Strategy and Tactics: Difference between revisions

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Strategy and Tactics are best described as "Concepts on how to achieve victory". Strategy is a chosen global method of action, while tactics are short-term actions to attain specific goals.
Strategy and Tactics are best described as "Concepts on how to achieve victory". Strategy is a chosen global method of action, while tactics are short-term actions to attain specific goals. Please keep in mind that these are general real-time strategy game strategies and tactics, but some are specific to TA-based mods.  
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===Common Strategies===
===Common Strategies===
'''[[Rushing]]''' - Speed Slaughter<br><br>
'''[[Rushing]]''' - Speed Slaughter<br/><br/>
'''[[Porcing]]''' - If I Hold Out Long Enough, I'll Be The Last Man Standing<br><br>
'''[[Porcing]]''' - If I Hold Out Long Enough, I'll Be The Last Man Standing<br/><br/>
'''[[Map Control]]''' - Everywhere At Once<br><br>
'''[[Map Control]]''' - Everywhere At Once<br/><br/>
'''[[Uberweapon]]''' - Nukes, LRPCS & Superunits<br><br>
'''[[Uberweapon]]''' - Nukes, LRPCS & Superunits<br/><br/>
'''[[Expansion]]''' - The Eradication Of Base Mentality<br><br>
'''[[Expansion]]''' - The Eradication Of Base Mentality<br/><br/>
'''[[Planned Delaying]]''' - Just Need To Slow Them Down...<br><br>
'''[[Planned Delaying]]''' - Just Need To Slow Them Down...<br/><br/>
'''[[The Secret Front]]''' - Victory Through Misinformation<br><br>
'''[[The Secret Front]]''' - Victory Through Misinformation<br/><br/>
'''[[A Good Offense is the Best Defense]]''' - Speed, No Defense<br><br>
'''[[A Good Offense is the Best Defense]]''' - Speed, No Defense<br/><br/>


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'''Note On Strategies'''<br/>
Many of the strategies listed here are not viable in all the games which run on the Spring engine. Some have more application than others, and many may seem less than relevant to many players.
 
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===Common Tactics===
===Common Tactics===
'''[[Commander bombing]]'''<br><br>
'''[[Commander bombing|Commander Bombing]]'''<br/><br/>
'''[[Commander kidnapping]]'''<br><br>
'''[[Commander kidnapping|Commander Kidnapping]]'''<br/><br/>
'''[[Raiding]]'''<br><br>
'''[[Raiding]]'''<br/><br/>
'''[[Swarming]]'''<br><br>
'''[[Swarming]]'''<br/><br/>
'''[[Nuke strike]]'''<br><br>
'''[[Nuke strike|Nuclear Strike]]'''<br/><br/>
'''[[Chokepoint]]'''<br><br>
'''[[Chokepoint]]'''<br/><br/>
'''[[Teching]]'''<br><br>
'''[[Teching]]'''<br/><br/>
'''[[Defensive Lines]]'''<br><br>
'''[[Defensive Lines]]'''<br/><br/>
'''[[Transports and setting up supply Lines]]'''<br><br>
'''[[Transports and setting up supply Lines|Transports & Supply Lines]]'''<br/><br/>
'''[[Dedicated Spamming]]'''<br><br>
'''[[Dedicated Spamming]]'''<br/><br/>
'''[[Classic Pincer]]'''<br><br>
'''[[Classic Pincer]]'''<br/><br/>
'''[[Air Domination]]'''<br><br>
'''[[Air Domination]]'''<br/><br/>
'''[[Squad Tactics]]'''<br><br>
'''[[Squad Tactics]]'''<br/><br/>
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'''[[Artillery Creep]]'''<br/><br/>
'''Ace In The Hole'''<br/><br/>
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===Specific Supplements===
===Specific Supplements===
'''[[Base building tips|Base Construction]]'''<br><br>
'''[[NOTA_players_guide| NOTA Player's Guide]]'''<br/><br/>
'''[[Spring for RTS Players]]'''<br><br>
'''[[New to xta|The basics of XTA]]'''<br/><br/>
'''[[Spring Replays]]'''<br><br>
'''[[NOTA_OTA_differences_guide| NOTA vs OTA Guide]]'''<br/><br/>
'''[[Mods, and their strategies/tactics|Tactics For Individual Mods]]'''<br><br>
'''[[Xta commander|Commander Tactics]]'''<br/><br/>
'''[[Resources]]'''<br><br>
'''[[Base building tips|Base Construction]]'''<br/><br/>
'''[[Theory On Strategy]]'''<br><br>
'''[[Spring for RTS Players]]'''<br/><br/>
'''[[Aggressive Vs. Passive Strategy]]'''<br><br>
'''[[Spring Replays]]'''<br/><br/>
'''[[How to be good at 1v1|One Vs. One Tactics & Strategy]]'''<br><br>
'''[[Mods, and their strategies/tactics|Tactics For Individual Mods]]'''<br/><br/>
'''[[Delaying Inevitable Defeat: Development Time]]'''<br><br>
'''[[Resources]]'''<br/><br/>
'''[[Multiplayer Strategy]]'''<br><br>
'''[[Theory On Strategy]]'''<br/><br/>
'''[[Aggressive Vs. Passive Strategy]]'''<br/><br/>
'''[[How to be good at 1v1|One Vs. One Tactics & Strategy]]'''<br/><br/>
'''[[Delaying Inevitable Defeat: Development Time]]'''<br/><br/>
'''[[Multiplayer Strategy]]'''<br/><br/>
'''[[SOP|Strategic, Operational & Tactical Warfare]]'''<br/><br/>
'''[[Manored's Guide about BA units]]'''<br/><br/>
 
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===Discussions On Strategy===
===Discussions On Strategy===
'''[[Advanced Strategy Discussion|2005 Discussion]]'''<br><br>
'''[[Advanced Strategy Discussion|Lobby Client Discussion December 2005]]'''<br/><br/>
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=7772 Tactics And Hills]<br><br>
'''[[Tactics And Hills]]'''<br/><br/>
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=5824 Airdrop Efficency]<br><br>
'''[[Airdrop Efficiency]]'''<br/><br/>
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3642 Forum Discussion January 06]<br><br>
<br/><br/>
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=6167 Forum Discussion July 06]<br><br>


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===Other===
===Other===
'''[[Spring guide!|Spring Guide!]]'''<br><br>
'''[[Spring guide!|Spring Guide!]]'''<br/><br/>
[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=7596 Individual Playing Styles]<br><br>
'''Subjects Of Study In Relation To Strategy'''<br/><br/>
'''[[Subjects In Relation To Strategy]]'''<br><br>
'''Comparison Of Tactics In Different Mods'''<br/><br/>
'''[[Gameplay Strategy For The Mod Developer]]'''<br/><br/>
'''Gameplay Strategy For The AI Developer'''<br/><br/>
'''Gameplay Strategy For The Map Developer'''<br/><br/>
 
 




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===External Resources===
===External Resources===
'''[http://uk.pc.ign.com/articles/700/700747p1.html IGN: The State of the RTS]''' has interview with [[Wikipedia:Chris Taylor (game designer)|Chris Taylor]], the creator of [[OTA]]<br/><br/>
'''[https://www.gutenberg.org/ebooks/17405 Sun Tzu's The Art Of War]'''<br/><br/>
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Feel free to contribute as you see fit to the Strategy and Tactics section of the Wiki as you would elsewhere, but remember to respect the work of other contributors and consult them if you seek to overhaul their contributions.
Feel free to contribute as you see fit to the Strategy and Tactics section of the Wiki as you would elsewhere, but remember to respect the work of other contributors and consult them if you seek to overhaul their contributions.
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Latest revision as of 04:02, 22 February 2019

Strategy and Tactics are best described as "Concepts on how to achieve victory". Strategy is a chosen global method of action, while tactics are short-term actions to attain specific goals. Please keep in mind that these are general real-time strategy game strategies and tactics, but some are specific to TA-based mods.

Common Strategies

Rushing - Speed Slaughter

Porcing - If I Hold Out Long Enough, I'll Be The Last Man Standing

Map Control - Everywhere At Once

Uberweapon - Nukes, LRPCS & Superunits

Expansion - The Eradication Of Base Mentality

Planned Delaying - Just Need To Slow Them Down...

The Secret Front - Victory Through Misinformation

A Good Offense is the Best Defense - Speed, No Defense

Note On Strategies
Many of the strategies listed here are not viable in all the games which run on the Spring engine. Some have more application than others, and many may seem less than relevant to many players.

Common Tactics

Commander Bombing

Commander Kidnapping

Raiding

Swarming

Nuclear Strike

Chokepoint

Teching

Defensive Lines

Transports & Supply Lines

Dedicated Spamming

Classic Pincer

Air Domination

Squad Tactics

Artillery Creep

Ace In The Hole

Specific Supplements

NOTA Player's Guide

The basics of XTA

NOTA vs OTA Guide

Commander Tactics

Base Construction

Spring for RTS Players

Spring Replays

Tactics For Individual Mods

Resources

Theory On Strategy

Aggressive Vs. Passive Strategy

One Vs. One Tactics & Strategy

Delaying Inevitable Defeat: Development Time

Multiplayer Strategy

Strategic, Operational & Tactical Warfare

Manored's Guide about BA units

Discussions On Strategy

Lobby Client Discussion December 2005

Tactics And Hills

Airdrop Efficiency



Other

Spring Guide!

Subjects Of Study In Relation To Strategy

Comparison Of Tactics In Different Mods

Gameplay Strategy For The Mod Developer

Gameplay Strategy For The AI Developer

Gameplay Strategy For The Map Developer



External Resources

IGN: The State of the RTS has interview with Chris Taylor, the creator of OTA

Sun Tzu's The Art Of War

Feel free to contribute as you see fit to the Strategy and Tactics section of the Wiki as you would elsewhere, but remember to respect the work of other contributors and consult them if you seek to overhaul their contributions.


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