PieceTrailCEGTag: Difference between revisions

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m uncategorise as CEG, delete?
 
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{{deprecated}}
This is replaced by [[Gamedev:UnitDefs#pieceExplosionGenerators]]
'''Old way does not to work anymore.'''
Related thread with example and a way to easily convert from old to new system:
http://springrts.com/phpbb/viewtopic.php?f=14&t=27554
----
original page below
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From Kloot:
From Kloot:


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otherwise all possible <pieceTrailCEGRange> tags are
otherwise all possible <pieceTrailCEGRange> tags are
expected to be valid.
expected to be valid.
Thread about this: [http://springrts.com/phpbb/viewtopic.php?f=9&t=12879&start=20]

Latest revision as of 17:39, 5 October 2014

Warning! This page is outdated! The information displayed may no longer be valid, or has not been updated in a long time. Please refer to a different page for current information.


This is replaced by Gamedev:UnitDefs#pieceExplosionGenerators

Old way does not to work anymore.

Related thread with example and a way to easily convert from old to new system: http://springrts.com/phpbb/viewtopic.php?f=14&t=27554


original page below


From Kloot:

In case you missed the changelog entry, this can now be done using the new unit FBI tags pieceTrailCEGTag and pieceTrailCEGRange (where Tag is a string and Range is an integer). If Tag is given, each piece of an exploding unit randomly loads one of <pieceTrailCEGRange> CEG's whose tag starts with the prefix <pieceTrailCEGTag> and ends with a number in the range [0, pieceTrailCEGRange - 1]:

Code:
// CEG definitions
[Fire0]
...
[Fire1]
...
[Fire2]
...
[Fire3]
...


Code:

// unit FBI
pieceTrailCEGTag = "Fire";
pieceTrailCEGRange = 4;

If range is 1 (default) then you only need Fire0 defined, otherwise all possible <pieceTrailCEGRange> tags are expected to be valid.

Thread about this: [1]