User:Enetheru:3dpathway: Difference between revisions

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Thoughts on how to get to 3d terrain
= Why cant we have tunnels? =
General resource page for why tunnels are a no go, technical limitations etc


by piecemeal
Perhaps you've read this page:
http://www.ai-blog.net/archives/000152.html


each portion needs to be replaced with something that is equally as performant or at least ends up having a cost to benefit ration that exceeds expectations.
Here's a thread which discusses exactly this:
https://springrts.com/phpbb/viewtopic.php?f=12&t=30880&p=548944&hilit=navigation+mesh#p548944


for the overhang pathfinder needs replacing with something not dependent on a 2d grid.
and another:
for sphere or curved worlds, the gravity and water levels needs to be independent of a 1 dimensional height level.
https://springrts.com/phpbb/viewtopic.php?f=15&t=22289&p=416327&hilit=navigation+mesh#p416327
terrain format needs to work with pathfinder and geometry, be that voxel or arbitrary

Latest revision as of 10:03, 6 July 2015

Why cant we have tunnels?

General resource page for why tunnels are a no go, technical limitations etc

Perhaps you've read this page: http://www.ai-blog.net/archives/000152.html

Here's a thread which discusses exactly this: https://springrts.com/phpbb/viewtopic.php?f=12&t=30880&p=548944&hilit=navigation+mesh#p548944

and another: https://springrts.com/phpbb/viewtopic.php?f=15&t=22289&p=416327&hilit=navigation+mesh#p416327