Projectiles.txt: Difference between revisions
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Generated listing of classes using spring /p |
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Class: | <pre> | ||
Class: CSimpleGroundFlash. Scriptname: CSimpleGroundFlash | |||
sizeGrowth: float | |||
ttl: int | |||
colorMap: CColorMap* | |||
texture: GroundFXTexture* | |||
Class: | size: float | ||
pos: float3 | |||
useAirLos: bool | |||
alwaysVisible: bool | |||
Class: CSeismicGroundFlash. Scriptname: CSeismicGroundFlash | |||
size: float | |||
pos: float3 | |||
useAirLos: bool | |||
alwaysVisible: bool | |||
Class: | |||
Class: CStandardGroundFlash. Scriptname: CStandardGroundFlash | |||
flashSize: float | |||
circleAlpha: float | |||
flashAlpha: float | |||
circleGrowth: float | |||
color: uchar[3] | |||
size: float | |||
pos: float3 | |||
useAirLos: bool | |||
alwaysVisible: bool | |||
Class: CGroundFlash. Scriptname: CGroundFlash | |||
size: float | |||
pos: float3 | |||
useAirLos: bool | |||
alwaysVisible: bool | |||
Class: CProjectile. Scriptname: CProjectile | |||
speed: float3 | |||
Class: CGfxProjectile. Scriptname: | pos: float3 | ||
useAirLos: bool | |||
alwaysVisible: bool | |||
Class: CPieceProjectile. Scriptname: CPieceProjectile | |||
speed: float3 | |||
pos: float3 | |||
useAirLos: bool | |||
alwaysVisible: bool | |||
Class: CFlareProjectile. Scriptname: CFlareProjectile | |||
speed: float3 | |||
pos: float3 | |||
useAirLos: bool | |||
alwaysVisible: bool | |||
Class: CExpGenSpawner. Scriptname: CExpGenSpawner | |||
delay: int | |||
dir: float3 | |||
damage: float | |||
explosionGenerator: CExplosionGenerator* | |||
speed: float3 | |||
pos: float3 | |||
useAirLos: bool | |||
alwaysVisible: bool | |||
Class: CFireProjectile. Scriptname: CFireProjectile | |||
speed: float3 | |||
pos: float3 | |||
useAirLos: bool | |||
alwaysVisible: bool | |||
Class: CTorpedoProjectile. Scriptname: CTorpedoProjectile | |||
speed: float3 | |||
pos: float3 | |||
useAirLos: bool | |||
alwaysVisible: bool | |||
Class: CEmgProjectile. Scriptname: CEmgProjectile | |||
speed: float3 | |||
pos: float3 | |||
useAirLos: bool | |||
alwaysVisible: bool | |||
Class: CBeamLaserProjectile. Scriptname: CBeamLaserProjectile | |||
speed: float3 | |||
pos: float3 | |||
useAirLos: bool | |||
alwaysVisible: bool | |||
Class: CFireBallProjectile. Scriptname: CFireBallProjectile | |||
speed: float3 | |||
pos: float3 | |||
useAirLos: bool | |||
alwaysVisible: bool | |||
Class: CLightningProjectile. Scriptname: CLightningProjectile | |||
speed: float3 | |||
pos: float3 | |||
useAirLos: bool | |||
alwaysVisible: bool | |||
Class: CStarburstProjectile. Scriptname: CStarburstProjectile | |||
speed: float3 | |||
pos: float3 | |||
useAirLos: bool | |||
alwaysVisible: bool | |||
Class: CFlameProjectile. Scriptname: CFlameProjectile | |||
speed: float3 | |||
pos: float3 | |||
useAirLos: bool | |||
alwaysVisible: bool | |||
Class: CWeaponProjectile. Scriptname: CWeaponProjectile | |||
speed: float3 | |||
pos: float3 | |||
useAirLos: bool | |||
alwaysVisible: bool | |||
Class: CMissileProjectile. Scriptname: CMissileProjectile | |||
speed: float3 | |||
pos: float3 | |||
useAirLos: bool | |||
alwaysVisible: bool | |||
Class: CLargeBeamLaserProjectile. Scriptname: CLargeBeamLaserProjectile | |||
speed: float3 | |||
pos: float3 | |||
useAirLos: bool | |||
alwaysVisible: bool | |||
Class: CExplosiveProjectile. Scriptname: CExplosiveProjectile | |||
speed: float3 | |||
pos: float3 | |||
useAirLos: bool | |||
alwaysVisible: bool | |||
Class: CLaserProjectile. Scriptname: CLaserProjectile | |||
speed: float3 | |||
pos: float3 | |||
useAirLos: bool | |||
alwaysVisible: bool | |||
Class: CBitmapMuzzleFlame. Scriptname: CBitmapMuzzleFlame | |||
sideTexture: AtlasedTexture* | |||
frontTexture: AtlasedTexture* | |||
dir: float3 | |||
colorMap: CColorMap* | |||
size: float | |||
length: float | |||
sizeGrowth: float | |||
ttl: int | |||
frontOffset: float | |||
speed: float3 | |||
pos: float3 | |||
useAirLos: bool | |||
alwaysVisible: bool | |||
Class: CGenericParticleProjectile. Scriptname: CGenericParticleProjectile | |||
speed: float3 | |||
pos: float3 | |||
useAirLos: bool | |||
alwaysVisible: bool | |||
Class: CSmokeTrailProjectile. Scriptname: CSmokeTrailProjectile | |||
speed: float3 | |||
pos: float3 | |||
useAirLos: bool | |||
alwaysVisible: bool | |||
Class: CMuzzleFlame. Scriptname: CMuzzleFlame | |||
speed: float3 | |||
pos: float3 | |||
useAirLos: bool | |||
alwaysVisible: bool | |||
Class: CGeoThermSmokeProjectile. Scriptname: CGeoThermSmokeProjectile | |||
color: float | |||
size: float | |||
startSize: float | |||
sizeExpansion: float | |||
ageSpeed: float | |||
speed: float3 | |||
pos: float3 | |||
useAirLos: bool | |||
alwaysVisible: bool | |||
Class: CTracerProjectile. Scriptname: CTracerProjectile | |||
length: float | |||
speed: float3 | |||
pos: float3 | |||
useAirLos: bool | |||
alwaysVisible: bool | |||
Class: CDirtProjectile. Scriptname: CDirtProjectile | |||
alpha: float | |||
alphaFalloff: float | |||
size: float | |||
sizeExpansion: float | |||
slowdown: float | |||
color: float3 | |||
texture: AtlasedTexture* | |||
speed: float3 | |||
pos: float3 | |||
useAirLos: bool | |||
alwaysVisible: bool | |||
Class: CSphereParticleSpawner. Scriptname: CSphereParticleSpawner | |||
emitVector: float3 | |||
emitMul: float3 | |||
gravity: float3 | |||
colorMap: CColorMap* | |||
texture: AtlasedTexture* | |||
airdrag: float | |||
particleLife: float | |||
particleLifeSpread: float | |||
numParticles: int | |||
particleSpeed: float | |||
particleSpeedSpread: float | |||
particleSize: float | |||
particleSizeSpread: float | |||
emitRot: float | |||
emitRotSpread: float | |||
directional: bool | |||
sizeGrowth: float | |||
sizeMod: float | |||
speed: float3 | |||
pos: float3 | |||
useAirLos: bool | |||
alwaysVisible: bool | |||
Class: CSimpleParticleSystem. Scriptname: CSimpleParticleSystem | |||
emitVector: float3 | |||
emitMul: float3 | |||
gravity: float3 | |||
colorMap: CColorMap* | |||
texture: AtlasedTexture* | |||
airdrag: float | |||
particleLife: float | |||
particleLifeSpread: float | |||
numParticles: int | |||
particleSpeed: float | |||
particleSpeedSpread: float | |||
particleSize: float | |||
particleSizeSpread: float | |||
emitRot: float | |||
emitRotSpread: float | |||
directional: bool | |||
sizeGrowth: float | |||
sizeMod: float | |||
speed: float3 | |||
pos: float3 | |||
useAirLos: bool | |||
alwaysVisible: bool | |||
Class: CExploSpikeProjectile. Scriptname: CExploSpikeProjectile | |||
length: float | |||
width: float | |||
alpha: float | |||
alphaDecay: float | |||
lengthGrowth: float | |||
dir: float3 | |||
color: float3 | |||
speed: float3 | |||
pos: float3 | |||
useAirLos: bool | |||
alwaysVisible: bool | |||
Class: CWreckProjectile. Scriptname: CWreckProjectile | |||
speed: float3 | |||
pos: float3 | |||
useAirLos: bool | |||
alwaysVisible: bool | |||
Class: CSmokeProjectile2. Scriptname: CSmokeProjectile2 | |||
color: float | |||
ageSpeed: float | |||
size: float | |||
startSize: float | |||
sizeExpansion: float | |||
wantedPos: float3 | |||
glowFalloff: float | |||
speed: float3 | |||
pos: float3 | |||
useAirLos: bool | |||
alwaysVisible: bool | |||
Class: CWakeProjectile. Scriptname: CWakeProjectile | |||
speed: float3 | |||
pos: float3 | |||
useAirLos: bool | |||
alwaysVisible: bool | |||
Class: CHeatCloudProjectile. Scriptname: CHeatCloudProjectile | |||
heat: float | |||
maxheat: float | |||
heatFalloff: float | |||
size: float | |||
sizeGrowth: float | |||
sizemod: float | |||
sizemodmod: float | |||
texture: AtlasedTexture* | |||
speed: float3 | |||
pos: float3 | |||
useAirLos: bool | |||
alwaysVisible: bool | |||
Class: CSpherePartSpawner. Scriptname: CSpherePartSpawner | |||
alpha: float | |||
ttl: int | |||
expansionSpeed: float | |||
color: float3 | |||
speed: float3 | |||
pos: float3 | |||
useAirLos: bool | |||
alwaysVisible: bool | |||
Class: CSpherePartProjectile. Scriptname: CSpherePartProjectile | |||
speed: float3 | |||
pos: float3 | |||
useAirLos: bool | |||
alwaysVisible: bool | |||
Class: CRepulseGfx. Scriptname: CRepulseGfx | |||
speed: float3 | |||
pos: float3 | |||
useAirLos: bool | |||
alwaysVisible: bool | |||
Class: CGfxProjectile. Scriptname: CGfxProjectile | |||
creationTime: int | |||
lifeTime: int | |||
color: uchar[4] | |||
speed: float3 | |||
pos: float3 | |||
useAirLos: bool | |||
alwaysVisible: bool | |||
Class: CSmokeProjectile. Scriptname: CSmokeProjectile | |||
color: float | |||
size: float | |||
startSize: float | |||
sizeExpansion: float | |||
ageSpeed: float | |||
speed: float3 | |||
pos: float3 | |||
useAirLos: bool | |||
alwaysVisible: bool | |||
Class: CBubbleProjectile. Scriptname: CBubbleProjectile | |||
speed: float3 | |||
pos: float3 | |||
useAirLos: bool | |||
alwaysVisible: bool | |||
Class: CGeoSquareProjectile. Scriptname: CGeoSquareProjectile | |||
speed: float3 | |||
pos: float3 | |||
useAirLos: bool | |||
alwaysVisible: bool | |||
Class: CShieldPartProjectile. Scriptname: CShieldPartProjectile | |||
speed: float3 | |||
pos: float3 | |||
useAirLos: bool | |||
alwaysVisible: bool | |||
</pre> | |||
[[Category: CEG]] | |||
Latest revision as of 11:59, 21 March 2013
Class: CSimpleGroundFlash. Scriptname: CSimpleGroundFlash sizeGrowth: float ttl: int colorMap: CColorMap* texture: GroundFXTexture* size: float pos: float3 useAirLos: bool alwaysVisible: bool Class: CSeismicGroundFlash. Scriptname: CSeismicGroundFlash size: float pos: float3 useAirLos: bool alwaysVisible: bool Class: CStandardGroundFlash. Scriptname: CStandardGroundFlash flashSize: float circleAlpha: float flashAlpha: float circleGrowth: float color: uchar[3] size: float pos: float3 useAirLos: bool alwaysVisible: bool Class: CGroundFlash. Scriptname: CGroundFlash size: float pos: float3 useAirLos: bool alwaysVisible: bool Class: CProjectile. Scriptname: CProjectile speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CPieceProjectile. Scriptname: CPieceProjectile speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CFlareProjectile. Scriptname: CFlareProjectile speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CExpGenSpawner. Scriptname: CExpGenSpawner delay: int dir: float3 damage: float explosionGenerator: CExplosionGenerator* speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CFireProjectile. Scriptname: CFireProjectile speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CTorpedoProjectile. Scriptname: CTorpedoProjectile speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CEmgProjectile. Scriptname: CEmgProjectile speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CBeamLaserProjectile. Scriptname: CBeamLaserProjectile speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CFireBallProjectile. Scriptname: CFireBallProjectile speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CLightningProjectile. Scriptname: CLightningProjectile speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CStarburstProjectile. Scriptname: CStarburstProjectile speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CFlameProjectile. Scriptname: CFlameProjectile speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CWeaponProjectile. Scriptname: CWeaponProjectile speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CMissileProjectile. Scriptname: CMissileProjectile speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CLargeBeamLaserProjectile. Scriptname: CLargeBeamLaserProjectile speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CExplosiveProjectile. Scriptname: CExplosiveProjectile speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CLaserProjectile. Scriptname: CLaserProjectile speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CBitmapMuzzleFlame. Scriptname: CBitmapMuzzleFlame sideTexture: AtlasedTexture* frontTexture: AtlasedTexture* dir: float3 colorMap: CColorMap* size: float length: float sizeGrowth: float ttl: int frontOffset: float speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CGenericParticleProjectile. Scriptname: CGenericParticleProjectile speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CSmokeTrailProjectile. Scriptname: CSmokeTrailProjectile speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CMuzzleFlame. Scriptname: CMuzzleFlame speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CGeoThermSmokeProjectile. Scriptname: CGeoThermSmokeProjectile color: float size: float startSize: float sizeExpansion: float ageSpeed: float speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CTracerProjectile. Scriptname: CTracerProjectile length: float speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CDirtProjectile. Scriptname: CDirtProjectile alpha: float alphaFalloff: float size: float sizeExpansion: float slowdown: float color: float3 texture: AtlasedTexture* speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CSphereParticleSpawner. Scriptname: CSphereParticleSpawner emitVector: float3 emitMul: float3 gravity: float3 colorMap: CColorMap* texture: AtlasedTexture* airdrag: float particleLife: float particleLifeSpread: float numParticles: int particleSpeed: float particleSpeedSpread: float particleSize: float particleSizeSpread: float emitRot: float emitRotSpread: float directional: bool sizeGrowth: float sizeMod: float speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CSimpleParticleSystem. Scriptname: CSimpleParticleSystem emitVector: float3 emitMul: float3 gravity: float3 colorMap: CColorMap* texture: AtlasedTexture* airdrag: float particleLife: float particleLifeSpread: float numParticles: int particleSpeed: float particleSpeedSpread: float particleSize: float particleSizeSpread: float emitRot: float emitRotSpread: float directional: bool sizeGrowth: float sizeMod: float speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CExploSpikeProjectile. Scriptname: CExploSpikeProjectile length: float width: float alpha: float alphaDecay: float lengthGrowth: float dir: float3 color: float3 speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CWreckProjectile. Scriptname: CWreckProjectile speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CSmokeProjectile2. Scriptname: CSmokeProjectile2 color: float ageSpeed: float size: float startSize: float sizeExpansion: float wantedPos: float3 glowFalloff: float speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CWakeProjectile. Scriptname: CWakeProjectile speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CHeatCloudProjectile. Scriptname: CHeatCloudProjectile heat: float maxheat: float heatFalloff: float size: float sizeGrowth: float sizemod: float sizemodmod: float texture: AtlasedTexture* speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CSpherePartSpawner. Scriptname: CSpherePartSpawner alpha: float ttl: int expansionSpeed: float color: float3 speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CSpherePartProjectile. Scriptname: CSpherePartProjectile speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CRepulseGfx. Scriptname: CRepulseGfx speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CGfxProjectile. Scriptname: CGfxProjectile creationTime: int lifeTime: int color: uchar[4] speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CSmokeProjectile. Scriptname: CSmokeProjectile color: float size: float startSize: float sizeExpansion: float ageSpeed: float speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CBubbleProjectile. Scriptname: CBubbleProjectile speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CGeoSquareProjectile. Scriptname: CGeoSquareProjectile speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool Class: CShieldPartProjectile. Scriptname: CShieldPartProjectile speed: float3 pos: float3 useAirLos: bool alwaysVisible: bool