Talk:Project proposals: Difference between revisions

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request for gamemakers
 
m transportation construction refuelrearming
 
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(since i have barely skill for making game im just aware of some weakness or illogism and no idea of the difficulty level of what i sugest as requests)[[User:Emmanuel|Emmanuel]] ([[User talk:Emmanuel|talk]]) 11:57, 13 November 2012 (CET)
(since i have barely skill for making game im just aware of some weakness or illogism and no idea of the difficulty level of what i sugest as requests)[[User:Emmanuel|Emmanuel]] ([[User talk:Emmanuel|talk]]) 11:57, 13 November 2012 (CET)


--unified transportation & builder code --
--unified transportation & builder code & airpad--
*mean than today air transport & land transport , mobile builders & factory dont use the same code
*mean than today air transport & land transport , mobile builders & factory dont use the same code ,is vtol airpad or mobile aiprpad alowed?
*this prevent mobile factory
*this prevent mobile factory (& mobile airpad ?)
**more it seem than some builder instruction still use old COB set/get when majority of instruction are full LUA (not sure but apear in synthax)
**more it seem than some builder instruction still use old COB set/get when majority of instruction are full LUA (not sure but apear in synthax)


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*as featuredead= can spawn a infinit of new child feature let the modder choose what will spawn what
*as featuredead= can spawn a infinit of new child feature let the modder choose what will spawn what
** ex: unit spawn corpse , weapon spawn corpse , corpse spawn unit , weapon spawn weapon , unit spawn weapon who spawn dozen of weapons who spawn corpses
** ex: unit spawn corpse , weapon spawn corpse , corpse spawn unit , weapon spawn weapon , unit spawn weapon who spawn dozen of weapons who spawn corpses
--alow refuel rearm all units
*not only its no reason than ground and sea unit not use fuel and weapon and that a shame than out of fuel vtol travel Gelmo empty forever searching airpad to the next side of map

Latest revision as of 13:49, 13 November 2012

(since i have barely skill for making game im just aware of some weakness or illogism and no idea of the difficulty level of what i sugest as requests)Emmanuel (talk) 11:57, 13 November 2012 (CET)

--unified transportation & builder code & airpad--

  • mean than today air transport & land transport , mobile builders & factory dont use the same code ,is vtol airpad or mobile aiprpad alowed?
  • this prevent mobile factory (& mobile airpad ?)
    • more it seem than some builder instruction still use old COB set/get when majority of instruction are full LUA (not sure but apear in synthax)

--air land sea unification

  • enable unit transformation (submarine alowed to surfacing , real jet pack , dragon , omnipotent units )

--air kamikaze

  • (unsure) last tested time the air kamikaz not get to contact land target with fake weapon of symbolic range

--subweapon / dead weapon / antiweapon

  • toxic poison gas , contaminated areas , mines
  • submunition , booster , multiple targets
  • damage missiles bomb by antimissile , spawn corpse from death weapon

--merge unit/weapon/feature system in a single cathegory--

  • as featuredead= can spawn a infinit of new child feature let the modder choose what will spawn what
    • ex: unit spawn corpse , weapon spawn corpse , corpse spawn unit , weapon spawn weapon , unit spawn weapon who spawn dozen of weapons who spawn corpses

--alow refuel rearm all units

  • not only its no reason than ground and sea unit not use fuel and weapon and that a shame than out of fuel vtol travel Gelmo empty forever searching airpad to the next side of map