue |name=range|type=float|defvalue=10  }}
{{ConfigValue |name=rechargeDelay := shieldRechargeDelay|type=float|defvalue=0  }}
{{ConfigValue |name=reloadTime|type=float|defvalue=1  }}
{{ConfigValue |name=rgbColor|type=float3|defvalue=[1, 0.5, 0]  }}
{{ConfigValue |name=rgbColor2|type=float3|defvalue=[1, 1, 1]  }}
{{ConfigValue |name=scrollSpeed|type=float|defvalue=5  }}
{{ConfigValue |name=separation|type=float|defvalue=1  }}
{{ConfigValue |name=shield.alpha := shieldAlpha|type=float|defvalue=0.2  }}
{{ConfigValue |name=shield.badColor := shieldBadColor|type=float3|defvalue=[1, 0.5, 0.5]  }}
{{ConfigValue |name=shield.energyUse := shieldEnergyUse|type=float|defvalue=0  }}
{{ConfigValue |name=shield.exterior := exteriorShield|type=bool|defvalue=false  }}
{{ConfigValue |name=shield.force := shieldForce|type=float|defvalue=0  }}
{{ConfigValue |name=shield.goodColor := shieldGoodColor|type=float3|defvalue=[0.5, 0.5, 1]  }}
{{ConfigValue |name=shield.interceptType := shieldInterceptType|type=unsigned int|defvalue=0  }}
{{ConfigValue |name=shield.maxSpeed := shieldMaxSpeed|type=float|defvalue=0  }}
{{ConfigValue |name=shield.power := shieldPower|type=float|defvalue=0  }}
{{ConfigValue |name=shield.powerRegen := shieldPowerRegen|type=float|defvalue=0  }}
{{ConfigValue |name=shield.powerRegenEnergy := shieldPowerRegenEnergy|type=float|defvalue=0  }}
{{ConfigValue |name=shield.radius := shieldRadius|type=float|defvalue=0  }}
{{ConfigValue |name=shield.repulser := shieldRepulser|type=bool|defvalue=false  }}
{{ConfigValue |name=shield.smart := smartShield|type=bool|defvalue=false  }}
{{ConfigValue |name=shield.startingPower := shieldStartingPower|type=float|defvalue=0  }}
{{ConfigValue |name=shield.visible := visibleShield|type=bool|defvalue=false  }}
{{ConfigValue |name=shield.visibleRepulse := visibleShieldRepulse|type=bool|defvalue=false  }}
{{ConfigValue |name=size|type=float|defvalue=  }}
{{ConfigValue |name=sizeDecay|type=float|defvalue=0  }}
{{ConfigValue |name=sizeGrowth|type=float|defvalue=0.5  }}
{{ConfigValue |name=smokeTrail|type=bool|defvalue=false  }}
{{ConfigValue |name=soundHitDry := soundHit|type=string|defvalue=""  }}
{{ConfigValue |name=soundHitDryVolume := soundHitVolume|type=float|defvalue=-1  }}
{{ConfigValue |name=soundHitWet := soundHit|type=string|defvalue=""  }}
{{ConfigValue |name=soundHitWetVolume := soundHitVolume|type=float|defvalue=-1  }}
{{ConfigValue |name=soundStart|type=string|defvalue=""  }}
{{ConfigValue |name=soundStartVolume|type=float|defvalue=-1  }}
{{ConfigValue |name=soundTrigger|type=bool|defvalue=true  }}
{{ConfigValue |name=sprayAngle|type=float|defvalue=0  }}
{{ConfigValue |name=stages|type=int|defvalue=5  }}
{{ConfigValue |name=startvelocity|type=float|defvalue=0|minvalue=0.01  }}
{{ConfigValue |name=stockpile|type=bool|defvalue=false  }}
{{ConfigValue |name=stockpileTime := reload|type=float|defvalue=1  }}
{{ConfigValue |name=submissile|type=bool|defvalue=false  }}
{{ConfigValue |name=sweepFire|type=bool|defvalue=false |description=Makes the laser continue firing while it aims for a new target, 'sweeping' across the terrain. Somewhat unreliable. }}
{{ConfigValue |name=targetBorder|type=float|defvalue=0|minvalue=-1|maxvalue=1  }}
{{ConfigValue |name=targetMoveError|type=float|defvalue=0  }}
{{ConfigValue |name=targetable|type=int|defvalue=0  }}
{{ConfigValue |name=textures.1 := texture1|type=string|defvalue=""  }}
{{ConfigValue |name=textures.2 := texture2|type=string|defvalue=""  }}
{{ConfigValue |name=textures.3 := texture3|type=string|defvalue=""  }}
{{ConfigValue |name=textures.4 := texture4|type=string|defvalue=""  }}
{{ConfigValue |name=thickness|type=float|defvalue=2  }}
{{ConfigValue |name=tileLength|type=float|defvalue=200  }}
{{ConfigValue |name=tolerance|type=float|defvalue=3000  }}
{{ConfigValue |name=tracks|type=bool|defvalue=false  }}
{{ConfigValue |name=trajectoryHeight|type=float|defvalue=0  }}
{{ConfigValue |name=turnrate|type=float|defvalue=0  }}
{{ConfigValue |name=turret|type=bool|defvalue=false |description=Does the unit aim within an arc (up-to and including full 360° turret traverse) or always aim along the owner's heading? }}
{{ConfigValue |name=visibleHitFrames := visibleShieldHitFrames|type=int|defvalue=0  }}
{{ConfigValue |name=waterBounce|type=bool|defvalue=false  }}
{{ConfigValue |name=waterweapon|type=bool|defvalue=false  }}
{{ConfigValue |name=weaponTimer|type=float|defvalue=0  }}
{{ConfigValue |name=weaponType|type=string|defvalue="Cannon"  }}
{{ConfigValue |name=weaponVelocity|type=float|defvalue=0|minvalue=0.01  }}
{{ConfigValue |name=weaponacceleration|type=float|defvalue=0  }}
{{ConfigValue |name=wobble|type=float|defvalue=0  }}
=List=
<center><span class=warning>'''THIS SECTION IS AUTOMATICALLY GENERATED! DON'T TRY TO EDIT IT!'''</span></center>
{{ConfigValue |name=accuracy|type=float|defvalue=0  }}
{{ConfigValue |name=alphaDecay|type=float|defvalue=1  }}
{{ConfigValue |name=alwaysVisible|type=bool|defvalue=false  }}
{{ConfigValue |name=areaOfEffect|type=float|defvalue=8  }}
{{ConfigValue |name=avoidFeature|type=bool|defvalue=true  }}
{{ConfigValue |name=avoidFriendly|type=bool|defvalue=true  }}
{{ConfigValue |name=avoidGround|type=bool|defvalue=true  }}
{{ConfigValue |name=avoidNeutral|type=bool|defvalue=false  }}
{{ConfigValue |name=beamDecay|type=float|defvalue=1  }}
{{ConfigValue |name=beamTTL|type=int|defvalue=0  }}
{{ConfigValue |name=beamburst|type=bool|defvalue=false  }}
{{ConfigValue |name=beamtime|type=float|defvalue=1  }}
{{ConfigValue |name=bounceExplosionGenerator|type=string|defvalue=""  }}
{{ConfigValue |name=bounceRebound|type=float|defvalue=1  }}
{{ConfigValue |name=bounceSlip|type=float|defvalue=1  }}
{{ConfigValue |name=burnblow|type=bool|defvalue=false  }}
{{ConfigValue |name=burst|type=int|defvalue=1  }}
{{ConfigValue |name=burstRate|type=float|defvalue=0.1  }}
{{ConfigValue |name=cameraShake alias damage.default|type=float|defvalue=0|minvalue=0  }}
{{ConfigValue |name=canAttackGround|type=bool|defvalue=true  }}
{{ConfigValue |name=cegTag|type=string|defvalue="" |description=The name, without prefixes, of a CEG to be emitted by the projectile each frame. }}
{{ConfigValue |name=collideEnemy|type=bool|defvalue=true  }}
{{ConfigValue |name=collideFeature|type=bool|defvalue=true  }}
{{ConfigValue |name=collideFriendly|type=bool|defvalue=true  }}
{{ConfigValue |name=collideGround|type=bool|defvalue=true  }}
{{ConfigValue |name=collideNeutral|type=bool|defvalue=true  }}
{{ConfigValue |name=collisionSize|type=float|defvalue=0.05  }}
{{ConfigValue |name=colormap|type=string|defvalue=""  }}
{{ConfigValue |name=commandfire|type=bool|defvalue=false  }}
{{ConfigValue |name=coreThickness|type=float|defvalue=0.25  }}
{{ConfigValue |name=coverage|type=float|defvalue=0  }}
{{ConfigValue |name=craterBoost|type=float|defvalue=0  }}
{{ConfigValue |name=craterMult alias impulseFactor|type=float|defvalue=1  }}
{{ConfigValue |name=customParams|type=table|defvalue=  }}
{{ConfigValue |name=cylinderTargeting alias cylinderTargetting|type=float|defvalue=0|minvalue=0|maxvalue=128  }}
{{ConfigValue |name=damage|type=table|defvalue=  }}
{{ConfigValue |name=damage.default|type=float|defvalue=1  }}
{{ConfigValue |name=dance|type=float|defvalue=0  }}
{{ConfigValue |name=duration|type=float|defvalue=0.05  }}
{{ConfigValue |name=dynDamageExp|type=float|defvalue=0  }}
{{ConfigValue |name=dynDamageInverted|type=bool|defvalue=false  }}
{{ConfigValue |name=dynDamageMin|type=float|defvalue=0  }}
{{ConfigValue |name=dynDamageRange|type=float|defvalue=0  }}
{{ConfigValue |name=edgeEffectiveness|type=float|defvalue=0|maxvalue=0.999  }}
{{ConfigValue |name=energyPerShot|type=float|defvalue=0  }}
{{ConfigValue |name=explosionGenerator|type=string|defvalue=""  }}
{{ConfigValue |name=explosionScar|type=bool|defvalue=true  }}
{{ConfigValue |name=explosionSpeed|type=float|defvalue=  }}
{{ConfigValue |name=falloffRate|type=float|defvalue=0.5  }}
{{ConfigValue |name=fireStarter|type=float|defvalue=0  }}
{{ConfigValue |name=fireSubmersed alias waterweapon|type=bool|defvalue=false  }}
{{ConfigValue |name=fixedLauncher|type=bool|defvalue=false  }}
{{ConfigValue |name=flameGfxTime|type=float|defvalue=  }}
{{ConfigValue |name=flighttime|type=float|defvalue=0  }}
{{ConfigValue |name=gravityAffected|type=bool|defvalue=false  }}
{{ConfigValue |name=groundBounce|type=bool|defvalue=false  }}
{{ConfigValue |name=hardstop|type=bool|defvalue=false  }}
{{ConfigValue |name=heightBoostFactor|type=float|defvalue=-1  }}
{{ConfigValue |name=heightmod|type=float|defvalue=0.2  }}
{{ConfigValue |name=highTrajectory|type=int|defvalue=2  }}
{{ConfigValue |name=id|type=int|defvalue=0  }}
{{ConfigValue |name=impactOnly|type=bool|defvalue=false  }}
{{ConfigValue |name=impulseBoost|type=float|defvalue=0  }}
{{ConfigValue |name=impulseFactor|type=float|defvalue=1  }}
{{ConfigValue |name=intensity|type=float|defvalue=0.9 |description=Alpha transparency for non-3D model projectiles. Lower values are more opaque, but 0.0 will cause the projectile to disappear entirely. }}
{{ConfigValue |name=interceptSolo|type=bool|defvalue=true |description=If true don't allow any other interceptors to target the same projectile. }}
{{ConfigValue |name=interceptedByShieldType|type=unsigned int|defvalue=  }}
{{ConfigValue |name=interceptor|type=int|defvalue=0  }}
{{ConfigValue |name=largeBeamLaser|type=bool|defvalue=false  }}
{{ConfigValue |name=laserFlareSize|type=float|defvalue=15  }}
{{ConfigValue |name=leadBonus|type=float|defvalue=0  }}
{{ConfigValue |name=leadLimit|type=float|defvalue=-1  }}
{{ConfigValue |name=lodDistance|type=int|defvalue=1000  }}
{{ConfigValue |name=metalPerShot|type=float|defvalue=0  }}
{{ConfigValue |name=minIntensity|type=float|defvalue=0 |description=The minimum percentage the weapon's damage can fall-off to over its range. Setting to 1.0 will disable fall off entirely. Unrelated to the visual-only [[intensity]] tag. }}
{{ConfigValue |name=model|type=string|defvalue=""  }}
{{ConfigValue |name=myGravity|type=float|defvalue=0  }}
{{ConfigValue |name=name|type=string|defvalue="Weapon" |description=The descriptive name of the weapon as listed in FPS mode. }}
{{ConfigValue |name=noExplode|type=bool|defvalue=false  }}
{{ConfigValue |name=noGap|type=bool|defvalue=true  }}
{{ConfigValue |name=noSelfDamage|type=bool|defvalue=false  }}
{{ConfigValue |name=numBounce|type=int|defvalue=-1  }}
{{ConfigValue |name=ownerExpAccWeight|type=float|defvalue=  }}
{{ConfigValue |name=paralyzeTime|type=int|defvalue=10|minvalue=0  }}
{{ConfigValue |name=paralyzer|type=bool|defvalue=false  }}
{{ConfigValue |name=predictBoost|type=float|defvalue=0  }}
{{ConfigValue |name=projectiles|type=int|defvalue=1  }}
{{ConfigValue |name=proximityPriority|type=float|defvalue=1  }}
{{ConfigValue |name=pulseSpeed|type=float|defvalue=1  }}
{{ConfigValue |name=range|type=float|defvalue=10  }}
{{ConfigValue |name=rechargeDelay alias shieldRechargeDelay|type=float|defvalue=0  }}
{{ConfigValue |name=reloadTime|type=float|defvalue=1  }}
{{ConfigValue |name=rgbColor|type=float3|defvalue=[1, 0.5, 0]  }}
{{ConfigValue |name=rgbColor2|type=float3|defvalue=[1, 1, 1]  }}
{{ConfigValue |name=scrollSpeed|type=float|defvalue=5  }}
{{ConfigValue |name=separation|type=float|defvalue=1  }}
{{ConfigValue |name=shield.alpha alias shieldAlpha|type=float|defvalue=0.2  }}
{{ConfigValue |name=shield.badColor alias shieldBadColor|type=float3|defvalue=[1, 0.5, 0.5]  }}
{{ConfigValue |name=shield.energyUse alias shieldEnergyUse|type=float|defvalue=0  }}
{{ConfigValue |name=shield.exterior alias exteriorShield|type=bool|defvalue=false  }}
{{ConfigValue |name=shield.force alias shieldForce|type=float|defvalue=0  }}
{{ConfigValue |name=shield.goodColor alias shieldGoodColor|type=float3|defvalue=[0.5, 0.5, 1]  }}
{{ConfigValue |name=shield.interceptType alias shieldInterceptType|type=unsigned int|defvalue=0  }}
{{ConfigValue |name=shield.maxSpeed alias shieldMaxSpeed|type=float|defvalue=0  }}
{{ConfigValue |name=shield.power alias shieldPower|type=float|defvalue=0  }}
{{ConfigValue |name=shield.powerRegen alias shieldPowerRegen|type=float|defvalue=0  }}
{{ConfigValue |name=shield.powerRegenEnergy alias shieldPowerRegenEnergy|type=float|defvalue=0  }}
{{ConfigValue |name=shield.radius alias shieldRadius|type=float|defvalue=0  }}
{{ConfigValue |name=shield.repulser alias shieldRepulser|type=bool|defvalue=false  }}
{{ConfigValue |name=shield.smart alias smartShield|type=bool|defvalue=false  }}
{{ConfigValue |name=shield.startingPower alias shieldStartingPower|type=float|defvalue=0  }}
{{ConfigValue |name=shield.visible alias visibleShield|type=bool|defvalue=false  }}
{{ConfigValue |name=shield.visibleRepulse alias visibleShieldRepulse|type=bool|defvalue=false  }}
{{ConfigValue |name=size|type=float|defvalue=  }}
{{ConfigValue |name=sizeDecay|type=float|defvalue=0  }}
{{ConfigValue |name=sizeGrowth|type=float|defvalue=0.5  }}
{{ConfigValue |name=smokeTrail|type=bool|defvalue=false  }}
{{ConfigValue |name=soundHitDry alias soundHit|type=string|defvalue=""  }}
{{ConfigValue |name=soundHitDryVolume alias soundHitVolume|type=float|defvalue=-1  }}
{{ConfigValue |name=soundHitWet alias soundHit|type=string|defvalue=""  }}
{{ConfigValue |name=soundHitWetVolume alias soundHitVolume|type=float|defvalue=-1  }}
{{ConfigValue |name=soundStart|type=string|defvalue=""  }}
{{ConfigValue |name=soundStartVolume|type=float|defvalue=-1  }}
{{ConfigValue |name=soundTrigger|type=bool|defvalue=true  }}
{{ConfigValue |name=sprayAngle|type=float|defvalue=0  }}
{{ConfigValue |name=stages|type=int|defvalue=5  }}
{{ConfigValue |name=startvelocity|type=float|defvalue=0|minvalue=0.01  }}
{{ConfigValue |name=stockpile|type=bool|defvalue=false  }}
{{ConfigValue |name=stockpileTime alias reload|type=float|defvalue=1  }}
{{ConfigValue |name=submissile|type=bool|defvalue=false  }}
{{ConfigValue |name=sweepFire|type=bool|defvalue=false |description=Makes the laser continue firing while it aims for a new target, 'sweeping' across the terrain. Somewhat unreliable. }}
{{ConfigValue |name=targetBorder|type=float|defvalue=0|minvalue=-1|maxvalue=1  }}
{{ConfigValue |name=targetMoveError|type=float|defvalue=0  }}
{{ConfigValue |name=targetable|type=int|defvalue=0  }}
{{ConfigValue |name=textures.1 alias texture1|type=string|defvalue=""  }}
{{ConfigValue |name=textures.2 alias texture2|type=string|defvalue=""  }}
{{ConfigValue |name=textures.3 alias texture3|type=string|defvalue=""  }}
{{ConfigValue |name=textures.4 alias texture4|type=string|defvalue=""  }}
{{ConfigValue |name=thickness|type=float|defvalue=2  }}
{{ConfigValue |name=tileLength|type=float|defvalue=200  }}
{{ConfigValue |name=tolerance|type=float|defvalue=3000  }}
{{ConfigValue |name=tracks|type=bool|defvalue=false  }}
{{ConfigValue |name=trajectoryHeight|type=float|defvalue=0  }}
{{ConfigValue |name=turnrate|type=float|defvalue=0  }}
{{ConfigValue |name=turret|type=bool|defvalue=false |description=Does the unit aim within an arc (up-to and including full 360° turret traverse) or always aim along the owner's heading? }}
{{ConfigValue |name=visibleHitFrames alias visibleShieldHitFrames|type=int|defvalue=0  }}
{{ConfigValue |name=waterBounce|type=bool|defvalue=false  }}
{{ConfigValue |name=waterweapon|type=bool|defvalue=false  }}
{{ConfigValue |name=weaponTimer|type=float|defvalue=0  }}
{{ConfigValue |name=weaponType|type=string|defvalue="Cannon"  }}
{{ConfigValue |name=weaponVelocity|type=float|defvalue=0|minvalue=0.01  }}
{{ConfigValue |name=weaponacceleration|type=float|defvalue=0  }}
{{ConfigValue |name=wobble|type=float|defvalue=0  }}
=List=
<center><span class=warning>'''THIS SECTION IS AUTOMATICALLY GENERATED! DON'T TRY TO EDIT IT!'''</span></center>
{{ConfigValue |name=accuracy|type=float|defvalue=0  }}
{{ConfigValue |name=alphaDecay|type=float|defvalue=1  }}
{{ConfigValue |name=alwaysVisible|type=bool|defvalue=false  }}
{{ConfigValue |name=areaOfEffect|type=float|defvalue=8  }}
{{ConfigValue |name=avoidFeature|type=bool|defvalue=true  }}
{{ConfigValue |name=avoidFriendly|type=bool|defvalue=true  }}
{{ConfigValue |name=avoidGround|type=bool|defvalue=true  }}
{{ConfigValue |name=avoidNeutral|type=bool|defvalue=false  }}
{{ConfigValue |name=beamDecay|type=float|defvalue=1  }}
{{ConfigValue |name=beamTTL|type=int|defvalue=0  }}
{{ConfigValue |name=beamburst|type=bool|defvalue=false  }}
{{ConfigValue |name=beamtime|type=float|defvalue=1  }}
{{ConfigValue |name=bounceExplosionGenerator|type=string|defvalue=""  }}
{{ConfigValue |name=bounceRebound|type=float|defvalue=1  }}
{{ConfigValue |name=bounceSlip|type=float|defvalue=1  }}
{{ConfigValue |name=burnblow|type=bool|defvalue=false  }}
{{ConfigValue |name=burst|type=int|defvalue=1  }}
{{ConfigValue |name=burstRate|type=float|defvalue=0.1  }}
{{ConfigValue |name=cameraShake / damage.default|type=float|defvalue=0|minvalue=0  }}
{{ConfigValue |name=canAttackGround|type=bool|defvalue=true  }}
{{ConfigValue |name=cegTag|type=string|defvalue="" |description=The name, without prefixes, of a CEG to be emitted by the projectile each frame. }}
{{ConfigValue |name=collideEnemy|type=bool|defvalue=true  }}
{{ConfigValue |name=collideFeature|type=bool|defvalue=true  }}
{{ConfigValue |name=collideFriendly|type=bool|defvalue=true  }}
{{ConfigValue |name=collideGround|type=bool|defvalue=true  }}
{{ConfigValue |name=collideNeutral|type=bool|defvalue=true  }}
{{ConfigValue |name=collisionSize|type=float|defvalue=0.05  }}
{{ConfigValue |name=colormap|type=string|defvalue=""  }}
{{ConfigValue |name=commandfire|type=bool|defvalue=false  }}
{{ConfigValue |name=coreThickness|type=float|defvalue=0.25  }}
{{ConfigValue |name=coverage|type=float|defvalue=0  }}
{{ConfigValue |name=craterBoost|type=float|defvalue=0  }}
{{ConfigValue |name=craterMult / impulseFactor|type=float|defvalue=1  }}
{{ConfigValue |name=customParams|type=table|defvalue=  }}
{{ConfigValue |name=cylinderTargeting / cylinderTargetting|type=float|defvalue=0|minvalue=0|maxvalue=128  }}
{{ConfigValue |name=damage|type=table|defvalue=  }}
{{ConfigValue |name=damage.default|type=float|defvalue=1  }}
{{ConfigValue |name=dance|type=float|defvalue=0  }}
{{ConfigValue |name=duration|type=float|defvalue=0.05  }}
{{ConfigValue |name=dynDamageExp|type=float|defvalue=0  }}
{{ConfigValue |name=dynDamageInverted|type=bool|defvalue=false  }}
{{ConfigValue |name=dynDamageMin|type=float|defvalue=0  }}
{{ConfigValue |name=dynDamageRange|type=float|defvalue=0  }}
{{ConfigValue |name=edgeEffectiveness|type=float|defvalue=0|maxvalue=0.999  }}
{{ConfigValue |name=energyPerShot|type=float|defvalue=0  }}
{{ConfigValue |name=explosionGenerator|type=string|defvalue=""  }}
{{ConfigValue |name=explosionScar|type=bool|defvalue=true  }}
{{ConfigValue |name=explosionSpeed|type=float|defvalue=  }}
{{ConfigValue |name=falloffRate|type=float|defvalue=0.5  }}
{{ConfigValue |name=fireStarter|type=float|defvalue=0  }}
{{ConfigValue |name=fireSubmersed / waterweapon|type=bool|defvalue=false  }}
{{ConfigValue |name=fixedLauncher|type=bool|defvalue=false  }}
{{ConfigValue |name=flameGfxTime|type=float|defvalue=  }}
{{ConfigValue |name=flighttime|type=float|defvalue=0  }}
{{ConfigValue |name=gravityAffected|type=bool|defvalue=false  }}
{{ConfigValue |name=groundBounce|type=bool|defvalue=false  }}
{{ConfigValue |name=hardstop|type=bool|defvalue=false  }}
{{ConfigValue |name=heightBoostFactor|type=float|defvalue=-1  }}
{{ConfigValue |name=heightmod|type=float|defvalue=0.2  }}
{{ConfigValue |name=highTrajectory|type=int|defvalue=2  }}
{{ConfigValue |name=id|type=int|defvalue=0  }}
{{ConfigValue |name=impactOnly|type=bool|defvalue=false  }}
{{ConfigValue |name=impulseBoost|type=float|defvalue=0  }}
{{ConfigValue |name=impulseFactor|type=float|defvalue=1  }}
{{ConfigValue |name=intensity|type=float|defvalue=0.9 |description=Alpha transparency for non-3D model projectiles. Lower values are more opaque, but 0.0 will cause the projectile to disappear entirely. }}
{{ConfigValue |name=interceptSolo|type=bool|defvalue=true |description=If true don't allow any other interceptors to target the same projectile. }}
{{ConfigValue |name=interceptedByShieldType|type=unsigned int|defvalue=  }}
{{ConfigValue |name=interceptor|type=int|defvalue=0  }}
{{ConfigValue |name=largeBeamLaser|type=bool|defvalue=false  }}
{{ConfigValue |name=laserFlareSize|type=float|defvalue=15  }}
{{ConfigValue |name=leadBonus|type=float|defvalue=0  }}
{{ConfigValue |name=leadLimit|type=float|defvalue=-1  }}
{{ConfigValue |name=lodDistance|type=int|defvalue=1000  }}
{{ConfigValue |name=metalPerShot|type=float|defvalue=0  }}
{{ConfigValue |name=minIntensity|type=float|defvalue=0 |description=The minimum percentage the weapon's damage can fall-off to over its range. Setting to 1.0 will disable fall off entirely. Unrelated to the visual-only [[intensity]] tag. }}
{{ConfigValue |name=model|type=string|defvalue=""  }}
{{ConfigValue |name=myGravity|type=float|defvalue=0  }}
{{ConfigValue |name=name|type=string|defvalue="Weapon" |description=The descriptive name of the weapon as listed in FPS mode. }}
{{ConfigValue |name=noExplode|type=bool|defvalue=false  }}
{{ConfigValue |name=noGap|type=bool|defvalue=true  }}
{{ConfigValue |name=noSelfDamage|type=bool|defvalue=false  }}
{{ConfigValue |name=numBounce|type=int|defvalue=-1  }}
{{ConfigValue |name=ownerExpAccWeight|type=float|defvalue=  }}
{{ConfigValue |name=paralyzeTime|type=int|defvalue=10|minvalue=0  }}
{{ConfigValue |name=paralyzer|type=bool|defvalue=false  }}
{{ConfigValue |name=predictBoost|type=float|defvalue=0  }}
{{ConfigValue |name=projectiles|type=int|defvalue=1  }}
{{ConfigValue |name=proximityPriority|type=float|defvalue=1  }}
{{ConfigValue |name=pulseSpeed|type=float|defvalue=1  }}
{{ConfigValue |name=range|type=float|defvalue=10  }}
{{ConfigValue |name=rechargeDelay / shieldRechargeDelay|type=float|defvalue=0  }}
{{ConfigValue |name=reloadTime|type=float|defvalue=1  }}
{{ConfigValue |name=rgbColor|type=float3|defvalue=[1, 0.5, 0]  }}
{{ConfigValue |name=rgbColor2|type=float3|defvalue=[1, 1, 1]  }}
{{ConfigValue |name=scrollSpeed|type=float|defvalue=5  }}
{{ConfigValue |name=separation|type=float|defvalue=1  }}
{{ConfigValue |name=shield.alpha / shieldAlpha|type=float|defvalue=0.2  }}
{{ConfigValue |name=shield.badColor / shieldBadColor|type=float3|defvalue=[1, 0.5, 0.5]  }}
{{ConfigValue |name=shield.energyUse / shieldEnergyUse|type=float|defvalue=0  }}
{{ConfigValue |name=shield.exterior / exteriorShield|type=bool|defvalue=false  }}
{{ConfigValue |name=shield.force / shieldForce|type=float|defvalue=0  }}
{{ConfigValue |name=shield.goodColor / shieldGoodColor|type=float3|defvalue=[0.5, 0.5, 1]  }}
{{ConfigValue |name=shield.interceptType / shieldInterceptType|type=unsigned int|defvalue=0  }}
{{ConfigValue |name=shield.maxSpeed / shieldMaxSpeed|type=float|defvalue=0  }}
{{ConfigValue |name=shield.power / shieldPower|type=float|defvalue=0  }}
{{ConfigValue |name=shield.powerRegen / shieldPowerRegen|type=float|defvalue=0  }}
{{ConfigValue |name=shield.powerRegenEnergy / shieldPowerRegenEnergy|type=float|defvalue=0  }}
{{ConfigValue |name=shield.radius / shieldRadius|type=float|defvalue=0  }}
{{ConfigValue |name=shield.repulser / shieldRepulser|type=bool|defvalue=false  }}
{{ConfigValue |name=shield.smart / smartShield|type=bool|defvalue=false  }}
{{ConfigValue |name=shield.startingPower / shieldStartingPower|type=float|defvalue=0  }}
{{ConfigValue |name=shield.visible / visibleShield|type=bool|defvalue=false  }}
{{ConfigValue |name=shield.visibleRepulse / visibleShieldRepulse|type=bool|defvalue=false  }}
{{ConfigValue |name=size|type=float|defvalue=  }}
{{ConfigValue |name=sizeDecay|type=float|defvalue=0  }}
{{ConfigValue |name=sizeGrowth|type=float|defvalue=0.5  }}
{{ConfigValue |name=smokeTrail|type=bool|defvalue=false  }}
{{ConfigValue |name=soundHitDry / soundHit|type=string|defvalue=""  }}
{{ConfigValue |name=soundHitDryVolume / soundHitVolume|type=float|defvalue=-1  }}
{{ConfigValue |name=soundHitWet / soundHit|type=string|defvalue=""  }}
{{ConfigValue |name=soundHitWetVolume / soundHitVolume|type=float|defvalue=-1  }}
{{ConfigValue |name=soundStart|type=string|defvalue=""  }}
{{ConfigValue |name=soundStartVolume|type=float|defvalue=-1  }}
{{ConfigValue |name=soundTrigger|type=bool|defvalue=true  }}
{{ConfigValue |name=sprayAngle|type=float|defvalue=0  }}
{{ConfigValue |name=stages|type=int|defvalue=5  }}
{{ConfigValue |name=startvelocity|type=float|defvalue=0|minvalue=0.01  }}
{{ConfigValue |name=stockpile|type=bool|defvalue=false  }}
{{ConfigValue |name=stockpileTime / reload|type=float|defvalue=1  }}
{{ConfigValue |name=submissile|type=bool|defvalue=false  }}
{{ConfigValue |name=sweepFire|type=bool|defvalue=false |description=Makes the laser continue firing while it aims for a new target, 'sweeping' across the terrain. Somewhat unreliable. }}
{{ConfigValue |name=targetBorder|type=float|defvalue=0|minvalue=-1|maxvalue=1  }}
{{ConfigValue |name=targetMoveError|type=float|defvalue=0  }}
{{ConfigValue |name=targetable|type=int|defvalue=0  }}
{{ConfigValue |name=textures.1 / texture1|type=string|defvalue=""  }}
{{ConfigValue |name=textures.2 / texture2|type=string|defvalue=""  }}
{{ConfigValue |name=textures.3 / texture3|type=string|defvalue=""  }}
{{ConfigValue |name=textures.4 / texture4|type=string|defvalue=""  }}
{{ConfigValue |name=thickness|type=float|defvalue=2  }}
{{ConfigValue |name=tileLength|type=float|defvalue=200  }}
{{ConfigValue |name=tolerance|type=float|defvalue=3000  }}
{{ConfigValue |name=tracks|type=bool|defvalue=false  }}
{{ConfigValue |name=trajectoryHeight|type=float|defvalue=0  }}
{{ConfigValue |name=turnrate|type=float|defvalue=0  }}
{{ConfigValue |name=turret|type=bool|defvalue=false |description=Does the unit aim within an arc (up-to and including full 360° turret traverse) or always aim along the owner's heading? }}
{{ConfigValue |name=visibleHitFrames / visibleShieldHitFrames|type=int|defvalue=0  }}
{{ConfigValue |name=waterBounce|type=bool|defvalue=false  }}
{{ConfigValue |name=waterweapon|type=bool|defvalue=false  }}
{{ConfigValue |name=weaponTimer|type=float|defvalue=0  }}
{{ConfigValue |name=weaponType|type=string|defvalue="Cannon"  }}
{{ConfigValue |name=weaponVelocity|type=float|defvalue=0|minvalue=0.01  }}
{{ConfigValue |name=weaponacceleration|type=float|defvalue=0  }}
{{ConfigValue |name=wobble|type=float|defvalue=0  }}
=List=
<center><span class=warning>'''THIS SECTION IS AUTOMATICALLY GENERATED! DON'T TRY TO EDIT IT!'''</span></center>
{{ConfigValue |name=accuracy|type=float|defvalue=0  }}
{{ConfigValue |name=alphaDecay|type=float|defvalue=1  }}
{{ConfigValue |name=alwaysVisible|type=bool|defvalue=false  }}
{{ConfigValue |name=areaOfEffect|type=float|defvalue=8  }}
{{ConfigValue |name=avoidFeature|type=bool|defvalue=true  }}
{{ConfigValue |name=avoidFriendly|type=bool|defvalue=true  }}
{{ConfigValue |name=avoidGround|type=bool|defvalue=true  }}
{{ConfigValue |name=avoidNeutral|type=bool|defvalue=false  }}
{{ConfigValue |name=beamDecay|type=float|defvalue=1  }}
{{ConfigValue |name=beamTTL|type=int|defvalue=0  }}
{{ConfigValue |name=beamburst|type=bool|defvalue=false  }}
{{ConfigValue |name=beamtime|type=float|defvalue=1  }}
{{ConfigValue |name=bounceExplosionGenerator|type=string|defvalue=""  }}
{{ConfigValue |name=bounceRebound|type=float|defvalue=1  }}
{{ConfigValue |name=bounceSlip|type=float|defvalue=1  }}
{{ConfigValue |name=burnblow|type=bool|defvalue=false  }}
{{ConfigValue |name=burst|type=int|defvalue=1  }}
{{ConfigValue |name=burstRate|type=float|defvalue=0.1  }}
{{ConfigValue |name=cameraShake|type=float|defvalue=0|minvalue=0  }}
{{ConfigValue |name=canAttackGround|type=bool|defvalue=true  }}
{{ConfigValue |name=cegTag|type=string|defvalue="" |description=The name, without prefixes, of a CEG to be emitted by the projectile each frame. }}
{{ConfigValue |name=collideEnemy|type=bool|defvalue=true  }}
{{ConfigValue |name=collideFeature|type=bool|defvalue=true  }}
{{ConfigValue |name=collideFriendly|type=bool|defvalue=true  }}
{{ConfigValue |name=collideGround|type=bool|defvalue=true  }}
{{ConfigValue |name=collideNeutral|type=bool|defvalue=true  }}
{{ConfigValue |name=collisionSize|type=float|defvalue=0.05  }}
{{ConfigValue |name=colormap|type=string|defvalue=""  }}
{{ConfigValue |name=commandfire|type=bool|defvalue=false  }}
{{ConfigValue |name=coreThickness|type=float|defvalue=0.25  }}
{{ConfigValue |name=coverage|type=float|defvalue=0  }}
{{ConfigValue |name=craterBoost|type=float|defvalue=0  }}
{{ConfigValue |name=craterMult|type=float|defvalue=1  }}
{{ConfigValue |name=customParams|type=table|defvalue=  }}
{{ConfigValue |name=cylinderTargeting|type=float|defvalue=0|minvalue=0|maxvalue=128  }}
{{ConfigValue |name=damage|type=table|defvalue=  }}
{{ConfigValue |name=damage.default|type=float|defvalue=1  }}
{{ConfigValue |name=dance|type=float|defvalue=0  }}
{{ConfigValue |name=duration|type=float|defvalue=0.05  }}
{{ConfigValue |name=dynDamageExp|type=float|defvalue=0  }}
{{ConfigValue |name=dynDamageInverted|type=bool|defvalue=false  }}
{{ConfigValue |name=dynDamageMin|type=float|defvalue=0  }}
{{ConfigValue |name=dynDamageRange|type=float|defvalue=0  }}
{{ConfigValue |name=edgeEffectiveness|type=float|defvalue=0|maxvalue=0.999  }}
{{ConfigValue |name=energyPerShot|type=float|defvalue=0  }}
{{ConfigValue |name=explosionGenerator|type=string|defvalue=""  }}
{{ConfigValue |name=explosionScar|type=bool|defvalue=true  }}
{{ConfigValue |name=explosionSpeed|type=float|defvalue=  }}
{{ConfigValue |name=falloffRate|type=float|defvalue=0.5  }}
{{ConfigValue |name=fireStarter|type=float|defvalue=0  }}
{{ConfigValue |name=fireSubmersed|type=bool|defvalue=false  }}
{{ConfigValue |name=fixedLauncher|type=bool|defvalue=false  }}
{{ConfigValue |name=flameGfxTime|type=float|defvalue=  }}
{{ConfigValue |name=flighttime|type=float|defvalue=0  }}
{{ConfigValue |name=gravityAffected|type=bool|defvalue=false  }}
{{ConfigValue |name=groundBounce|type=bool|defvalue=false  }}
{{ConfigValue |name=hardstop|type=bool|defvalue=false  }}
{{ConfigValue |name=heightBoostFactor|type=float|defvalue=-1  }}
{{ConfigValue |name=heightmod|type=float|defvalue=0.2  }}
{{ConfigValue |name=highTrajectory|type=int|defvalue=2  }}
{{ConfigValue |name=id|type=int|defvalue=0  }}
{{ConfigValue |name=impactOnly|type=bool|defvalue=false  }}
{{ConfigValue |name=impulseBoost|type=float|defvalue=0  }}
{{ConfigValue |name=impulseFactor|type=float|defvalue=1  }}
{{ConfigValue |name=intensity|type=float|defvalue=0.9 |description=Alpha transparency for non-3D model projectiles. Lower values are more opaque, but 0.0 will cause the projectile to disappear entirely. }}
{{ConfigValue |name=interceptSolo|type=bool|defvalue=true |description=If true don't allow any other interceptors to target the same projectile. }}
{{ConfigValue |name=interceptedByShieldType|type=unsigned int|defvalue=  }}
{{ConfigValue |name=interceptor|type=int|defvalue=0  }}
{{ConfigValue |name=largeBeamLaser|type=bool|defvalue=false  }}
{{ConfigValue |name=laserFlareSize|type=float|defvalue=15  }}
{{ConfigValue |name=leadBonus|type=float|defvalue=0  }}
{{ConfigValue |name=leadLimit|type=float|defvalue=-1  }}
{{ConfigValue |name=lodDistance|type=int|defvalue=1000  }}
{{ConfigValue |name=metalPerShot|type=float|defvalue=0  }}
{{ConfigValue |name=minIntensity|type=float|defvalue=0 |description=The minimum percentage the weapon's damage can fall-off to over its range. Setting to 1.0 will disable fall off entirely. Unrelated to the visual-only [[intensity]] tag. }}
{{ConfigValue |name=model|type=string|defvalue=""  }}
{{ConfigValue |name=myGravity|type=float|defvalue=0  }}
{{ConfigValue |name=name|type=string|defvalue="Weapon" |description=The descriptive name of the weapon as listed in FPS mode. }}
{{ConfigValue |name=noExplode|type=bool|defvalue=false  }}
{{ConfigValue |name=noGap|type=bool|defvalue=true  }}
{{ConfigValue |name=noSelfDamage|type=bool|defvalue=false  }}
{{ConfigValue |name=numBounce|type=int|defvalue=-1  }}
{{ConfigValue |name=ownerExpAccWeight|type=float|defvalue=  }}
{{ConfigValue |name=paralyzeTime|type=int|defvalue=10|minvalue=0  }}
{{ConfigValue |name=paralyzer|type=bool|defvalue=false  }}
{{ConfigValue |name=predictBoost|type=float|defvalue=0  }}
{{ConfigValue |name=projectiles|type=int|defvalue=1  }}
{{ConfigValue |name=proximityPriority|type=float|defvalue=1  }}
{{ConfigValue |name=pulseSpeed|type=float|defvalue=1  }}
{{ConfigValue |name=range|type=float|defvalue=10  }}
{{ConfigValue |name=rechargeDelay|type=float|defvalue=0  }}
{{ConfigValue |name=reloadTime|type=float|defvalue=1  }}
{{ConfigValue |name=rgbColor|type=float3|defvalue=[1, 0.5, 0]  }}
{{ConfigValue |name=rgbColor2|type=float3|defvalue=[1, 1, 1]  }}
{{ConfigValue |name=scrollSpeed|type=float|defvalue=5  }}
{{ConfigValue |name=separation|type=float|defvalue=1  }}
{{ConfigValue |name=shield.alpha|type=float|defvalue=0.2  }}
{{ConfigValue |name=shield.badColor|type=float3|defvalue=[1, 0.5, 0.5]  }}
{{ConfigValue |name=shield.energyUse|type=float|defvalue=0  }}
{{ConfigValue |name=shield.exterior|type=bool|defvalue=false  }}
{{ConfigValue |name=shield.force|type=float|defvalue=0  }}
{{ConfigValue |name=shield.goodColor|type=float3|defvalue=[0.5, 0.5, 1]  }}
{{ConfigValue |name=shield.interceptType|type=unsigned int|defvalue=0  }}
{{ConfigValue |name=shield.maxSpeed|type=float|defvalue=0  }}
{{ConfigValue |name=shield.power|type=float|defvalue=0  }}
{{ConfigValue |name=shield.powerRegen|type=float|defvalue=0  }}
{{ConfigValue |name=shield.powerRegenEnergy|type=float|defvalue=0  }}
{{ConfigValue |name=shield.radius|type=float|defvalue=0  }}
{{ConfigValue |name=shield.repulser|type=bool|defvalue=false  }}
{{ConfigValue |name=shield.smart|type=bool|defvalue=false  }}
{{ConfigValue |name=shield.startingPower|type=float|defvalue=0  }}
{{ConfigValue |name=shield.visible|type=bool|defvalue=false  }}
{{ConfigValue |name=shield.visibleRepulse|type=bool|defvalue=false  }}
{{ConfigValue |name=size|type=float|defvalue=  }}
{{ConfigValue |name=sizeDecay|type=float|defvalue=0  }}
{{ConfigValue |name=sizeGrowth|type=float|defvalue=0.5  }}
{{ConfigValue |name=smokeTrail|type=bool|defvalue=false  }}
{{ConfigValue |name=soundHitDry|type=string|defvalue=""  }}
{{ConfigValue |name=soundHitDryVolume|type=float|defvalue=-1  }}
{{ConfigValue |name=soundHitWet|type=string|defvalue=""  }}
{{ConfigValue |name=soundHitWetVolume|type=float|defvalue=-1  }}
{{ConfigValue |name=soundStart|type=string|defvalue=""  }}
{{ConfigValue |name=soundStartVolume|type=float|defvalue=-1  }}
{{ConfigValue |name=soundTrigger|type=bool|defvalue=true  }}
{{ConfigValue |name=sprayAngle|type=float|defvalue=0  }}
{{ConfigValue |name=stages|type=int|defvalue=5  }}
{{ConfigValue |name=startvelocity|type=float|defvalue=0|minvalue=0.01  }}
{{ConfigValue |name=stockpile|type=bool|defvalue=false  }}
{{ConfigValue |name=stockpileTime|type=float|defvalue=1  }}
{{ConfigValue |name=submissile|type=bool|defvalue=false  }}
{{ConfigValue |name=sweepFire|type=bool|defvalue=false |description=Makes the laser continue firing while it aims for a new target, 'sweeping' across the terrain. Somewhat unreliable. }}
{{ConfigValue |name=targetBorder|type=float|defvalue=0|minvalue=-1|maxvalue=1  }}
{{ConfigValue |name=targetMoveError|type=float|defvalue=0  }}
{{ConfigValue |name=targetable|type=int|defvalue=0  }}
{{ConfigValue |name=textures.1|type=string|defvalue=""  }}
{{ConfigValue |name=textures.2|type=string|defvalue=""  }}
{{ConfigValue |name=textures.3|type=string|defvalue=""  }}
{{ConfigValue |name=textures.4|type=string|defvalue=""  }}
{{ConfigValue |name=thickness|type=float|defvalue=2  }}
{{ConfigValue |name=tileLength|type=float|defvalue=200  }}
{{ConfigValue |name=tolerance|type=float|defvalue=3000  }}
{{ConfigValue |name=tracks|type=bool|defvalue=false  }}
{{ConfigValue |name=trajectoryHeight|type=float|defvalue=0  }}
{{ConfigValue |name=turnrate|type=float|defvalue=0  }}
{{ConfigValue |name=turret|type=bool|defvalue=false |description=Does the unit aim within an arc (up-to and including full 360° turret traverse) or always aim along the owner's heading? }}
{{ConfigValue |name=visibleHitFrames|type=int|defvalue=0  }}
{{ConfigValue |name=waterBounce|type=bool|defvalue=false  }}
{{ConfigValue |name=waterweapon|type=bool|defvalue=false  }}
{{ConfigValue |name=weaponTimer|type=float|defvalue=0  }}
{{ConfigValue |name=weaponType|type=string|defvalue="Cannon"  }}
{{ConfigValue |name=weaponVelocity|type=float|defvalue=0|minvalue=0.01  }}
{{ConfigValue |name=weaponacceleration|type=float|defvalue=0  }}
{{ConfigValue |name=wobble|type=float|defvalue=0  }}
=List=
<center><span class=warning>'''THIS SECTION IS AUTOMATICALLY GENERATED! DON'T TRY TO EDIT IT!'''</span></center>
{{ConfigValue |name=accuracy|type=float|defvalue=0  }}
{{ConfigValue |name=alphaDecay|type=float|defvalue=1  }}
=List=
<center><span class=warning>'''THIS SECTION IS AUTOMATICALLY GENERATED! DON'T TRY TO EDIT IT!'''</span></center>
{{ConfigValue |name=accuracy|type=float|defvalue=0  }}
{{ConfigValue |name=alphaDecay|type=float|defvalue=1  }}

Latest revision as of 23:10, 15 August 2016

WeaponDefs

List

(last update: 103.0)

THIS SECTION IS AUTOMATICALLY GENERATED! DON'T EDIT IT!
alias
type default min max safemode
float 0
alias
type default min max safemode
bool false
When false, the weapon is blocked from fireing till AimWeapon() returns.
alias
type default min max safemode
float 1
alias
type default min max safemode
bool false
alias
type default min max safemode
bool true
alias
type default min max safemode
bool true
alias
type default min max safemode
bool true
alias
type default min max safemode
bool false
alias
type default min max safemode
float 1
alias
type default min max safemode
int 0
alias
type default min max safemode
bool false
alias
type default min max safemode
float 1
alias
type default min max safemode
string ""
alias
type default min max safemode
float 1
alias
type default min max safemode
float 1
alias
type default min max safemode
bool false
alias
type default min max safemode
int 1
alias
type default min max safemode
float 0.1
alias damage.default
type default min max safemode
float 0 0
alias
type default min max safemode
bool true
alias
type default min max safemode
string ""
The name, without prefixes, of a CEG to be emitted by the projectile each frame.
alias
type default min max safemode
bool true
alias
type default min max safemode
bool true
alias
type default min max safemode
bool true
alias
type default min max safemode
bool true
alias
type default min max safemode
bool true
alias
type default min max safemode
float 0.05
alias
type default min max safemode
string ""
alias
type default min max safemode
bool false
alias
type default min max safemode
float 0.25
alias
type default min max safemode
float 0
The radius in elmos within which an interceptor weapon will fire on targetable weapons.
alias areaOfEffect
type default min max safemode
float 8
alias
type default min max safemode
float 0
alias impulseFactor
type default min max safemode
float 1
alias
type default min max safemode
table
alias cylinderTargetting
type default min max safemode
float 0 0 128
alias
type default min max safemode
table
alias
type default min max safemode
float 1
alias areaOfEffect
type default min max safemode
float 8
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0.05
alias
type default min max safemode
float 0
Exponent of the range-dependent damage formula, the default of 0.0 disables dynamic damage, 1.0 means linear scaling, 2.0 quadratic and so on.
alias
type default min max safemode
bool false
If true the damage curve is inverted i.e. the weapon does more damage at greater ranges as opposed to less.
alias
type default min max safemode
float 0
The minimum floor value that range-dependent damage can drop to.
alias
type default min max safemode
float 0
If set to non-zero values the weapon will use this value in the range-dependant damage formula instead of the actual range.
alias
type default min max safemode
float 0 0.999
alias
type default min max safemode
float 0
alias
type default min max safemode
string ""
alias
type default min max safemode
bool true
alias
type default min max safemode
float
alias
type default min max safemode
float 0.5
alias
type default min max safemode
float 0 0 100
The percentage chance of the weapon setting fire to static map features on impact.
alias waterweapon
type default min max safemode
bool false
alias
type default min max safemode
float 3640
alias
type default min max safemode
bool false
alias
type default min max safemode
float
alias
type default min max safemode
float 0
Flighttime of missiles in seconds.
alias
type default min max safemode
bool false
alias
type default min max safemode
bool false
alias
type default min max safemode
bool false
alias
type default min max safemode
float -1
alias
type default min max safemode
float 0.2
alias
type default min max safemode
int 2
alias
type default min max safemode
int 0
alias
type default min max safemode
bool false
alias
type default min max safemode
float 0
alias
type default min max safemode
float 1
alias
type default min max safemode
float 0.9
Alpha transparency for non-model projectiles. Lower values are more opaque, but 0.0 will cause the projectile to disappear entirely.
alias
type default min max safemode
bool true
If true no other interceptors may target the same projectile.
alias
type default min max safemode
unsigned int
alias
type default min max safemode
int 0
Bitmask representing the types of weapons that this weapon can intercept. Each digit of binary that is set to one means that a weapon with the corresponding digit in its targetable tag will be intercepted by this weapon.
alias
type default min max safemode
bool false
alias
type default min max safemode
float 15
alias
type default min max safemode
float 0
alias
type default min max safemode
float -1
alias
type default min max safemode
int 1000
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0
The minimum percentage the weapon's damage can fall-off to over its range. Setting to 1.0 will disable fall off entirely. Unrelated to the visual-only intensity tag.
alias
type default min max safemode
string ""
alias accuracy
type default min max safemode
float 0
alias
type default min max safemode
float 0
alias
type default min max safemode
string "Weapon"
The descriptive name of the weapon as listed in FPS mode.
alias
type default min max safemode
bool false
alias
type default min max safemode
bool true
alias
type default min max safemode
bool false
alias
type default min max safemode
int -1
alias
type default min max safemode
float
alias
type default min max safemode
int 10 0
Determines the maximum length of time in seconds that the target will be paralyzed. The timer is restarted every time the target is hit by the weapon. Cannot be less than 0.
alias
type default min max safemode
bool false
Is the weapon a paralyzer? If true the weapon only stuns enemy units and does not cause damage in the form of lost hit-points.
alias
type default min max safemode
float 0
alias
type default min max safemode
int 1
alias
type default min max safemode
float 1
alias
type default min max safemode
float 1
alias
type default min max safemode
float 10
alias shieldRechargeDelay
type default min max safemode
float 0
The delay in seconds before a shield begins to regenerate after it is hit.
alias
type default min max safemode
float 1
alias
type default min max safemode
float3 [1, 0.5, 0]
alias
type default min max safemode
float3 [1, 1, 1]
alias
type default min max safemode
float 5
alias
type default min max safemode
float 1
alias shieldAlpha
type default min max safemode
float 0.2
The alpha transparency of the shield whilst it is visible.
alias shieldArmorType
type default min max safemode
string "default"
Specifies the armorclass of the shield; you can input either an armorclass name OR a unitdef name to share that unit's armorclass
alias shieldBadColor
type default min max safemode
float3 [1, 0.5, 0.5]
The RGB colour the shield transitions to as its hit-points are reduced towards 0.
alias shieldEnergyUse
type default min max safemode
float 0
The amount of the energy resource consumed by the shield to absorb or repulse weapons, continually drained by a repulsor as long as the projectile is in range.
alias exteriorShield
type default min max safemode
bool false
Determines whether or not projectiles fired within the shield's radius can pass through the shield (true) or are intercepted (false).
alias shieldForce
type default min max safemode
float 0
The force applied by the repulsor to the weapon - higher values will deflect weapons away at higher velocities.
alias shieldGoodColor
type default min max safemode
float3 [0.5, 0.5, 1]
The RGB colour the shield transitions to as its hit-points are regenerated towards its maximum power.
alias shieldInterceptType
type default min max safemode
unsigned int 0
Bitmask representing the types of weapons that this shield can intercept. Each digit of binary that is set to one means that a weapon with the corresponding digit in its interceptedByShieldType will be intercepted by this shield (See Shield Interception Tag Use).
alias shieldMaxSpeed
type default min max safemode
float 0
The maximum speed the repulsor will impart to deflected projectiles.
alias shieldPower
type default min max safemode
float 0
Essentially the maximum allowed hit-points of the shield - reduced by the damage of a weapon upon impact.
alias shieldPowerRegen
type default min max safemode
float 0
How many hit-points the shield regenerates each second.
alias shieldPowerRegenEnergy
type default min max safemode
float 0
How much energy resource is consumed to regenerate each hit-point.
alias shieldRadius
type default min max safemode
float 0
The radius of the circular area the shield covers.
alias shieldRepulser
type default min max safemode
bool false
Does the shield repulse (deflect) projectiles or absorb them?
alias smartShield
type default min max safemode
bool false
Determines whether or not projectiles fired by allied units can pass through the shield (true) or are intercepted as enemy weapons are (false).
alias shieldStartingPower
type default min max safemode
float 0
How many hit-points the shield starts with - otherwise the shield must regenerate from 0 until it reaches maximum power.
alias visibleShield
type default min max safemode
bool false
Is the shield visible or not?
alias visibleShieldHitFrames
type default min max safemode
int 0
The number of frames a shield becomes visible for when hit.
alias visibleShieldRepulse
type default min max safemode
bool false
Is the (hard-coded) repulse effect rendered or not?
alias
type default min max safemode
float
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0.5
alias
type default min max safemode
bool false
alias soundHit
type default min max safemode
string ""
alias soundHitVolume
type default min max safemode
float -1
alias soundHit
type default min max safemode
string ""
alias soundHitVolume
type default min max safemode
float -1
alias
type default min max safemode
string ""
alias
type default min max safemode
float -1
alias
type default min max safemode
bool true
alias
type default min max safemode
float 0
alias
type default min max safemode
int 5
alias
type default min max safemode
float 0 0.01
alias
type default min max safemode
bool false
Does each round of the weapon have to be built and stockpiled by the player? Will only correctly function for the first of each stockpiled weapons a unit has.
alias reload
type default min max safemode
float 1
The time in seconds taken to stockpile one round of the weapon.
alias
type default min max safemode
bool false
alias
type default min max safemode
bool false
Makes BeamLasers continue firing while aiming for a new target, 'sweeping' across the terrain.
alias
type default min max safemode
float 0 -1 1
alias
type default min max safemode
float 0
alias
type default min max safemode
int 0
Bitmask representing the types of weapon that can intercept this weapon. Each digit of binary that is set to one means that a weapon with the corresponding digit in its interceptor tag will intercept this weapon. Instant-hitting weapons such as [#BeamLaser], [#LightningCannon] and [#Rifle] cannot be targeted.
alias texture1
type default min max safemode
string ""
alias texture2
type default min max safemode
string ""
alias texture3
type default min max safemode
string ""
alias texture4
type default min max safemode
string ""
alias
type default min max safemode
float 2
alias
type default min max safemode
float 200
alias
type default min max safemode
float 3000
alias
type default min max safemode
bool false
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0
alias
type default min max safemode
bool false
Does the unit aim within an arc (up-to and including full 360° turret traverse) or always aim along the owner's heading?
alias
type default min max safemode
bool false
alias
type default min max safemode
bool false
alias
type default min max safemode
float 0
alias
type default min max safemode
string "Cannon"
alias maxVelocity
type default min max safemode
float 0 0.01
alias acceleration
type default min max safemode
float 0
alias
type default min max safemode
float 0