Troubleshooting linux: Difference between revisions

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= Troubleshooting =
= Linux specific Troubleshooting =


== Ingame ==
== Ingame ==


=== LuaUI Crash Ingame ===
=== Slow Mouse ===
 
This issue is caused by a memory corruption bug in spring. It will be fixed in version after 0.76b1. Ubuntu packages include the fix. '''Workaround: disable ground decals.'''
 
LuaUI can crash during game, because some lua script you use has a bug. 0.75 should be resistant to this problem, but 0.74b3 is not. After crash, you won't see the bottom left tooltip box and top right resource bar anymore. Fear not, help is near:
 
<code><pre>
/resbar 1
/tooltip 1
</pre></code>
 
These might not be necessary in 0.75 anymore at all.
 
Also, you won't be able to change the build menu page with mouse anymore, but keys , and . do the trick.
 
LuaUI can also be restarted after it crashed. Often this does the trick and it works fine the rest of the game:
 
<code><pre>
/luaui reload
</pre></code>
 
=== Mouse is slow in fullscreen mode ===


Run:
Run:
Line 36: Line 15:
The mouse should now be as fast as in windowed mode.
The mouse should now be as fast as in windowed mode.


=== Rotating Buildings Ingame ===
=== Rotating Buildings ===


You can rotate a building before you give the build order, but the keys that do this don't work in linux by default for some users. Issue the following commands in the beginning of the game:
You can rotate a building before you give the build order, but the keys that do this do not work in Linux by default for some users. Issue the following commands in the beginning of the game:


<code><pre>
<code><pre>
Line 53: Line 32:
And then hit the keys you want to use, and spring prints the keycodes in the message buffer.
And then hit the keys you want to use, and spring prints the keycodes in the message buffer.


TODO: add information on how to save the settings so that they work the next time you start spring.
If you want to save these keys you have to edit the uikeys.txt.
 
=== Map is White ===
 
If the whole map is only shades of white and grey, there is a problem with your display driver. Maybe your gpu is very old and does not support some needed opengl feature. For example I had this problem with matrox g550 but not with some very old geforce.
 
=== Sound is Choppy ===
 
If the engine sound is very broken or choppy sounding, and you hear some noise or crackling, you need to update OpenAL. Spring needs at least OpenAL Soft with version 1.6 to sound good, by this time all major distribution have it in their repository, so installing it should be easy (if it isn't installed by default).
 
== Startup ==
 
=== Missing Default Cursor ===
 
This or any similar error of not being able to find a specific file are usually because the mod you are using needs ota content, download & install as explained [[SetupGuide#OTA_Content|earlier in this document]].
 
=== sounds/button9.wav "cant find wav file" ===
 
Same problem as above.
 
=== could not open file: gamedata/defs.lua ===
 
Make sure your ~/spring does not contain an outdated version of base/springcontent.sdz because a new version of this file is distributed with spring.
If you do, just remove it.
 
=== Couldnt find matching GLX visual ===
 
Reduce anti aliasing.
 
=== GL_ARB_texture_compression not found ===
 
This can be an issue with your gpu drivers. The drivers you are using do not support a feature that is required to run spring. You might have better luck with the closed source official drivers of nvidia or amd cards. If your gpu itself is really old, this might not help.
 
Try to update your gfx drivers, either with the one from your distributions package-manager, of with the original one from your gfx vendor. Also be sure hardware acceleration is enabled, tutorials on how to do this can be found in most of the distributions forums / wikis / etc.
 
=== OpenAL Segfault ===
 
See -> Sound is Choppy.
 
=== Desync in game ===
 
If you start a network game with other players, and you get sync error messages in game, your lobby version may be too old. It does not support the new protocol so it does not set the options on spring correctly, and desyncs at game start.
 
== Compiletime ==
 
=== hpiutil2 error with cmake ===
make[1]: *** [rts/lib/CMakeFiles/hpiutil2.dir/all] Error 2
make: *** [all] Error 2
 
Run cmake TWICE. It doesn't always work properly on the first run.
 
=== invalid use of ILvoid / ALCvoid  ===


During compiling, if you get a lot of the following errors:
=== Problems with Audio ===


<code><pre>
The engine needs at least OpenAL Soft 1.6 for its sound. If you still have the old openal-0.0.8 installed, you should update it.  
/usr/include/IL/il.h:497: error: '<anonymous>' has incomplete type
/usr/include/IL/il.h:497: error: invalid use of 'ILvoid'
</pre></code>


This happens because the version of libdevil-dev you have installed is not compatible with gcc version 4.2 and newer.
Additionally, ''pulseaudio'' causes lots of issues, so try to disable it for spring if you have sound problems.


You should upgrade your libdevil-dev to fix this issue. However, in some distributions (at least gentoo), the fixed package has the SAME version number as the older unfixed package, so you might actually need to remove your current libdevil-dev package completely and reinstall it.
== Desync in game ==


this is an issue that can be better hacked [http://gcc.gnu.org/bugzilla/show_bug.cgi?id=9278 there]. while the packages aren't fixed for their maintainers, you will need to do nasty things, like that:
Spring only send the commands and not the result over the network, so it needs to run all math in a repeatable manner,  so all other clients in a multiplayer match get the same results. So some CPU specific features have to enabled/disabled. If you desync, you either have a CPU that is not SSE1 capable, or you set the wrong -march/-mtune compiler flags. If you compile Spring via CMake, remove ''CMakeCache.txt'', and leave the march flag at the default.


<code><pre>
= See also =
//typedef void ALCvoid;
* [[IRC]]
#define ALCvoid void
</pre></code>
 
== Network Setup ==
 
Usually you don't need to do any network setup whatsoever, because the lobbies take care of nat traversal with firewall hole punching, but if you need to know the topology, it goes like this:
 
Host needs to enable incoming udp to port 8452, and outgoing replies to those.
Non-host players need to enable outgoing udp, and incoming replies to those.
So basically only non-host players initiate "connections", and only the server listens on a well-known port.
 
== If You Still Have Problems ==
 
Join either IRC chat in #taspring on Freenode or #sy on QuakeNet, or ask for help in the lobby channels #sy or #springlobby.
 
However, generic linux problems not really related to installing this should be asked elsewhere.
 
Prepare to list your distribution, which installation method you used, and what exactly is the error. Don't ask if people are around or not, just go straight to business and tell all details, for maximizing your chances of getting help.
 
== IRC ==
 
# #taspring @ FreeNode
# #sy @ QuakeNet
 
== Asking For Help ==
 
Ok so you need human help. This is how '''NOT''' to do it:
 
<code><pre>
15:54 -!- **** [n=****@*] has joined #taspring
15:54 < ****> Hi, i have a problem with compiling spring on debian
15:54 < ****> can anyone help me?
15:57 -!- **** [n=****@*] has quit [Client Quit]
</pre></code>


Don't ask to ask, instead go straight to business by stating the exact problem you have, and giving all necessary information. What you were trying to achieve, how did you try to do it, what happened and what did you expect to happen.


Then WAIT for someone to notice you.
[[Category:Linux]]

Latest revision as of 13:27, 14 June 2014

Linux specific Troubleshooting

Ingame

Slow Mouse

Run:

echo '# Slow fullscreen cursor fix for Spring' >> ~/.xsessionrc
echo 'SDL_MOUSE_RELATIVE=0' >> ~/.xsessionrc
echo 'export SDL_MOUSE_RELATIVE' >> ~/.xsessionrc

And log out and log in again.

The mouse should now be as fast as in windowed mode.

Rotating Buildings

You can rotate a building before you give the build order, but the keys that do this do not work in Linux by default for some users. Issue the following commands in the beginning of the game:

/bind keycodex buildfacing inc
/bind keycodey buildfacing dec

Keycodex and keycodey above are just placeholders. What you want to write depends on which key you want to use. To see what keycodes any keys have, do:

/keydebug yes

And then hit the keys you want to use, and spring prints the keycodes in the message buffer.

If you want to save these keys you have to edit the uikeys.txt.

Problems with Audio

The engine needs at least OpenAL Soft 1.6 for its sound. If you still have the old openal-0.0.8 installed, you should update it.

Additionally, pulseaudio causes lots of issues, so try to disable it for spring if you have sound problems.

Desync in game

Spring only send the commands and not the result over the network, so it needs to run all math in a repeatable manner, so all other clients in a multiplayer match get the same results. So some CPU specific features have to enabled/disabled. If you desync, you either have a CPU that is not SSE1 capable, or you set the wrong -march/-mtune compiler flags. If you compile Spring via CMake, remove CMakeCache.txt, and leave the march flag at the default.

See also