Messages.lua: Difference between revisions
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95 ! remove engine support for gamedata/messages.tdf, |
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{{deprecated|Removed in Spring 95.0. See {{sourcelink|file=cont/examples/Widgets/game_messages.lua}} for a possible replacement.}} | |||
==Location== | ==Location== | ||
<code>messages.lua</code> is a file in the <code>Gamedata/</code> directory of a Spring Game. | <code>messages.lua</code> is a file in the <code>Gamedata/</code> directory of a Spring Game. | ||
==Purpose== | |||
This file defines what messages are shown when a player dies. | |||
==Source== | ==Source== | ||
The engine source code which parses the data from this file is viewable here: | The engine source code which parses the data from this file is viewable here: | ||
* {{sourcelink|file=rts/Game/Messages.cpp}} | |||
==Details== | ==Details== | ||
| Line 10: | Line 17: | ||
==Example== | ==Example== | ||
===Single Message=== | ===Single Message=== | ||
Example taken from | Example taken from Air Raid: | ||
<code><pre> | <code><pre> | ||
return { | return { | ||
"Player %i(%s) is down!" | |||
} | } | ||
</pre></code> | </pre></code> | ||
| Line 23: | Line 30: | ||
<code><pre> | <code><pre> | ||
local messages = { | local messages = { | ||
[ [[Team%i(%s) is no more]] ] = { | |||
"Team%i (%s) has been obliterated", | |||
"Team%i (%s) has been liquidated", | |||
"Team%i (%s) has been eradicated", | |||
"Team%i (%s) has been terminated", | |||
"Team%i (%s) has bowed out", | |||
"Team%i (%s) has gone to a better place", | |||
"Team%i (%s) beheld Satan as he fell from heaven LIKE LIGHTNING!", | |||
"Team%i (%s) is out of existence", | |||
... | |||
}, | |||
} | } | ||
return messages | return messages | ||
</pre></code> | </pre></code> | ||
[[Category:gamedata]] | [[Category:gamedata]] | ||
Latest revision as of 11:48, 17 November 2013
| Removed in Spring 95.0. See cont/examples/Widgets/game_messages.lua for a possible replacement. |
Location
messages.lua is a file in the Gamedata/ directory of a Spring Game.
Purpose
This file defines what messages are shown when a player dies.
Source
The engine source code which parses the data from this file is viewable here:
Details
In the message string %i is replaced with the player's team number and %s is replaced with the player's name.
Example
Single Message
Example taken from Air Raid:
return {
"Player %i(%s) is down!"
}
Multiple Messages
Example taken from zeroK. One message is picked from the list at random.
local messages = {
[ [[Team%i(%s) is no more]] ] = {
"Team%i (%s) has been obliterated",
"Team%i (%s) has been liquidated",
"Team%i (%s) has been eradicated",
"Team%i (%s) has been terminated",
"Team%i (%s) has bowed out",
"Team%i (%s) has gone to a better place",
"Team%i (%s) beheld Satan as he fell from heaven LIKE LIGHTNING!",
"Team%i (%s) is out of existence",
...
},
}
return messages