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| More Exaustive Decription of Contols, Interface and Features. For Basic information, check the most current [http://cvs.sourceforge.net/viewcvs.py/*checkout*/springrts/taspring/README.html README.html] (should be mirrored [[Readme|here]])or [[Getting_Started]].
| | #REDIRECT [[Read_Me_First]] |
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| For more advanced/current information check the most recent [http://taspring.clan-sy.com/changelog.txt changelog] or the [http://taspring.clan-sy.com/phpbb/ taspring/spring forums].
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| =Selections/Groups/Group Commands/Group AI=
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| ==The Selection Editor==
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| '''SelectionEditor.exe''' is a program installed in your install directory, which is used for editing your '''selectkeys.txt''' configuration file, allowing you to make your own shortcut keys for selecting/filtering selection.
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| [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2190 This] forum topic that should be duplicated here, with cleaning up and additions made... and permission probably.
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| ==Default Selection Controls==
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| ===Selecting/Deselecting Units===
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| Unless you have issued a pending command, left-clicking(Mouse Button 1) a unit will clear the current selection and select the left-clicked unit, if a spot with no valid selection is clicked(empty space, ground, unowned units), the current selection will just be cleared. Left-clicking and dragging will draw a box, any units within this box will be selected when you release the mouse button.
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| Shift+Left-clicking(including dragging a select box), unless you have a pending command, will add units to the current selection.
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| CTRL+Left-clicking (including dragging a select box), unless you have a pending command, will remove units from the current selection.
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| Double-left-clicking will select all visible(camera bounds) units of the clicked type(Shift+Double-left-clicking will add all units of the double-clicked unit's type to the current selection).
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| CTRL+Z is a filter (which can be eddited in Selection Editor) to select all owned units of the current selected type. For example, if a peewee and a brawler are selected, all peewees and brawlers will be selected.
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| "Tooltips" are displayed in the bottom left of the current interface, if units are selected this information is the sum of all information about the selection (aka, select a bank of 5 solar collectors and it will show the total health and total energy being produced). If you mouse-over a "build-pic" in a units command list it will show you the costs and stats associated with the unit represented by the "build-pic". If you have no selection, the tooltip will show information about what your mouse is over at that time (unit stats if it's a unit, otherwise information about the terrain).
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| ===Basic Unit Groups===
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| Spring supports what could be called quick control groups. Basically you can assign the currently selected units to a numbered group with CTRL+# (where # is a number key) which will put that number(#) above all selected units, then later, you can quickly select these units by pressing SHIFT+#.
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| If a factory is set to a group, all units built by this factory will also be automatically assigned to this group.
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| Units can only be in one group at a time, so assigning a new group number to a unit will remove it from it's current group.
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| Also note, when you CTRL+# a group of units, the old group with that number will no longer exist. Therefore if you intend to add aditional units to a group, you must first SHIFT+# the current members and then add (by holding SHIFT) the additional units to the selection group and the use CTRL+# to re-assign all the units to that group.
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