Projectiles.txt: Difference between revisions

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<pre>
Class: CSimpleGroundFlash.  Scriptname: CSimpleGroundFlash
Class: CSimpleGroundFlash.  Scriptname: CSimpleGroundFlash
size: float
sizeGrowth: float
sizeGrowth: float
ttl: int
ttl: int
colorMap: CColorMap*
colorMap: CColorMap*
texture: GroundFXTexture*
texture: GroundFXTexture*
size: float
pos: float3
pos: float3
useAirLos: bool
useAirLos: bool
Line 11: Line 12:


Class: CSeismicGroundFlash.  Scriptname: CSeismicGroundFlash
Class: CSeismicGroundFlash.  Scriptname: CSeismicGroundFlash
size: float
pos: float3
pos: float3
useAirLos: bool
useAirLos: bool
Line 22: Line 24:
circleGrowth: float
circleGrowth: float
color: uchar[3]
color: uchar[3]
size: float
pos: float3
pos: float3
useAirLos: bool
useAirLos: bool
Line 28: Line 31:


Class: CGroundFlash.  Scriptname: CGroundFlash
Class: CGroundFlash.  Scriptname: CGroundFlash
size: float
pos: float3
useAirLos: bool
alwaysVisible: bool
Class: CProjectile.  Scriptname: CProjectile
speed: float3
pos: float3
pos: float3
useAirLos: bool
useAirLos: bool
Line 33: Line 44:




Class: CFireProjectile.  Scriptname: CFireProjectile
Class: CPieceProjectile.  Scriptname: CPieceProjectile
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
 
 
Class: CFlareProjectile.  Scriptname: CFlareProjectile
speed: float3
speed: float3
pos: float3
pos: float3
Line 51: Line 69:




Class: CPieceProjectile.  Scriptname: CPieceProjectile
Class: CFireProjectile.  Scriptname: CFireProjectile
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
 
 
Class: CTorpedoProjectile.  Scriptname: CTorpedoProjectile
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
 
 
Class: CEmgProjectile.  Scriptname: CEmgProjectile
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
 
 
Class: CBeamLaserProjectile.  Scriptname: CBeamLaserProjectile
speed: float3
speed: float3
pos: float3
pos: float3
Line 58: Line 97:




Class: CProjectile.  Scriptname: CProjectile
Class: CFireBallProjectile.  Scriptname: CFireBallProjectile
speed: float3
speed: float3
pos: float3
pos: float3
Line 65: Line 104:




Class: CFlareProjectile.  Scriptname: CFlareProjectile
Class: CLightningProjectile.  Scriptname: CLightningProjectile
speed: float3
speed: float3
pos: float3
pos: float3
Line 72: Line 111:




Class: CSmokeProjectile.  Scriptname: CSmokeProjectile
Class: CStarburstProjectile.  Scriptname: CStarburstProjectile
color: float
size: float
startSize: float
sizeExpansion: float
ageSpeed: float
speed: float3
speed: float3
pos: float3
pos: float3
Line 84: Line 118:




Class: CShieldPartProjectile.  Scriptname: CShieldPartProjectile
Class: CFlameProjectile.  Scriptname: CFlameProjectile
speed: float3
speed: float3
pos: float3
pos: float3
Line 91: Line 125:




Class: CSphereParticleSpawner.  Scriptname: CSphereParticleSpawner
Class: CWeaponProjectile.  Scriptname: CWeaponProjectile
emitVector: float3
emitMul: float3
gravity: float3
colorMap: CColorMap*
texture: AtlasedTexture*
airdrag: float
particleLife: float
particleLifeSpread: float
numParticles: int
particleSpeed: float
particleSpeedSpread: float
particleSize: float
particleSizeSpread: float
emitRot: float
emitRotSpread: float
directional: bool
sizeGrowth: float
sizeMod: float
speed: float3
speed: float3
pos: float3
pos: float3
Line 116: Line 132:




Class: CSimpleParticleSystem.  Scriptname: CSimpleParticleSystem
Class: CMissileProjectile.  Scriptname: CMissileProjectile
emitVector: float3
emitMul: float3
gravity: float3
colorMap: CColorMap*
texture: AtlasedTexture*
airdrag: float
particleLife: float
particleLifeSpread: float
numParticles: int
particleSpeed: float
particleSpeedSpread: float
particleSize: float
particleSizeSpread: float
emitRot: float
emitRotSpread: float
directional: bool
sizeGrowth: float
sizeMod: float
speed: float3
speed: float3
pos: float3
pos: float3
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Class: CSpherePartSpawner.  Scriptname: CSpherePartSpawner
Class: CLargeBeamLaserProjectile.  Scriptname: CLargeBeamLaserProjectile
alpha: float
ttl: int
expansionSpeed: float
color: float3
speed: float3
speed: float3
pos: float3
pos: float3
Line 152: Line 146:




Class: CSpherePartProjectile.  Scriptname: CSpherePartProjectile
Class: CExplosiveProjectile.  Scriptname: CExplosiveProjectile
speed: float3
speed: float3
pos: float3
pos: float3
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Class: CSmokeTrailProjectile.  Scriptname: CSmokeTrailProjectile
Class: CLaserProjectile.  Scriptname: CLaserProjectile
speed: float3
speed: float3
pos: float3
pos: float3
Line 166: Line 160:




Class: CExploSpikeProjectile.  Scriptname: CExploSpikeProjectile
Class: CBitmapMuzzleFlame.  Scriptname: CBitmapMuzzleFlame
sideTexture: AtlasedTexture*
frontTexture: AtlasedTexture*
dir: float3
colorMap: CColorMap*
size: float
length: float
length: float
width: float
sizeGrowth: float
alpha: float
ttl: int
alphaDecay: float
frontOffset: float
lengthGrowth: float
dir: float3
color: float3
speed: float3
speed: float3
pos: float3
pos: float3
Line 181: Line 177:


Class: CGenericParticleProjectile.  Scriptname: CGenericParticleProjectile
Class: CGenericParticleProjectile.  Scriptname: CGenericParticleProjectile
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
Class: CSmokeTrailProjectile.  Scriptname: CSmokeTrailProjectile
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
Class: CMuzzleFlame.  Scriptname: CMuzzleFlame
speed: float3
speed: float3
pos: float3
pos: float3
Line 199: Line 209:




Class: CWakeProjectile.  Scriptname: CWakeProjectile
Class: CTracerProjectile.  Scriptname: CTracerProjectile
length: float
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
 
 
Class: CDirtProjectile.  Scriptname: CDirtProjectile
alpha: float
alphaFalloff: float
size: float
sizeExpansion: float
slowdown: float
color: float3
texture: AtlasedTexture*
speed: float3
speed: float3
pos: float3
pos: float3
Line 206: Line 231:




Class: CWreckProjectile.  Scriptname: CWreckProjectile
Class: CSphereParticleSpawner.  Scriptname: CSphereParticleSpawner
emitVector: float3
emitMul: float3
gravity: float3
colorMap: CColorMap*
texture: AtlasedTexture*
airdrag: float
particleLife: float
particleLifeSpread: float
numParticles: int
particleSpeed: float
particleSpeedSpread: float
particleSize: float
particleSizeSpread: float
emitRot: float
emitRotSpread: float
directional: bool
sizeGrowth: float
sizeMod: float
speed: float3
speed: float3
pos: float3
pos: float3
Line 213: Line 256:




Class: CBitmapMuzzleFlame.  Scriptname: CBitmapMuzzleFlame
Class: CSimpleParticleSystem.  Scriptname: CSimpleParticleSystem
sideTexture: AtlasedTexture*
emitVector: float3
frontTexture: AtlasedTexture*
emitMul: float3
dir: float3
gravity: float3
colorMap: CColorMap*
colorMap: CColorMap*
size: float
texture: AtlasedTexture*
length: float
airdrag: float
particleLife: float
particleLifeSpread: float
numParticles: int
particleSpeed: float
particleSpeedSpread: float
particleSize: float
particleSizeSpread: float
emitRot: float
emitRotSpread: float
directional: bool
sizeGrowth: float
sizeGrowth: float
ttl: int
sizeMod: float
frontOffset: float
speed: float3
speed: float3
pos: float3
pos: float3
Line 229: Line 281:




Class: CGfxProjectile.  Scriptname: CGfxProjectile
Class: CExploSpikeProjectile.  Scriptname: CExploSpikeProjectile
creationTime: int
length: float
lifeTime: int
width: float
color: uchar[4]
alpha: float
alphaDecay: float
lengthGrowth: float
dir: float3
color: float3
speed: float3
speed: float3
pos: float3
pos: float3
Line 239: Line 295:




Class: CGeoSquareProjectile.  Scriptname: CGeoSquareProjectile
Class: CWreckProjectile.  Scriptname: CWreckProjectile
speed: float3
speed: float3
pos: float3
pos: float3
Line 260: Line 316:




Class: CDirtProjectile.  Scriptname: CDirtProjectile
Class: CWakeProjectile.  Scriptname: CWakeProjectile
alpha: float
alphaFalloff: float
size: float
sizeExpansion: float
slowdown: float
color: float3
texture: AtlasedTexture*
speed: float3
speed: float3
pos: float3
pos: float3
Line 289: Line 338:




Class: CMuzzleFlame.  Scriptname: CMuzzleFlame
Class: CSpherePartSpawner.  Scriptname: CSpherePartSpawner
alpha: float
ttl: int
expansionSpeed: float
color: float3
speed: float3
speed: float3
pos: float3
pos: float3
Line 296: Line 349:




Class: CTracerProjectile.  Scriptname: CTracerProjectile
Class: CSpherePartProjectile.  Scriptname: CSpherePartProjectile
length: float
speed: float3
speed: float3
pos: float3
pos: float3
Line 311: Line 363:




Class: CBubbleProjectile.  Scriptname: CBubbleProjectile
Class: CGfxProjectile.  Scriptname: CGfxProjectile
creationTime: int
lifeTime: int
color: uchar[4]
speed: float3
speed: float3
pos: float3
pos: float3
Line 318: Line 373:




Class: CFireBallProjectile.  Scriptname: CFireBallProjectile
Class: CSmokeProjectile.  Scriptname: CSmokeProjectile
color: float
size: float
startSize: float
sizeExpansion: float
ageSpeed: float
speed: float3
speed: float3
pos: float3
pos: float3
Line 325: Line 385:




Class: CMissileProjectile.  Scriptname: CMissileProjectile
Class: CBubbleProjectile.  Scriptname: CBubbleProjectile
speed: float3
speed: float3
pos: float3
pos: float3
Line 332: Line 392:




Class: CBeamLaserProjectile.  Scriptname: CBeamLaserProjectile
Class: CGeoSquareProjectile.  Scriptname: CGeoSquareProjectile
speed: float3
speed: float3
pos: float3
pos: float3
Line 339: Line 399:




Class: CEmgProjectile.  Scriptname: CEmgProjectile
Class: CShieldPartProjectile.  Scriptname: CShieldPartProjectile
speed: float3
pos: float3
useAirLos: bool
alwaysVisible: bool
 
</pre>
[[Category: CEG]]

Latest revision as of 11:59, 21 March 2013

Class: CSimpleGroundFlash.  Scriptname: CSimpleGroundFlash
	sizeGrowth: float
	ttl: int
	colorMap: CColorMap*
	texture: GroundFXTexture*
	size: float
	pos: float3
	useAirLos: bool
	alwaysVisible: bool


Class: CSeismicGroundFlash.  Scriptname: CSeismicGroundFlash
	size: float
	pos: float3
	useAirLos: bool
	alwaysVisible: bool


Class: CStandardGroundFlash.  Scriptname: CStandardGroundFlash
	flashSize: float
	circleAlpha: float
	flashAlpha: float
	circleGrowth: float
	color: uchar[3]
	size: float
	pos: float3
	useAirLos: bool
	alwaysVisible: bool


Class: CGroundFlash.  Scriptname: CGroundFlash
	size: float
	pos: float3
	useAirLos: bool
	alwaysVisible: bool


Class: CProjectile.  Scriptname: CProjectile
	speed: float3
	pos: float3
	useAirLos: bool
	alwaysVisible: bool


Class: CPieceProjectile.  Scriptname: CPieceProjectile
	speed: float3
	pos: float3
	useAirLos: bool
	alwaysVisible: bool


Class: CFlareProjectile.  Scriptname: CFlareProjectile
	speed: float3
	pos: float3
	useAirLos: bool
	alwaysVisible: bool


Class: CExpGenSpawner.  Scriptname: CExpGenSpawner
	delay: int
	dir: float3
	damage: float
	explosionGenerator: CExplosionGenerator*
	speed: float3
	pos: float3
	useAirLos: bool
	alwaysVisible: bool


Class: CFireProjectile.  Scriptname: CFireProjectile
	speed: float3
	pos: float3
	useAirLos: bool
	alwaysVisible: bool


Class: CTorpedoProjectile.  Scriptname: CTorpedoProjectile
	speed: float3
	pos: float3
	useAirLos: bool
	alwaysVisible: bool


Class: CEmgProjectile.  Scriptname: CEmgProjectile
	speed: float3
	pos: float3
	useAirLos: bool
	alwaysVisible: bool


Class: CBeamLaserProjectile.  Scriptname: CBeamLaserProjectile
	speed: float3
	pos: float3
	useAirLos: bool
	alwaysVisible: bool


Class: CFireBallProjectile.  Scriptname: CFireBallProjectile
	speed: float3
	pos: float3
	useAirLos: bool
	alwaysVisible: bool


Class: CLightningProjectile.  Scriptname: CLightningProjectile
	speed: float3
	pos: float3
	useAirLos: bool
	alwaysVisible: bool


Class: CStarburstProjectile.  Scriptname: CStarburstProjectile
	speed: float3
	pos: float3
	useAirLos: bool
	alwaysVisible: bool


Class: CFlameProjectile.  Scriptname: CFlameProjectile
	speed: float3
	pos: float3
	useAirLos: bool
	alwaysVisible: bool


Class: CWeaponProjectile.  Scriptname: CWeaponProjectile
	speed: float3
	pos: float3
	useAirLos: bool
	alwaysVisible: bool


Class: CMissileProjectile.  Scriptname: CMissileProjectile
	speed: float3
	pos: float3
	useAirLos: bool
	alwaysVisible: bool


Class: CLargeBeamLaserProjectile.  Scriptname: CLargeBeamLaserProjectile
	speed: float3
	pos: float3
	useAirLos: bool
	alwaysVisible: bool


Class: CExplosiveProjectile.  Scriptname: CExplosiveProjectile
	speed: float3
	pos: float3
	useAirLos: bool
	alwaysVisible: bool


Class: CLaserProjectile.  Scriptname: CLaserProjectile
	speed: float3
	pos: float3
	useAirLos: bool
	alwaysVisible: bool


Class: CBitmapMuzzleFlame.  Scriptname: CBitmapMuzzleFlame
	sideTexture: AtlasedTexture*
	frontTexture: AtlasedTexture*
	dir: float3
	colorMap: CColorMap*
	size: float
	length: float
	sizeGrowth: float
	ttl: int
	frontOffset: float
	speed: float3
	pos: float3
	useAirLos: bool
	alwaysVisible: bool


Class: CGenericParticleProjectile.  Scriptname: CGenericParticleProjectile
	speed: float3
	pos: float3
	useAirLos: bool
	alwaysVisible: bool


Class: CSmokeTrailProjectile.  Scriptname: CSmokeTrailProjectile
	speed: float3
	pos: float3
	useAirLos: bool
	alwaysVisible: bool


Class: CMuzzleFlame.  Scriptname: CMuzzleFlame
	speed: float3
	pos: float3
	useAirLos: bool
	alwaysVisible: bool


Class: CGeoThermSmokeProjectile.  Scriptname: CGeoThermSmokeProjectile
	color: float
	size: float
	startSize: float
	sizeExpansion: float
	ageSpeed: float
	speed: float3
	pos: float3
	useAirLos: bool
	alwaysVisible: bool


Class: CTracerProjectile.  Scriptname: CTracerProjectile
	length: float
	speed: float3
	pos: float3
	useAirLos: bool
	alwaysVisible: bool


Class: CDirtProjectile.  Scriptname: CDirtProjectile
	alpha: float
	alphaFalloff: float
	size: float
	sizeExpansion: float
	slowdown: float
	color: float3
	texture: AtlasedTexture*
	speed: float3
	pos: float3
	useAirLos: bool
	alwaysVisible: bool


Class: CSphereParticleSpawner.  Scriptname: CSphereParticleSpawner
	emitVector: float3
	emitMul: float3
	gravity: float3
	colorMap: CColorMap*
	texture: AtlasedTexture*
	airdrag: float
	particleLife: float
	particleLifeSpread: float
	numParticles: int
	particleSpeed: float
	particleSpeedSpread: float
	particleSize: float
	particleSizeSpread: float
	emitRot: float
	emitRotSpread: float
	directional: bool
	sizeGrowth: float
	sizeMod: float
	speed: float3
	pos: float3
	useAirLos: bool
	alwaysVisible: bool


Class: CSimpleParticleSystem.  Scriptname: CSimpleParticleSystem
	emitVector: float3
	emitMul: float3
	gravity: float3
	colorMap: CColorMap*
	texture: AtlasedTexture*
	airdrag: float
	particleLife: float
	particleLifeSpread: float
	numParticles: int
	particleSpeed: float
	particleSpeedSpread: float
	particleSize: float
	particleSizeSpread: float
	emitRot: float
	emitRotSpread: float
	directional: bool
	sizeGrowth: float
	sizeMod: float
	speed: float3
	pos: float3
	useAirLos: bool
	alwaysVisible: bool


Class: CExploSpikeProjectile.  Scriptname: CExploSpikeProjectile
	length: float
	width: float
	alpha: float
	alphaDecay: float
	lengthGrowth: float
	dir: float3
	color: float3
	speed: float3
	pos: float3
	useAirLos: bool
	alwaysVisible: bool


Class: CWreckProjectile.  Scriptname: CWreckProjectile
	speed: float3
	pos: float3
	useAirLos: bool
	alwaysVisible: bool


Class: CSmokeProjectile2.  Scriptname: CSmokeProjectile2
	color: float
	ageSpeed: float
	size: float
	startSize: float
	sizeExpansion: float
	wantedPos: float3
	glowFalloff: float
	speed: float3
	pos: float3
	useAirLos: bool
	alwaysVisible: bool


Class: CWakeProjectile.  Scriptname: CWakeProjectile
	speed: float3
	pos: float3
	useAirLos: bool
	alwaysVisible: bool


Class: CHeatCloudProjectile.  Scriptname: CHeatCloudProjectile
	heat: float
	maxheat: float
	heatFalloff: float
	size: float
	sizeGrowth: float
	sizemod: float
	sizemodmod: float
	texture: AtlasedTexture*
	speed: float3
	pos: float3
	useAirLos: bool
	alwaysVisible: bool


Class: CSpherePartSpawner.  Scriptname: CSpherePartSpawner
	alpha: float
	ttl: int
	expansionSpeed: float
	color: float3
	speed: float3
	pos: float3
	useAirLos: bool
	alwaysVisible: bool


Class: CSpherePartProjectile.  Scriptname: CSpherePartProjectile
	speed: float3
	pos: float3
	useAirLos: bool
	alwaysVisible: bool


Class: CRepulseGfx.  Scriptname: CRepulseGfx
	speed: float3
	pos: float3
	useAirLos: bool
	alwaysVisible: bool


Class: CGfxProjectile.  Scriptname: CGfxProjectile
	creationTime: int
	lifeTime: int
	color: uchar[4]
	speed: float3
	pos: float3
	useAirLos: bool
	alwaysVisible: bool


Class: CSmokeProjectile.  Scriptname: CSmokeProjectile
	color: float
	size: float
	startSize: float
	sizeExpansion: float
	ageSpeed: float
	speed: float3
	pos: float3
	useAirLos: bool
	alwaysVisible: bool


Class: CBubbleProjectile.  Scriptname: CBubbleProjectile
	speed: float3
	pos: float3
	useAirLos: bool
	alwaysVisible: bool


Class: CGeoSquareProjectile.  Scriptname: CGeoSquareProjectile
	speed: float3
	pos: float3
	useAirLos: bool
	alwaysVisible: bool


Class: CShieldPartProjectile.  Scriptname: CShieldPartProjectile
	speed: float3
	pos: float3
	useAirLos: bool
	alwaysVisible: bool